1. 7a22e10 Add code for generating fifo command packing. by Jason Sams · 13 years ago
  2. 4385054 Moving samplers behind the hal. by Alex Sakhartchouk · 13 years ago
  3. 4a36b45 Moving renderscript GL code into the HAL by Alex Sakhartchouk · 13 years ago
  4. fcf7231 Create runtime stubs for compute driver. by Jason Sams · 13 years ago
  5. 803626f Migrate most GL from context to driver. by Jason Sams · 13 years ago
  6. 331bf9b Seperate ProgramRaster. Cleanup ProgramRaster and ProgramStore creation. by Jason Sams · 13 years ago
  7. 48f5056 Seperate GL from RS program store. by Jason Sams · 13 years ago
  8. 8e90f2b First draft of fbo in renderscript. Updating samples and benchmark by Alex Sakhartchouk · 13 years ago
  9. e4a06c5 Start seperating out RS compute implementation. Create hal by Jason Sams · 13 years ago
  10. 3070af0 frameworks/base: remove LOCAL_PRELINK_MODULE by Iliyan Malchev · 13 years ago
  11. 60f9a62 Almost all warnings are now errors in RS build. by Stephen Hines · 13 years ago
  12. e600e1b These moved into developmnet samples by Alex Sakhartchouk · 13 years ago
  13. d0f5bd1 Cleaning up the serialization change. by Alex Sakhartchouk · 14 years ago
  14. a3b5960 Making sure we can build libRS on the host for serialization. by Alex Sakhartchouk · 14 years ago
  15. 076b770 bcc interface fixed. by Shih-wei Liao · 14 years ago
  16. 3b5379d Retire librslib_rt. by Shih-wei Liao · 14 years ago
  17. 307bf62 Avoid converting rslib.bc to things like rslib.h. So we are less error-prone. by Shih-wei Liao · 14 years ago
  18. 9610019 Fix the build. by Shih-wei Liao · 14 years ago
  19. 3a3dd2b Fix the build. by Shih-wei Liao · 14 years ago
  20. 067e7b2 On-device linking. by Shih-wei Liao · 14 years ago
  21. eeca435 Stale cache management to address a P1 bug # 3296131. by Shih-wei Liao · 14 years ago
  22. 0175e01 Enable optimized bitcode that is also jitted faster. by Shih-wei Liao · 14 years ago
  23. 76322af Adding average fps counter. Removing rsLight from libRS by Alex Sakhartchouk · 14 years ago
  24. 164aaed Start of mesh API cleanup. by Alex Sakhartchouk · 14 years ago
  25. 9b949fc Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 14 years ago
  26. aa7d288 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  27. 1001a5b Remove noise functions and update images processing to use new rs namespace names. by Jason Sams · 14 years ago
  28. 536923d Split ScriptC Lib into CL, GL, and basic. by Jason Sams · 14 years ago
  29. 54db59c Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 14 years ago
  30. 4d33993 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 14 years ago
  31. c1d726c Seperate out Mutex and Signal code into reusable classes. by Jason Sams · 14 years ago
  32. f468700 checkpoint animations by Jason Sams · 14 years ago
  33. 5bec3aa Fix fountain and put the demos back in the optional build. by Jason Sams · 14 years ago
  34. af07b59 am b3699b14: am 836e1666: Merge "add drawSpriteScreenspaceCropped to renderscript" into eclair by Joe Onorato · 15 years ago
  35. 6656c1b add drawSpriteScreenspaceCropped to renderscript by Joe Onorato · 15 years ago
  36. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  37. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  38. bb51c40 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  39. 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 15 years ago
  40. ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
  41. 3f8f9da8 Fix the simulator build by removing librs_jni and libRS from it. by Marco Nelissen · 15 years ago
  42. daed524 The build system knows how to deal with lex files, but it treats them as c++, so make spec.lex by Joe Onorato · 15 years ago
  43. 01e5fbd build libRS by Joe Onorato · 15 years ago
  44. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  45. ecc7ca0 Add swaying effect to the grass. by Romain Guy · 15 years ago
  46. 8af858e9 Unbreak build by making the build of renderscript again conditional on BUILD_RENDERSCRIPT until we can figure out why the build servers see an error that does not reproduce locally. by Jason Sams · 15 years ago
  47. e29d471 Move the java and jni renderscript files to the proper location. by Jason Sams · 15 years ago
  48. c97bb88 Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working. by Jason Sams · 15 years ago
  49. 7aa4f3a More test app work by Jason Sams · 15 years ago
  50. bba134c All light source objects. by Jason Sams · 15 years ago
  51. 196ac85 Fix build error due to bad path generation in makefile for generated tools. by Jason Sams · 15 years ago
  52. 94d8e90a Split renderscript java code from test apps. Update makefiles. by Jason Sams · 15 years ago
  53. ffe9f48 Improve bitmap support and do conversion in native rather than java code to reduce conversion time. by Jason Sams · 15 years ago
  54. e1ab4349 Don't prelink the libRS libraries. by Jack Palevich · 15 years ago
  55. ec5a20b Delete the acc script when deleting the Renderscript rsScriptC object. by Jack Palevich · 15 years ago
  56. 55d4522 Fix Fountain test app so that it actually builds. by Jack Palevich · 15 years ago
  57. eaff307 Fix RenderScript JNI code build issue. by Jack Palevich · 15 years ago
  58. 60aa3ea Add sprite fountain test. by Jack Palevich · 15 years ago
  59. d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago