1. 4385054 Moving samplers behind the hal. by Alex Sakhartchouk · 13 years ago
  2. 331bf9b Seperate ProgramRaster. Cleanup ProgramRaster and ProgramStore creation. by Jason Sams · 13 years ago
  3. d0f5bd1 Cleaning up the serialization change. by Alex Sakhartchouk · 14 years ago
  4. ed9f210 Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  5. b38d534 Fix refcounting bugs where the sys refcount by Jason Sams · 14 years ago
  6. d081fff Cleanup GL setup code and remove legacy 1.1 paths. by Jason Sams · 14 years ago
  7. 80a4c2c Work on synchronizing a3d created files and java layer. by Alex Sakhartchouk · 14 years ago
  8. 53a93d5 Remove points from fixed function. Add basic GL performance test. by Jason Sams · 14 years ago
  9. aa7d288 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  10. f603d21 Change RS to use the passed surface size rather than EGL size. by Jason Sams · 14 years ago
  11. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  12. bb51c40 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  13. c7412b3 Minor bug fixes and add glError check. by Jason Sams · 15 years ago
  14. 61f08d6 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  15. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  16. d3f2eaf Minor cleanup of profile and compile logging. by Jason Sams · 15 years ago
  17. ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago