1. 407cae9 rsLib cleanup by Alex Sakhartchouk · 13 years ago
  2. 4a36b45 Moving renderscript GL code into the HAL by Alex Sakhartchouk · 13 years ago[Renamed (73%) from libs/rs/rsVertexArray.cpp]
  3. d0f5bd1 Cleaning up the serialization change. by Alex Sakhartchouk · 14 years ago
  4. 6b5222d Perf test by Alex Sakhartchouk · 14 years ago
  5. 5476b45 Allocation API update. by Jason Sams · 14 years ago
  6. ed9f210 Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  7. 9d71e21 Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 14 years ago
  8. 4378f11 More robust attribute binding by Alex Sakhartchouk · 14 years ago
  9. 7215b51 Error checking for MVP matrix computation. Fixing more padding bugs. by Alex Sakhartchouk · 14 years ago
  10. a41174e Fixing renderscript uniform binding bugs. Working on custom shaders. by Alex Sakhartchouk · 14 years ago
  11. 53a93d5 Remove points from fixed function. Add basic GL performance test. by Jason Sams · 14 years ago
  12. e519b37 Fix an uninitialized pointer. by Jason Sams · 14 years ago
  13. eeeaccc Add support for non-VBO drawing in Meshes. by Jason Sams · 14 years ago
  14. 6d1cf41 Remove legacy drawing functions. Skip element names starting with '#' by Jason Sams · 14 years ago
  15. ab67fb9 Disabble vertex logging. bug 2734616 by Jason Sams · 14 years ago
  16. 8cb39de Remove RS_KIND from vertex arrays types. by Jason Sams · 14 years ago
  17. aa7d288 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  18. 5bec3aa Fix fountain and put the demos back in the optional build. by Jason Sams · 14 years ago
  19. 5dbfe93 Fix some minor bugs with GL state setup that were exposed by Droids driver. by Jason Sams · 15 years ago
  20. df48b57 Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names. by Jason Sams · 15 years ago
  21. 6286953 Change user attribs to look for empty slot rather than using them in order. Prevents conflict with numbered legacy slots. by Jason Sams · 15 years ago
  22. a09a6e1 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  23. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  24. bb51c40 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago