1. 407cae9 rsLib cleanup by Alex Sakhartchouk · 13 years ago
  2. 4a36b45 Moving renderscript GL code into the HAL by Alex Sakhartchouk · 13 years ago
  3. be8ac6a Move TLS behind hal. by Jason Sams · 13 years ago
  4. fcf7231 Create runtime stubs for compute driver. by Jason Sams · 13 years ago
  5. 803626f Migrate most GL from context to driver. by Jason Sams · 13 years ago
  6. 8e90f2b First draft of fbo in renderscript. Updating samples and benchmark by Alex Sakhartchouk · 13 years ago
  7. 55d2a25 Migrate thread launch to driver. by Jason Sams · 13 years ago
  8. e4a06c5 Start seperating out RS compute implementation. Create hal by Jason Sams · 13 years ago
  9. 2c74ad9 Fix for bug 3434228 by Alex Sakhartchouk · 13 years ago
  10. d0f5bd1 Cleaning up the serialization change. by Alex Sakhartchouk · 14 years ago
  11. 9333e64 Re-implement img npot support in HC. by Jason Sams · 14 years ago
  12. 1ac9da6 Split time functions into rs_time.rsh header. by Stephen Hines · 14 years ago
  13. 5c68a71 Fix teardown bug found in books. by Jason Sams · 14 years ago
  14. 6b5222d Perf test by Alex Sakhartchouk · 14 years ago
  15. 5476b45 Allocation API update. by Jason Sams · 14 years ago
  16. add9d96 More error checks by Jason Sams · 14 years ago
  17. a17af04 Create holder inner class for pushing context state. by Jason Sams · 14 years ago
  18. ed9f210 Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  19. 1c41517 Handle user message ID 0 by Jason Sams · 14 years ago
  20. d5f0630 RS Error cleanup. by Jason Sams · 14 years ago
  21. 581cc64 Adding nvidia extension for limited npot support. by Alex Sakhartchouk · 14 years ago
  22. 11c8af9 Begin hooking up SurfaceConfig. by Jason Sams · 14 years ago
  23. 76322af Adding average fps counter. Removing rsLight from libRS by Alex Sakhartchouk · 14 years ago
  24. feede2a fixing bugs 3053960, 3044804, 3044798 by Alex Sakhartchouk · 14 years ago
  25. f166d9b Add object validity checking. by Jason Sams · 14 years ago
  26. 4378f11 More robust attribute binding by Alex Sakhartchouk · 14 years ago
  27. f3470ed Fix safe for mp check in ScriptC. by Jason Sams · 14 years ago
  28. b89aaac Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
  29. d081fff Cleanup GL setup code and remove legacy 1.1 paths. by Jason Sams · 14 years ago
  30. d78be37 Remove OOB object destruction. by Jason Sams · 14 years ago
  31. 6de5550 Adding onscreen frame and script time for debugging. by Alex Sakhartchouk · 14 years ago
  32. c7f4e41 Update imageprocessing to remove generated files. by Jason Sams · 14 years ago
  33. 8e6c17f Threading RS ForEach. by Jason Sams · 14 years ago
  34. 164aaed Start of mesh API cleanup. by Alex Sakhartchouk · 14 years ago
  35. efcd774 am 177c405a: am c6e1d880: Merge "Introduce official public NativeWindow type." into gingerbread by Dianne Hackborn · 14 years ago
  36. 8b49bd1 Introduce official public NativeWindow type. by Dianne Hackborn · 14 years ago
  37. 9b949fc Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 14 years ago
  38. f17bccc Rough implemetation of ForEach. Remove launchID from root graphics script. by Jason Sams · 14 years ago
  39. d79b2e9 Begin naming cleanup for renderscript runtime. by Jason Sams · 14 years ago
  40. f603d21 Change RS to use the passed surface size rather than EGL size. by Jason Sams · 14 years ago
  41. 54db59c Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 14 years ago
  42. 4d33993 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 14 years ago
  43. c1d726c Seperate out Mutex and Signal code into reusable classes. by Jason Sams · 14 years ago
  44. f468700 checkpoint animations by Jason Sams · 14 years ago
  45. 156cce6 Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. by Jason Sams · 14 years ago
  46. 2978bfc beging np2 extension check work. by Jason Sams · 14 years ago
  47. 5cbb940 Revert "Revert "RenderScript should not depend on libsurfaceflinger_client.so"" by Mathias Agopian · 14 years ago
  48. a0659aa Revert "RenderScript should not depend on libsurfaceflinger_client.so" by Jack Palevich · 14 years ago
  49. 88b55fb RenderScript should not depend on libsurfaceflinger_client.so by Mathias Agopian · 14 years ago
  50. 000479f split libsurfaceflinger_client and libcamera_client out of libui by Mathias Agopian · 14 years ago
  51. 704ff64 Preview seperating RenderScript into RenderScript and RenderScriptGL by Jason Sams · 14 years ago
