1. 730ee65 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 15 years ago
  2. 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  3. bc948de Remove global IO context and integrate it into the RS context. by Jason Sams · 15 years ago
  4. 334ea0c Update fountain and add writable flag to script slots. by Jason Sams · 15 years ago
  5. fbf0b9e Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 15 years ago
  6. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  7. a8f2ace readData should read the data, not write the data. by Joe Onorato · 15 years ago
  8. 3f8f9da8 Fix the simulator build by removing librs_jni and libRS from it. by Marco Nelissen · 15 years ago
  9. 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
  10. 01e5fbd build libRS by Joe Onorato · 15 years ago
  11. d7b3774 Let java put #defines into renderscript by Joe Onorato · 15 years ago
  12. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  13. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  14. 2253417 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 15 years ago
  15. bd1c3ad Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 15 years ago
  16. 584a375 First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 15 years ago
  17. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  18. 8af858e9 Unbreak build by making the build of renderscript again conditional on BUILD_RENDERSCRIPT until we can figure out why the build servers see an error that does not reproduce locally. by Jason Sams · 15 years ago
  19. e29d471 Move the java and jni renderscript files to the proper location. by Jason Sams · 15 years ago