1. 117bdbc Glop ColorFilter & VertexBuffer support, initial enable by Chris Craik · 10 years ago
  2. 6c15ffa Refactoring of Program ownership/lifecycle, and WIP Glop rendering path by Chris Craik · 10 years ago
  3. 44eb2c0 Refactor blending and texture gl state by Chris Craik · 10 years ago
  4. 49bc4ac resolved conflicts for merge of fe5ac4fc to master by John Reck · 10 years ago
  5. 96a5c4c Move more GL state management to RenderState and its directory by Chris Craik · 10 years ago
  6. 65fe5ee Move scissor state to RenderState by Chris Craik · 10 years ago[Renamed (96%) from libs/hwui/RenderState.h]
  7. 59cf734 resolved conflicts for merge of d67bb501 to master by Yohann Roussel · 10 years ago
  8. ebd5261 Don't preload textures for AssetAtlas by John Reck · 10 years ago
  9. bfed827 partially fix build. by Nick Kralevich · 10 years ago
  10. 9481684 am e05575e9: am a8d83d63: Merge "Layer changes" into lmp-mr1-dev automerge: a51fba0 by John Reck · 10 years ago
  11. 0e89e2b Layer changes by John Reck · 10 years ago
  12. 2dc236b Clean up physical coupling by Tom Hudson · 10 years ago
  13. 21029ef Disable layer leak tracking by Chris Craik · 10 years ago
  14. 599e254 Additional layer logging, and added mutex by Chris Craik · 10 years ago
  15. 443a714 Yet more layer tracking logging by John Reck · 10 years ago
  16. 17035b0 Have destroy call freePrefetchedLayers by John Reck · 10 years ago
  17. 1d47742 Crash instead of leaking layers/textures between GL contexts by Chris Craik · 10 years ago
  18. 3b20251 No-fail invokeFunctor by John Reck · 10 years ago