1. 407cae9 rsLib cleanup by Alex Sakhartchouk · 13 years ago
  2. 4a36b45 Moving renderscript GL code into the HAL by Alex Sakhartchouk · 13 years ago
  3. add9d96 More error checks by Jason Sams · 14 years ago
  4. ed9f210 Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  5. b89aaac Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
  6. d081fff Cleanup GL setup code and remove legacy 1.1 paths. by Jason Sams · 14 years ago
  7. c984dd7 Shader changes to allow for more flexible constant binding. by Alex Sakhartchouk · 14 years ago
  8. 8442e0b Fixing uniform binding for fragment shader. by Alex Sakhartchouk · 14 years ago
  9. cbed752 Added frustum plane extraction and sphere culling code. by Alex Sakhartchouk · 14 years ago
  10. 442a647 Support constant and varying colors in ProgramFragment. by Jason Sams · 14 years ago
  11. aae74ad Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  12. aa7d288 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  13. f603d21 Change RS to use the passed surface size rather than EGL size. by Jason Sams · 14 years ago
  14. ea87e96 Implement type generation for user uniforms in vertex shader. by Jason Sams · 15 years ago
  15. a09a6e1 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  16. ce9adcc Fix emulated glColor in es2 mode. by Jason Sams · 15 years ago
  17. 5dad8b4 Place shader logging behind prop to declutter logs. by Jason Sams · 15 years ago
  18. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  19. bb51c40 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  20. eb4b031 Make default vertex program correctly track surface size. by Jason Sams · 15 years ago
  21. e9ad9a7 Implement screen aligned bitmap drawing support. by Jason Sams · 15 years ago
  22. 61f08d6 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  23. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  24. b6f2b13 Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. by Jason Sams · 15 years ago
  25. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  26. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  27. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  28. ee41112 Enable light sources and update film test app. by Jason Sams · 15 years ago
  29. 9c54bdb Implement default programs and implement defaults and parents for imports. by Jason Sams · 15 years ago
  30. b37c0a5 Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts. by Jason Sams · 15 years ago
  31. 0826a6f Bug fixes. TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex. Add matrix support classes. Add test app rollo by Jason Sams · 15 years ago
  32. d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago