- 862dadb Properly recover from failed compilation. by Stephen Hines · 13 years ago
- 07c1293 Remove wrapper version check assert. by Stephen Hines · 13 years ago
- 3762c31 Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE by Steve Block · 13 years ago
- e7d1722 Merge "Add support for handling a bitcode wrapper to librs." by Stephen Hines · 13 years ago
- 09ee7c8 Add support for handling a bitcode wrapper to librs. by Stephen Hines · 13 years ago
- dd39fdf Fix script init error handling. by Jason Sams · 13 years ago
- 71f2cf1 Rename (IF_)LOGV(_IF) to (IF_)ALOGV(_IF) DO NOT MERGE by Steve Block · 13 years ago
- 466bdc4 Fix remaining .rs.dtor() issue for RS. by Stephen Hines · 13 years ago
- 4382467a Start using bcinfo components within librs. by Stephen Hines · 13 years ago
- 92b0eab Add slot number to forEach hal. by Jason Sams · 13 years ago
- 17a8a19 More work to make libRS buildable on the host. by Alex Sakhartchouk · 13 years ago
- e7c4a75 Modifying libRS internal communication to handle network rendering. by Alex Sakhartchouk · 14 years ago
- fcf7231 Create runtime stubs for compute driver. by Jason Sams · 14 years ago
- 48f5056 Seperate GL from RS program store. by Jason Sams · 14 years ago
- 55d2a25 Migrate thread launch to driver. by Jason Sams · 14 years ago
- e4a06c5 Start seperating out RS compute implementation. Create hal by Jason Sams · 14 years ago
- ebd65bb Moving dependency includes out of librs headers. by Alex Sakhartchouk · 14 years ago
- 9f1f586 Use bccLinkFile instead of bccLinkBC. Remove hacking. by Shih-wei Liao · 14 years ago
- 38f8d9d Correctly free resouces bound to scripts when the scripts are deleted. by Jason Sams · 14 years ago
- c55de66 Cleanup script init to fix bogus log printing and reduce memory churn. by Jason Sams · 14 years ago
- 040d7d8 Handle fatal errors from calling bccRegisterSymbolCallback (if any). by Shih-wei Liao · 14 years ago
- fdc54a9 Check and propogate errors from llvm. by Jason Sams · 14 years ago
- 1ad9612 1. fp_mad.rs: Pass C99 check. by Shih-wei Liao · 14 years ago
- cbb7279 Fix the build. by Shih-wei Liao · 14 years ago
- 5dd60be Validate that version pragma is correct. by Stephen Hines · 14 years ago
- 5ef3ddd Remove erroneous log message. by Stephen Hines · 14 years ago
- 0e7be13 Fix bug in on-device linking. by Shih-wei Liao · 14 years ago
- 71a2e13 On-device linking using bccLinkBC. Note that we switch to getFile interface by Shih-wei Liao · 14 years ago
- 076b770 bcc interface fixed. by Shih-wei Liao · 14 years ago
- 0394d249 Disable on-device linking by Shih-wei Liao · 14 years ago
- 067e7b2 On-device linking. by Shih-wei Liao · 14 years ago
- 8845fbb For caching, didn't do CompileBC. Rename bccCompileBC as bccPrepareExecutable. by Shih-wei Liao · 14 years ago
- 9d4024d 1. LOG 4 fatal error paths (TODO: These 4 places should signal Java exceptions.) by Shih-wei Liao · 14 years ago
- 5c68a71 Fix teardown bug found in books. by Jason Sams · 14 years ago
- c5300f1 Clean-up. by Shih-wei Liao · 14 years ago
- eeca435 Stale cache management to address a P1 bug # 3296131. by Shih-wei Liao · 14 years ago
- 667fb84 Whenever LoadBinary fails, recompile. Fixing the multi-instance bug. by Shih-wei Liao · 14 years ago
- 6b32fab 1. Add Context to a RenderScript or RenderScriptGL instance. by Shih-wei Liao · 14 years ago
- 4859f52 Add multitouch support to physics test. by Jason Sams · 14 years ago
- b7282bd Make ScriptC's mEnvironment.mIsThreadable survive the bcc caching and by Shih-wei Liao · 14 years ago
- a914f34 Add caching support of BCC binaries. by Shih-wei Liao · 14 years ago
- a17af04 Create holder inner class for pushing context state. by Jason Sams · 14 years ago
- 7a21ee6 Fix crash with extended debugging. by Jason Sams · 14 years ago
- ed9f210 Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
- 8f0adba Add code to mark functions rather than whole files as threadable. by Jason Sams · 14 years ago
- ab3ff25 Remove excessive logging. by Jason Sams · 14 years ago
- 5585e36 Balls test app. by Jason Sams · 14 years ago
- 0175e01 Enable optimized bitcode that is also jitted faster. by Shih-wei Liao · 14 years ago
- b38d534 Fix refcounting bugs where the sys refcount by Jason Sams · 14 years ago
- 3b9c52a Async type creation. by Jason Sams · 14 years ago
- 2222aa9 Cleanup error message for null binding address. by Jason Sams · 14 years ago
- 6f91cb6 Removing fixed size arrays. by Alex Sakhartchouk · 14 years ago
- 01f0ad7 Fix clear() operation for rsScriptC. by Stephen Hines · 14 years ago
- f3470ed Fix safe for mp check in ScriptC. by Jason Sams · 14 years ago
- eb1a73c Adding timer to display renderscript jit duration. by Alex Sakhartchouk · 14 years ago
- f119b91 Better debugging for scripts. by Jason Sams · 14 years ago
- d081fff Cleanup GL setup code and remove legacy 1.1 paths. by Jason Sams · 14 years ago
- c24ffe6 Fix header path. by Anatol Pomazau · 14 years ago
- 2cbd298 Thread launch strategies. by Jason Sams · 14 years ago
- 0787646 Use bccGetExportVars to get mFieldCount, instead of hardwiring "100" in calloc. by Shih-wei Liao · 14 years ago
- c7f4e41 Update imageprocessing to remove generated files. by Jason Sams · 14 years ago
- 8e6c17f Threading RS ForEach. by Jason Sams · 14 years ago
- 8f8a572 1st cut of ForEach and test. by Jason Sams · 14 years ago
- 96ed4cf Remove InvokeData and add ContextFinish to generate a sync point. by Jason Sams · 14 years ago
- e29f3e7 Begin using reflected files. by Jason Sams · 14 years ago
- f17bccc Rough implemetation of ForEach. Remove launchID from root graphics script. by Jason Sams · 14 years ago
- d79b2e9 Begin naming cleanup for renderscript runtime. by Jason Sams · 14 years ago
- 536923d Split ScriptC Lib into CL, GL, and basic. by Jason Sams · 14 years ago
- c378dab Remove excess logging. by Jason Sams · 14 years ago
- 1de0b87 Remove more pieces of setRoot. Add pointer to allocation lookup for scripts. by Jason Sams · 14 years ago
- ec67275 Delete legacy setDefine API. by Jason Sams · 14 years ago
- 54db59c Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 14 years ago
- 4d33993 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 15 years ago
- 156cce6 Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. by Jason Sams · 15 years ago
- e17964e Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
- 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
- 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
- b9d5c57 Throttle low priority RS threads by sleeping once per frame to avoid starving other apps. by Jason Sams · 15 years ago
- 9d5e03d Fix RS bugs. We were holding a pointer to the script text from the java vm. Move freeing of objects to before context teardown to allow allocations to clean up their data. by Jason Sams · 15 years ago
- 996db8d Fix tls crash on startup if more than one RS contexts are created in one process. by Jason Sams · 15 years ago
- 5235cf3 Fix but processing raster state pragma. rename stateFragmentStore to stateStore by Jason Sams · 15 years ago
- 61f08d6 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
- 66b2771 Reduce debugging spew and add props to selectivly re-enable it. by Jason Sams · 15 years ago
- a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
- d3f2eaf Minor cleanup of profile and compile logging. by Jason Sams · 15 years ago
- e60446b Fix invokables to make sure script pointers are setup before invoking function calls. Reduce app startup time up to 1s. by Jason Sams · 15 years ago
- be2e841 Implement renderscript Invokables. by Jason Sams · 15 years ago
- ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 15 years ago
- 2525a81 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 15 years ago
- 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
- 67c6844 Remove bogus comments and logging. by Jason Sams · 15 years ago
- 334ea0c Update fountain and add writable flag to script slots. by Jason Sams · 15 years ago
- fbf0b9e Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 15 years ago
- 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
- d7b3774 Let java put #defines into renderscript by Joe Onorato · 15 years ago
- 3370ec9 add three rs functions: uptimeMillis, startTimeMillis, elapsedTimeMillis by Joe Onorato · 15 years ago
- 2253417 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 15 years ago
- 584a375 First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 15 years ago
- ee41112 Enable light sources and update film test app. by Jason Sams · 15 years ago
- c97bb88 Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working. by Jason Sams · 15 years ago