  52. e17964e Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
  53. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  54. 5dad8b4 Place shader logging behind prop to declutter logs. by Jason Sams · 15 years ago
  55. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  56. 3b7d39b Implement RS tracked defered texture and buffer object uploads. by Jason Sams · 15 years ago
  57. aad442e am b62954b6: am 8f31c230: am 57ce0888: Merge change Id22c0137 into eclair by Jason Sams · 15 years ago
  58. b9d5c57 Throttle low priority RS threads by sleeping once per frame to avoid starving other apps. by Jason Sams · 15 years ago
  59. bb51c40 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  60. 0a2e7a3 am e4df64bd: am 66358e24: am 9dab667e: Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
  61. 9dab667 Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
  62. 4130125 am 234e509a: am 22186a2c: am ec8178eb: Merge change I9c1bad53 into eclair by Jason Sams · 15 years ago
  63. 7d787b4 Add setPriority to allow wallpapers to run at lower cpu priority than default. by Jason Sams · 15 years ago
  64. bc4d75b am adf38939: am da8bb292: am 59175ac2: Merge change I81b1421a into eclair by Jason Sams · 15 years ago
  65. 3bc47d4 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
  66. bd98f10 am eb7e27e8: am a1c3681f: am decc139b: Merge change I7a824efc into eclair by Jason Sams · 15 years ago
  67. efd9b6fb Support applications changing the surface attached to the RS. by Jason Sams · 15 years ago
  68. 060746b am 3c249da7: am 21e799ed: am e9e50b57: Merge change I7136220b into eclair by Jason Sams · 15 years ago
  69. 7136220 Fix egl cleanup code on context teardown. by Jason Sams · 15 years ago
  70. 83f1c63 Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached. by Jason Sams · 15 years ago
  71. 41c19db9 Remove hack in RS that called exit to WAR now fixed driver bugs. Make gloabal init safe by locking around the critical code. by Jason Sams · 15 years ago
  72. bd2197f Add script to script call support. Add exception to catch out of bound index data when added to TriangleMeshBuilder. by Jason Sams · 15 years ago
  73. 516c319 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
  74. 66b2771 Reduce debugging spew and add props to selectivly re-enable it. by Jason Sams · 15 years ago
  75. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  76. 65e7aa5 Implement pause/resume for the RS thread. by Jason Sams · 15 years ago
  77. 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 15 years ago
  78. 9ac2c66 Make the renderscript timing logging available by setting debug.rs.profile=1 by Joe Onorato · 15 years ago
  79. ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
  80. 2525a81 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 15 years ago
  81. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  82. f4d1606 Improved RS timing code to monitor where we spend CPU time. by Jason Sams · 15 years ago
  83. 730ee65 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 15 years ago
  84. bc948de Remove global IO context and integrate it into the RS context. by Jason Sams · 15 years ago
  85. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  86. 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
  87. d7b3774 Let java put #defines into renderscript by Joe Onorato · 15 years ago
  88. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  89. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  90. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  91. ee41112 Enable light sources and update film test app. by Jason Sams · 15 years ago
  92. 399bfce Fix master build errors post merge with master_gl branch. by Jason Sams · 15 years ago
  93. dfe983b Merge commit 'goog/master' into merge_master by Mathias Agopian · 15 years ago
  94. 7c878f3 Begin adding mesh by Jason Sams · 15 years ago
  95. f31868e merge master in master_gl by Mathias Agopian · 15 years ago
  96. f29ca50 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago
  97. 3142f4f update renderscript to master_gl APIs by Mathias Agopian · 15 years ago
  98. 4b962e5 Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 15 years ago
  99. bba134c All light source objects. by Jason Sams · 15 years ago
  100. 462d11b checkpoint filmstrip, implemented TLS. by Jason Sams · 15 years ago