1. 65bdaf1 Cleanup rs.spec file and code generator. by Jason Sams · 13 years ago
  2. e4a06c5 Start seperating out RS compute implementation. Create hal by Jason Sams · 13 years ago
  3. 2c74ad9 Fix for bug 3434228 by Alex Sakhartchouk · 13 years ago
  4. d0f5bd1 Cleaning up the serialization change. by Alex Sakhartchouk · 14 years ago
  5. a3b5960 Making sure we can build libRS on the host for serialization. by Alex Sakhartchouk · 14 years ago
  6. b0253ea Additional loading methods for fonts and a3d files. Cleaned up error messages. by Alex Sakhartchouk · 14 years ago
  7. 49a05d7 Move adapter2D to a derived class from Allocation. by Jason Sams · 14 years ago
  8. 0857196 Cleanup and refactoring of an earlier cl. by Alex Sakhartchouk · 14 years ago
  9. d4b23b5 More API updates. by Jason Sams · 14 years ago
  10. 5476b45 Allocation API update. by Jason Sams · 14 years ago
  11. bf6ef8d API review cleanup. by Jason Sams · 14 years ago
  12. add9d96 More error checks by Jason Sams · 14 years ago
  13. 67f2e44 Support for cubemaps. by Alex Sakhartchouk · 14 years ago
  14. 1c41517 Handle user message ID 0 by Jason Sams · 14 years ago
  15. 581cc64 Adding nvidia extension for limited npot support. by Alex Sakhartchouk · 14 years ago
  16. 31a7e42 Begin adding async allocation creation. by Jason Sams · 14 years ago
  17. b38d534 Fix refcounting bugs where the sys refcount by Jason Sams · 14 years ago
  18. 3b9c52a Async type creation. by Jason Sams · 14 years ago
  19. 11c8af9 Begin hooking up SurfaceConfig. by Jason Sams · 14 years ago
  20. 76322af Adding average fps counter. Removing rsLight from libRS by Alex Sakhartchouk · 14 years ago
  21. f5b3510 Adding anisotropic filtering and related samples. by Alex Sakhartchouk · 14 years ago
  22. 1d45c47 Add matrix component types. Fix potental overflow in script -> java messages. by Jason Sams · 14 years ago
  23. d78be37 Remove OOB object destruction. by Jason Sams · 14 years ago
  24. 8f8a572 1st cut of ForEach and test. by Jason Sams · 14 years ago
  25. 80a4c2c Work on synchronizing a3d created files and java layer. by Alex Sakhartchouk · 14 years ago
  26. 164aaed Start of mesh API cleanup. by Alex Sakhartchouk · 14 years ago
  27. 9b949fc Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 14 years ago
  28. f110d4b Move ImageProcessing and ModelViewer to reflected files. by Jason Sams · 14 years ago
  29. e29f3e7 Begin using reflected files. by Jason Sams · 14 years ago
  30. aae74ad Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  31. 54db59c Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 14 years ago
  32. f468700 checkpoint animations by Jason Sams · 14 years ago
  33. 156cce6 Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. by Jason Sams · 14 years ago
  34. 8a64743 Add support for linking to a skia bitmap rather than always copying the data from the bitmap. by Jason Sams · 14 years ago
  35. 7eecbf2 Begin implementation of generated java files from RS files. by Jason Sams · 14 years ago
  36. 704ff64 Preview seperating RenderScript into RenderScript and RenderScriptGL by Jason Sams · 14 years ago
  37. a09a6e1 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  38. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  39. 68afd01 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 15 years ago
  40. 7e5ab3b Continue es2 shader dev by Jason Sams · 15 years ago
  41. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  42. 3bc47d4 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
  43. 516c319 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
  44. b6f2b13 Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. by Jason Sams · 15 years ago
  45. 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 15 years ago
  46. ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
  47. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  48. 25ffcdc Point Sprites by Jason Sams · 15 years ago
  49. 730ee65 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 15 years ago
  50. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  51. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  52. 64676f3 1st cut of a3d file loader. by Jason Sams · 15 years ago
  53. 7c878f3 Begin adding mesh by Jason Sams · 15 years ago
  54. bba134c All light source objects. by Jason Sams · 15 years ago
  55. ffe9f48 Improve bitmap support and do conversion in native rather than java code to reduce conversion time. by Jason Sams · 15 years ago
  56. fe08d99 Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. by Jason Sams · 15 years ago
  57. d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago