1. aa6c24c New widget: TextureView Bug #4343984 by Romain Guy · 13 years ago
  2. 09b7c91 Allocate layers from the layers pool. Bug #3413433 by Romain Guy · 14 years ago
  3. c9855a5 Log only 1 line per process when using OpenGLRenderer. by Romain Guy · 14 years ago
  4. 171c592 New layers API for Views. by Romain Guy · 14 years ago
  5. e910805 Tweak layers caching for better performance in Launcher. by Romain Guy · 14 years ago
  6. 8550c4c Better cache for layers, reduce memory usage and increase framerate. by Romain Guy · 14 years ago
  7. eb99356 Optimize saveLayer() when the clip flag is set. by Romain Guy · 14 years ago
  8. 0bb5667 Fix INVALID_OPERATION error with layers rendering. by Romain Guy · 14 years ago
  9. 38c85b9 Correctly initialize/refresh layers. by Romain Guy · 14 years ago
  10. b025b9c Better error handling in the OpenGL renderer. by Romain Guy · 14 years ago
  11. f607bdc Correct implementation of saveLayer(). by Romain Guy · 14 years ago
  12. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  13. 1e79386 Optimize textures binding. by Romain Guy · 14 years ago
  14. f18fd99 Create FBOs in LayerCache. by Romain Guy · 14 years ago
  15. 6c81893 Simpler way to deal with the FBO multi-cache. by Romain Guy · 14 years ago
  16. 5f0c6a4 Optimize FBO cache. by Romain Guy · 14 years ago
  17. dda5702 Add a layer (FBO) cache. by Romain Guy · 14 years ago