1. 8e90f2b First draft of fbo in renderscript. Updating samples and benchmark by Alex Sakhartchouk · 13 years ago
  2. e4a06c5 Start seperating out RS compute implementation. Create hal by Jason Sams · 13 years ago
  3. ef70a20 Implement sub updates for mipmap levels and cubmaps. by Jason Sams · 14 years ago
  4. fb9f82c Implement more of copy2DRange* by Jason Sams · 14 years ago
  5. 49a05d7 Move adapter2D to a derived class from Allocation. by Jason Sams · 14 years ago
  6. 0857196 Cleanup and refactoring of an earlier cl. by Alex Sakhartchouk · 14 years ago
  7. 5e0035a Add support for non-malloc backed textures. by Jason Sams · 14 years ago
  8. d4b23b5 More API updates. by Jason Sams · 14 years ago
  9. 5476b45 Allocation API update. by Jason Sams · 14 years ago
  10. 67f2e44 Support for cubemaps. by Alex Sakhartchouk · 14 years ago
  11. ed9f210 Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  12. 3b9c52a Async type creation. by Jason Sams · 14 years ago
  13. 5edc608 Implement allocation resizing. by Jason Sams · 14 years ago
  14. d081fff Cleanup GL setup code and remove legacy 1.1 paths. by Jason Sams · 14 years ago
  15. 8e95466 Adding ability to dirty the allocation and notify shaders using it. by Alex Sakhartchouk · 14 years ago
  16. 49bdaf0 SubElementData data upload functions. by Jason Sams · 14 years ago
  17. b28ca96f Refcounting in allocations. by Jason Sams · 14 years ago
  18. eeeaccc Add support for non-VBO drawing in Meshes. by Jason Sams · 14 years ago
  19. aae74ad Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  20. aa7d288 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  21. 8a64743 Add support for linking to a skia bitmap rather than always copying the data from the bitmap. by Jason Sams · 14 years ago
  22. c2908e6 Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain. by Jason Sams · 14 years ago
  23. 3b7d39b Implement RS tracked defered texture and buffer object uploads. by Jason Sams · 15 years ago
  24. 0a2e7a3 am e4df64bd: am 66358e24: am 9dab667e: Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
  25. 9dab667 Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
  26. 644a0e3 resolved conflicts for merge of f6309041 to master by Jason Sams · 15 years ago
  27. 715333b Add support for dumping RS objects to aid in debugging of white blocks bug. by Jason Sams · 15 years ago
  28. 83f1c63 Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached. by Jason Sams · 15 years ago
  29. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  30. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  31. 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
  32. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  33. d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago