1. 4a36b45 Moving renderscript GL code into the HAL by Alex Sakhartchouk · 13 years ago[Renamed (74%) from libs/rs/rsShaderCache.h]
  2. ed9f210 Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  3. 9d71e21 Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 14 years ago
  4. feede2a fixing bugs 3053960, 3044804, 3044798 by Alex Sakhartchouk · 14 years ago
  5. 4378f11 More robust attribute binding by Alex Sakhartchouk · 14 years ago
  6. 156cce6 Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. by Jason Sams · 14 years ago
  7. df48b57 Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names. by Jason Sams · 15 years ago
  8. 5dad8b4 Place shader logging behind prop to declutter logs. by Jason Sams · 15 years ago
  9. bb51c40 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago