1. 99585ad Line endcaps for AA lines are now antialiased. by Chet Haase · 13 years ago
  2. 5b0200b Enable anti-aliasing for hw-accelerated lines by Chet Haase · 13 years ago
  3. 9c1e23b Add logging of graphics acceleration info to bugreports by Chet Haase · 13 years ago
  4. 8b2f526 Add support for arcs. by Romain Guy · 14 years ago
  5. c1cd9ba3 Add support for ovals and stroked rectangles. by Romain Guy · 14 years ago
  6. c9855a5 Log only 1 line per process when using OpenGLRenderer. by Romain Guy · 14 years ago
  7. ff26a0c Remove unnecessary code. by Romain Guy · 14 years ago
  8. 01d58e4 Add rounded rects and circles support to OpenGLRenderer. by Romain Guy · 14 years ago
  9. ada830f Cleanup implementation of hardware layers. by Romain Guy · 14 years ago
  10. 57066eb Cleanup GL objects on the correct thread. by Romain Guy · 14 years ago
  11. a957eea New, better line drawing implementation. Bug #3207544 Bug #3225875 by Romain Guy · 14 years ago
  12. fe48f65 Free resources only from the GL context thread. Bug #3179882 by Romain Guy · 14 years ago
  13. e190aa6 Add new runtime debug flags. by Romain Guy · 14 years ago
  14. c15008e Move all debug flags in a single place. by Romain Guy · 14 years ago
  15. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  16. 746b740 Remove unnecessary GL calls. by Romain Guy · 14 years ago
  17. 9bca479 Small cleanup. by Romain Guy · 14 years ago
  18. dd78cca Fix Caches singleton to avoid resource leaks by Chet Haase · 14 years ago
  19. 5c13d89 Optimizing display lists by referencing pointers to resources instead of copying them by Chet Haase · 14 years ago
  20. 03750a0 Use VBOs to render most geometries. by Romain Guy · 14 years ago
  21. 11fd654 Reorder logs. by Romain Guy · 14 years ago
  22. e2d345e Add debug mode to measure performance. by Romain Guy · 14 years ago
  23. 29d8997 Fix OpenGL errors in various places. by Romain Guy · 14 years ago
  24. a2341a9 Purge Skia objects from GL caches as needed. by Romain Guy · 14 years ago
  25. b45c0c9 Apply gamma correction to font rendering. by Romain Guy · 14 years ago
  26. f6fcac7 Fix passion build by Romain Guy · 14 years ago
  27. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago