1. 407cae9 rsLib cleanup by Alex Sakhartchouk · 13 years ago
  2. a89094a Code Cleanup and better Sampler creation method by Alex Sakhartchouk · 13 years ago
  3. 4a36b45 Moving renderscript GL code into the HAL by Alex Sakhartchouk · 13 years ago
  4. d0f5bd1 Cleaning up the serialization change. by Alex Sakhartchouk · 14 years ago
  5. 5476b45 Allocation API update. by Jason Sams · 14 years ago
  6. add9d96 More error checks by Jason Sams · 14 years ago
  7. 67f2e44 Support for cubemaps. by Alex Sakhartchouk · 14 years ago
  8. ed9f210 Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  9. 9d71e21 Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 14 years ago
  10. 31a7e42 Begin adding async allocation creation. by Jason Sams · 14 years ago
  11. b38d534 Fix refcounting bugs where the sys refcount by Jason Sams · 14 years ago
  12. d209163 changing vec4 to vec2 for perf reasons. by Alex Sakhartchouk · 14 years ago
  13. feede2a fixing bugs 3053960, 3044804, 3044798 by Alex Sakhartchouk · 14 years ago
  14. 4378f11 More robust attribute binding by Alex Sakhartchouk · 14 years ago
  15. b89aaac Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
  16. 442ce76 Remove excessive logging. by Jason Sams · 14 years ago
  17. d081fff Cleanup GL setup code and remove legacy 1.1 paths. by Jason Sams · 14 years ago
  18. c984dd7 Shader changes to allow for more flexible constant binding. by Alex Sakhartchouk · 14 years ago
  19. caaac0f8 Fixing fragment shader bounding code by Alex Sakhartchouk · 14 years ago
  20. 8442e0b Fixing uniform binding for fragment shader. by Alex Sakhartchouk · 14 years ago
  21. 1911c60 Use lowp colors in fixed funtion emulation. by Jason Sams · 14 years ago
  22. 442a647 Support constant and varying colors in ProgramFragment. by Jason Sams · 14 years ago
  23. 7c1f4c3 Re-enable optimization for detecting nop state changes in fragment by Jason Sams · 14 years ago
  24. aa7d288 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  25. c378dab Remove excess logging. by Jason Sams · 14 years ago
  26. f603d21 Change RS to use the passed surface size rather than EGL size. by Jason Sams · 14 years ago
  27. 4d33993 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 14 years ago
  28. 2978bfc beging np2 extension check work. by Jason Sams · 15 years ago
  29. 5dbfe93 Fix some minor bugs with GL state setup that were exposed by Droids driver. by Jason Sams · 15 years ago
  30. a09a6e1 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  31. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  32. 68afd01 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 15 years ago
  33. 5dad8b4 Place shader logging behind prop to declutter logs. by Jason Sams · 15 years ago
  34. 7e5ab3b Continue es2 shader dev by Jason Sams · 15 years ago
  35. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  36. 3b7d39b Implement RS tracked defered texture and buffer object uploads. by Jason Sams · 15 years ago
  37. 54c0ec1 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 15 years ago
  38. bb51c40 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  39. 61f08d6 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  40. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  41. 2d496bf Fix point sprites. by Romain Guy · 15 years ago
  42. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  43. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  44. 25ffcdc Point Sprites by Jason Sams · 15 years ago
  45. 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  46. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  47. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  48. 4244afa Add support for multitexture and fix allocation ref counting bug in RS. Add plaque to rollo and leave it disabled due to ugly appearance. by Jason Sams · 15 years ago
  49. f29ca50 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago
  50. 4b962e5 Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 15 years ago
  51. 9c54bdb Implement default programs and implement defaults and parents for imports. by Jason Sams · 15 years ago
  52. 3eaa338 Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 15 years ago
  53. 02fb2cb Add sampler support by Jason Sams · 15 years ago
  54. fe08d99 Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. by Jason Sams · 15 years ago
  55. d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago