- 6656c1b add drawSpriteScreenspaceCropped to renderscript by Joe Onorato · 15 years ago
- b9d5c57 Throttle low priority RS threads by sleeping once per frame to avoid starving other apps. by Jason Sams · 15 years ago
- c73ec39 DO NOT MERGE. Implement WAR which should prevent the white square bug from appearing on user devices. If we see a 0 texture id during bind for rendering, attempt to re-upload. If this fails log debug info and restart the app. by Jason Sams · 15 years ago
- 9dab667 Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
- 36176536 Fix ref counting bug that could cause memory leak in allApps. by Jason Sams · 15 years ago
- ddac83a Fix extended logging for object dumping. by Jason Sams · 15 years ago
- 715333b Add support for dumping RS objects to aid in debugging of white blocks bug. by Jason Sams · 15 years ago
- 7d787b4 Add setPriority to allow wallpapers to run at lower cpu priority than default. by Jason Sams · 15 years ago
- eb4b031 Make default vertex program correctly track surface size. by Jason Sams · 15 years ago
- 3bc47d4 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
- baed727 Don't feed the timezone to RenderScript time functions, let the library figure it out. by Romain Guy · 15 years ago
- 0e27b5c Fix texture upload bug for narrow texture of less than 32bpp. by Jason Sams · 15 years ago
- efd9b6fb Support applications changing the surface attached to the RS. by Jason Sams · 15 years ago
- 9d5e03d Fix RS bugs. We were holding a pointer to the script text from the java vm. Move freeing of objects to before context teardown to allow allocations to clean up their data. by Jason Sams · 15 years ago
- c4918c3 Fix a build break. Too many branches to keep track of. by Jason Sams · 15 years ago
- b7a6c43 Fix some leaks. This fixes the major malloc memory leak in allApps. Still tracking some much more minor issues. by Jason Sams · 15 years ago
- 911458a Fix x offset for boxed textures by Marco Nelissen · 15 years ago
- 7136220 Fix egl cleanup code on context teardown. by Jason Sams · 15 years ago
- 741a610 Fix bug where dirty messages for allocations attached to programVertex objects could be lost. by Jason Sams · 15 years ago
- 41c19db9 Remove hack in RS that called exit to WAR now fixed driver bugs. Make gloabal init safe by locking around the critical code. by Jason Sams · 15 years ago
- c7412b3 Minor bug fixes and add glError check. by Jason Sams · 15 years ago
- 6a17e16 Add egl init start message to help debug driver init hangs. by Jason Sams · 15 years ago
- d7fa122 Add new RenderScript sample: ImageProcessing. by Romain Guy · 15 years ago
- bd2197f Add script to script call support. Add exception to catch out of bound index data when added to TriangleMeshBuilder. by Jason Sams · 15 years ago
- 996db8d Fix tls crash on startup if more than one RS contexts are created in one process. by Jason Sams · 15 years ago
- 516c319 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
- 7f04778 Update the SimpleMesh API to support new attribute types. Also spilt add/set commands to avoid permutation explosion. by Jason Sams · 15 years ago
- 9e384dd Add a test pattern as rollo's icon by Joe Onorato · 15 years ago
- e9ad9a7 Implement screen aligned bitmap drawing support. by Jason Sams · 15 years ago
- bd5b572 absf() -> fabsf() instead of fabs() by Romain Guy · 15 years ago
- 5235cf3 Fix but processing raster state pragma. rename stateFragmentStore to stateStore by Jason Sams · 15 years ago
- 3c0dfba Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 15 years ago
- f075b4e Fix fountain crash. by Jason Sams · 15 years ago
- a57e982 Fix remaining object leaks. Change FountainView to tear down the rsContext and recreate on rotation to test teardown. by Jason Sams · 15 years ago
- 61f08d6 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
- 66b2771 Reduce debugging spew and add props to selectivly re-enable it. by Jason Sams · 15 years ago
- a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
- 65e7aa5 Implement pause/resume for the RS thread. by Jason Sams · 15 years ago
- d3f2eaf Minor cleanup of profile and compile logging. by Jason Sams · 15 years ago
- e60446b Fix invokables to make sure script pointers are setup before invoking function calls. Reduce app startup time up to 1s. by Jason Sams · 15 years ago
- b6f2b13 Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. by Jason Sams · 15 years ago
- 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 15 years ago
- 9ac2c66 Make the renderscript timing logging available by setting debug.rs.profile=1 by Joe Onorato · 15 years ago
- ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
- 59038ca Update viewport when height or width change. by Jason Sams · 15 years ago
- d342fd7 Clean up some debugging and add 2 math lib routines. by Jason Sams · 15 years ago
- be2e841 Implement renderscript Invokables. by Jason Sams · 15 years ago
- 988f6eb Minor perf tweak for fountain. by Jason Sams · 15 years ago
- fa736d7 Remove the FallRS demo, now promoted as a wallpaper. by Romain Guy · 15 years ago
- ac67ebe Merge change 24058 into eclair by Android (Google) Code Review · 15 years ago
- a3c745d Merge change 24057 into eclair by Android (Google) Code Review · 15 years ago
- 7042cde Minor perf improvement to fall and expand use of struct. by Jason Sams · 15 years ago
- 2d496bf Fix point sprites. by Romain Guy · 15 years ago
- 7adb985 checkpoint by Jason Sams · 15 years ago
- ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 15 years ago
- 2525a81 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 15 years ago
- 44e9983 Update fountain to use structures. by Jason Sams · 16 years ago
- 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 16 years ago
- 67c6844 Remove bogus comments and logging. by Jason Sams · 16 years ago
- f5b4596 Implement java interface for RS shutdown and fix shutdown deadlock with the command fifo. by Jason Sams · 16 years ago
- b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 16 years ago
- 463a608 Remove Galaxy Render Script, replaced by its wallpaper equivalent. by Romain Guy · 16 years ago
- 1965610 Fix FallRS by keeping a reference to the mesh. by Romain Guy · 16 years ago
- 75e6c77 Merge change 22169 into eclair by Android (Google) Code Review · 16 years ago
- d22fff7 Cleanup the Galaxy, add a few RS functions for Grass. by Romain Guy · 16 years ago
- 25ffcdc Point Sprites by Jason Sams · 16 years ago
- 8e7c671 Micro-optimizations for FallRS by Romain Guy · 16 years ago
- 313b5b8 Improved performance in Galaxy and Fall by Romain Guy · 16 years ago
- 6794e1b Merge change 21927 into eclair by Android (Google) Code Review · 16 years ago
- f4d1606 Improved RS timing code to monitor where we spend CPU time. by Jason Sams · 16 years ago
- 484d57f Move the sky by Romain Guy · 16 years ago
- 8a947bd Tweak the water and its texture by Romain Guy · 16 years ago
- 6c8dd98 Merge change 21831 into eclair by Android (Google) Code Review · 16 years ago
- 15b2969 Add reflections to the water by Romain Guy · 16 years ago
- 730ee65 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 16 years ago
- 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 16 years ago
- cac80a6 Tweak the galaxy by Romain Guy · 16 years ago
- 948ee25 Merge change 21660 into eclair by Android (Google) Code Review · 16 years ago
- 4f7136c Optimized Galaxy by Romain Guy · 16 years ago
- bc948de Remove global IO context and integrate it into the RS context. by Jason Sams · 16 years ago
- 334ea0c Update fountain and add writable flag to script slots. by Jason Sams · 16 years ago
- 81e4640 Add Galaxy wallpaper by Romain Guy · 16 years ago
- fbf0b9e Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 16 years ago
- 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 16 years ago
- 12d6831 Grass has graduated from an RS experiment to a real live wallpaper. by Romain Guy · 16 years ago
- 3f8f9da8 Fix the simulator build by removing librs_jni and libRS from it. by Marco Nelissen · 16 years ago
- ee1e253 fix the build by Joe Onorato · 16 years ago
- 1f9ef9a Merge change 20654 by Android (Google) Code Review · 16 years ago
- daed524 The build system knows how to deal with lex files, but it treats them as c++, so make spec.lex by Joe Onorato · 16 years ago
- 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 16 years ago
- 01e5fbd build libRS by Joe Onorato · 16 years ago
- 6307f02 Merge change 20586 by Android (Google) Code Review · 16 years ago
- d7b3774 Let java put #defines into renderscript by Joe Onorato · 16 years ago
- a9d2d5e Make the laves follow the ripples by Romain Guy · 16 years ago
- 3370ec9 add three rs functions: uptimeMillis, startTimeMillis, elapsedTimeMillis by Joe Onorato · 16 years ago
- 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 16 years ago
- 8f5c94b Better ripples and leaves by Romain Guy · 16 years ago
- 6c0cc6d Add refraction and bettr normals computation to FallRS by Romain Guy · 16 years ago
- b62627e Add lighting to animated water ripples. by Romain Guy · 16 years ago
- f8e136d Use arrays in Grass RS by Romain Guy · 16 years ago