1. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  2. 12d6831 Grass has graduated from an RS experiment to a real live wallpaper. by Romain Guy · 15 years ago
  3. 3f8f9da8 Fix the simulator build by removing librs_jni and libRS from it. by Marco Nelissen · 15 years ago
  4. ee1e253 fix the build by Joe Onorato · 15 years ago
  5. 1f9ef9a Merge change 20654 by Android (Google) Code Review · 15 years ago
  6. daed524 The build system knows how to deal with lex files, but it treats them as c++, so make spec.lex by Joe Onorato · 15 years ago
  7. 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
  8. 01e5fbd build libRS by Joe Onorato · 15 years ago
  9. 6307f02 Merge change 20586 by Android (Google) Code Review · 15 years ago
  10. d7b3774 Let java put #defines into renderscript by Joe Onorato · 15 years ago
  11. a9d2d5e Make the laves follow the ripples by Romain Guy · 15 years ago
  12. 3370ec9 add three rs functions: uptimeMillis, startTimeMillis, elapsedTimeMillis by Joe Onorato · 15 years ago
  13. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  14. 8f5c94b Better ripples and leaves by Romain Guy · 15 years ago
  15. 6c0cc6d Add refraction and bettr normals computation to FallRS by Romain Guy · 15 years ago
  16. b62627e Add lighting to animated water ripples. by Romain Guy · 15 years ago
  17. f8e136d Use arrays in Grass RS by Romain Guy · 15 years ago
  18. 71cb821 Merge change 20217 by Android (Google) Code Review · 15 years ago
  19. 31858c2 Draw untextured water mesh by Romain Guy · 15 years ago
  20. 8c709dc Implement basic snapping. by Jason Sams · 15 years ago
  21. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  22. ec07022 Fix Fall RS to use the new ProgramVertex APIs. by Romain Guy · 15 years ago
  23. 110195f Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class. by Jason Sams · 15 years ago
  24. a2136d6 Add ability to load arrays in RenderScript. by Romain Guy · 15 years ago
  25. 0835d42 Seperate Light and Sampler from RenderScript.java by Jason Sams · 15 years ago
  26. 2253417 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 15 years ago
  27. 1836ae2 Use the new ScriptC.Builder API. by Romain Guy · 15 years ago
  28. ecc7ca0 Add swaying effect to the grass. by Romain Guy · 15 years ago
  29. 69f0d31 Split ScriptC from RenderScript.java. Implement state caching in the Builder objects. by Jason Sams · 15 years ago
  30. cd9e8d4 Merge change 9606 by Android (Google) Code Review · 15 years ago
  31. 3a1ea93 Add anti-aliasing to Grass RS. by Romain Guy · 15 years ago
  32. 9df76c7 Merge change 9551 by Android (Google) Code Review · 15 years ago
  33. bd1c3ad Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 15 years ago
  34. fcaa31b Clean up Grass RS by Romain Guy · 15 years ago
  35. a32d100 Add new utility methods to rsScriptC_Lib, android.util.MathUtil and android.graphics.Color. by Romain Guy · 15 years ago
  36. b8c5a84 Split RenderScript Type and Allocation into seperate classes. by Jason Sams · 15 years ago
  37. 36e612a Begin splitting up RenderScript.java into seperate classes. First piece split off Element. by Jason Sams · 15 years ago
  38. 8839ca5 Add several math functions to rsScript_Lib. by Romain Guy · 15 years ago
  39. 8c76cef Smoother transitions in GrassRS by Romain Guy · 15 years ago
  40. 584a375 First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 15 years ago
  41. dba3ba5 Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing. by Jason Sams · 15 years ago
  42. 0ea8c8a Simplify image loading. Use common internal format. by Jason Sams · 15 years ago
  43. faf1520 Filmstrip work and boxed bitmap load bugfixes. by Jason Sams · 15 years ago
  44. 31b532e Checkin art assets for film test app and change loading of icons to 8888. by Jason Sams · 15 years ago
  45. 6f5c61c Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size. by Jason Sams · 15 years ago
  46. 37d7fc7 Fix selection and change icon loading from 565 to 8888. by Jason Sams · 15 years ago
  47. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  48. 8af858e9 Unbreak build by making the build of renderscript again conditional on BUILD_RENDERSCRIPT until we can figure out why the build servers see an error that does not reproduce locally. by Jason Sams · 15 years ago
  49. e29d471 Move the java and jni renderscript files to the proper location. by Jason Sams · 15 years ago
  50. ee41112 Enable light sources and update film test app. by Jason Sams · 15 years ago
  51. c97bb88 Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working. by Jason Sams · 15 years ago
  52. e6c8e9b Fix fountain and more rollo ui work. by Jason Sams · 16 years ago
  53. 7df0702 Remove shadows and invert dx sign in zoomed mode. by Jason Sams · 16 years ago
  54. c1ea948 More usability tweaks including turning the icons right side up. by Jason Sams · 16 years ago
  55. 764205c Fix conflict with automatic DPI support on high density devices by forcing bitmap loading to not be scaled. by Jason Sams · 16 years ago
  56. 54440a0 Update rollo and renderscript to the new ACC compiler interface. by Jason Sams · 16 years ago
  57. c75a257 Update rollo with new interactivity model. by Jason Sams · 16 years ago
  58. 399bfce Fix master build errors post merge with master_gl branch. by Jason Sams · 16 years ago
  59. 7aa4f3a More test app work by Jason Sams · 16 years ago
  60. 64676f3 1st cut of a3d file loader. by Jason Sams · 16 years ago
  61. b5af325 rename libsgl/libcorecg to libskia by Mike Reed · 16 years ago
  62. 03a9a34 Merge commit 'goog/master' into merge_master by Mathias Agopian · 16 years ago
  63. 4244afa Add support for multitexture and fix allocation ref counting bug in RS. Add plaque to rollo and leave it disabled due to ugly appearance. by Jason Sams · 16 years ago
  64. aabd009 Update rollo with icon images. by Jason Sams · 16 years ago
  65. dfe983b Merge commit 'goog/master' into merge_master by Mathias Agopian · 16 years ago
  66. fdcc14e Update rollo and support functions. Includes mockup of some new ui concepts. by Jason Sams · 16 years ago
  67. 7c878f3 Begin adding mesh by Jason Sams · 16 years ago
  68. f31868e merge master in master_gl by Mathias Agopian · 16 years ago
  69. f29ca50 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 16 years ago
  70. f800166 Fix 3 bugs in fountain test. Correctly generate the last mip level of a non-square mip chain. Default the background to not blended and disable dither/depth. by Jason Sams · 16 years ago
  71. 3142f4f update renderscript to master_gl APIs by Mathias Agopian · 16 years ago
  72. 4b962e5 Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 16 years ago
  73. bba134c All light source objects. by Jason Sams · 16 years ago
  74. af49c74 implement modeview matrix sliding from within scripts. by Jason Sams · 16 years ago
  75. 462d11b checkpoint filmstrip, implemented TLS. by Jason Sams · 16 years ago
  76. 2d9c39d Fix two minor issues. Rename launchID to launchIndex and make util class Matrix public for apps to use. by Jason Sams · 16 years ago
  77. 5f7fc27 Replace spins with proper pthread conditions. by Jason Sams · 16 years ago
  78. 9c54bdb Implement default programs and implement defaults and parents for imports. by Jason Sams · 16 years ago
  79. b37c0a5 Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts. by Jason Sams · 16 years ago
  80. 0826a6f Bug fixes. TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex. Add matrix support classes. Add test app rollo by Jason Sams · 16 years ago
  81. 1fe9b8c Split FountainView into View and RS parts. Beging adding ProgramVertex to the java api. It was already implemented in native. by Jason Sams · 16 years ago
  82. d5680f9 Fix bug with bad conversion of java strings to C strings for object names. Update test app to test object defines. by Jason Sams · 16 years ago
  83. 196ac85 Fix build error due to bad path generation in makefile for generated tools. by Jason Sams · 16 years ago
  84. 94d8e90a Split renderscript java code from test apps. Update makefiles. by Jason Sams · 16 years ago
  85. 3eaa338 Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 16 years ago
  86. da423d8 checkpoint pragma support. Includes more cleanup of script enviroment storage to keep the env settings in the base and only the per language state in ScriptC. by Jason Sams · 16 years ago
  87. 928f5cf Move placement of script enviroment data to base. by Jason Sams · 16 years ago
  88. 3a833d8 Fix build issue and ref count bug with scripts. by Jason Sams · 16 years ago
  89. 39ddc950 Move call to compiler from jni to core library code. by Jason Sams · 16 years ago
  90. 2a741ad Use ANSI style function declaration for RS scripts. by Jack Palevich · 16 years ago
  91. a09f11d Add support for scripts to return an animation flag. This allows them to indicate they are generating changing content and the rs thread to sleep if the content is static. by Jason Sams · 16 years ago
  92. 8ad0010 Set the RS thread priority. by Jason Sams · 16 years ago
  93. 33c824d Remove pointer hacks from script and use standard load/store functions. by Jason Sams · 16 years ago
  94. e2ae85f Generalize bitmap support and add remaining GL formats. by Jason Sams · 16 years ago
  95. ffe9f48 Improve bitmap support and do conversion in native rather than java code to reduce conversion time. by Jason Sams · 16 years ago
  96. e1ab4349 Don't prelink the libRS libraries. by Jack Palevich · 16 years ago
  97. 243e3fb Implement sampler GL setup code. by Jason Sams · 16 years ago
  98. 02fb2cb Add sampler support by Jason Sams · 16 years ago
  99. ec5a20b Delete the acc script when deleting the Renderscript rsScriptC object. by Jack Palevich · 16 years ago
  100. 63975dd Remove versions of scriptCSetScript method that take byte arrays. by Jack Palevich · 16 years ago