1. 44fd8d2 DisplayList overhaul by John Reck · 11 years ago
  2. 67862524 Fix use of Skia deprecated methods by Chris Craik · 11 years ago
  3. da3f525 Merge "Fix TextureView texture filtering." by Chris Craik · 11 years ago
  4. 950fe8f Cleanup unnecessary includes for libskia. by Derek Sollenberger · 11 years ago
  5. 300bdfa am 328b7ee6: am aecb8c43: am 7b4cce68: am c3bac8a0: Merge "Fix graphics corruption caused by HWUI caches" by Chris Craik · 11 years ago
  6. 36fad8f Fix graphics corruption caused by HWUI caches by Sangkyu Lee · 11 years ago
  7. 9757ac0 Fix TextureView texture filtering. by Chris Craik · 11 years ago
  8. 8198c3a Merge "Use pre-computed index to draw the shadow." by ztenghui · 11 years ago
  9. 63d41ab Use pre-computed index to draw the shadow. by ztenghui · 11 years ago
  10. 919e95c Modulate shadow alpha by caster alpha by Chris Craik · 11 years ago
  11. 35eeb2d am 61910447: am 7942397b: am 19256340: am 22c66639: Merge "Fixes for 64bit in libhwui" by Narayan Kamath · 11 years ago
  12. 22c6663 Merge "Fixes for 64bit in libhwui" by Narayan Kamath · 11 years ago
  13. 2fb1fa6 Merge "AArch64: Make AssetAtlasService 64-bit compatible" by Narayan Kamath · 11 years ago
  14. 73fc558 Fixes for 64bit in libhwui by Kévin PETIT · 11 years ago
  15. 17ab38f AArch64: Make AssetAtlasService 64-bit compatible by Ashok Bhat · 11 years ago
  16. 674554f Reapply "Refactor setting an SkPaint onto a hwui Layer." by Derek Sollenberger · 11 years ago
  17. 4de3f48 AArch64: Make AssetAtlasService 64-bit compatible by Ashok Bhat · 11 years ago
  18. 5efe5a2 Merge "Support HardwareLayers in RenderThread" by John Reck · 11 years ago
  19. 19b6bcf Support HardwareLayers in RenderThread by John Reck · 11 years ago
  20. 66d792b Merge "Make outline and shadow APIs public" by Chris Craik · 11 years ago
  21. e9b8817 Make outline and shadow APIs public by Chris Craik · 11 years ago
  22. 146a1f0 Merge "Separate spot and ambient shadow strength setting" by ztenghui · 11 years ago
  23. a39dd59 Refcounting is hard by John Reck · 11 years ago
  24. ef94c6f Separate spot and ambient shadow strength setting by ztenghui · 11 years ago
  25. 90d0c75 Revert "Refactor setting an SkPaint onto a hwui Layer." by Derek Sollenberger · 11 years ago
  26. e889298 Refactor setting an SkPaint onto a hwui Layer. by Derek Sollenberger · 11 years ago
  27. fc53ef27 Implement missing safelyRun() on ThreadedRenderer by John Reck · 11 years ago
  28. f6eebb21 Merge "Refactor HardwareLayer" by John Reck · 11 years ago
  29. 3ff18fa am deefd1fd: am 5f7c0b1d: am 6d8b21a8: Merge "Fix TinyHashMap to use generic hash_type instead of hash_t" by Narayan Kamath · 11 years ago
  30. 04fc583 Refactor HardwareLayer by John Reck · 11 years ago
  31. eef1be1 Merge "Removing SkiaColorFilter and inspecting the native object directly." by Derek Sollenberger · 11 years ago
  32. b67a7bf Add shadow casting / global perspective APIs, hidden for now. by Chris Craik · 11 years ago
  33. 76d3a1b Removing SkiaColorFilter and inspecting the native object directly. by Derek Sollenberger · 11 years ago
  34. fad4593 Add the clipToOutline by just using the clipPathOp by ztenghui · 11 years ago
  35. 8852ab4 Merge "Keep the SkPaint used when creating a layer." by Derek Sollenberger · 11 years ago
  36. e9bea2a Fix TinyHashMap to use generic hash_type instead of hash_t by Ashok Bhat · 11 years ago
  37. 27bfb24 Merge "Rework and clean up DisplayList projection" by Chris Craik · 11 years ago
  38. d44fbe5 Keep the SkPaint used when creating a layer. by Derek Sollenberger · 11 years ago
  39. 1df2644 Rework and clean up DisplayList projection by Chris Craik · 11 years ago
  40. fdace4e Merge "Simplify DisplayList matrices" by Chris Craik · 11 years ago
  41. ba9a215 am 2c764b20: am 0ec3ca6e: am 449273e2: Merge "Fix for positioning of glyphs within a bitmap" by Chris Craik · 11 years ago
  42. 629f677 Simplify DisplayList matrices by Chris Craik · 11 years ago
  43. a989cb2 Merge "Fixing a bad bug when there is no real umbra" by ztenghui · 11 years ago
  44. 5176c97 Fixing a bad bug when there is no real umbra by ztenghui · 11 years ago
  45. 494db9e Merge "Simplify umbra calculation" by Chris Craik · 11 years ago
  46. 1d89563 Merge "Add initial hidden outline APIs" by Chris Craik · 11 years ago
  47. 12d9526d Simplify umbra calculation by Chris Craik · 11 years ago
  48. a2fe7af Add initial hidden outline APIs by Chris Craik · 11 years ago
  49. 3040f73 Merge "Fix nano vs. millis" by John Reck · 11 years ago
  50. a6260b8 Fix nano vs. millis by John Reck · 11 years ago
  51. f3560a1 Merge "Merge close vertices in a better way." by ztenghui · 11 years ago
  52. 6657a6c Update reordering method names, and make 3d reordering API public by Chris Craik · 11 years ago
  53. 967c7fb Merge "Fix projection offset caching" by Chris Craik · 11 years ago
  54. d04a6b1 Fix projection offset caching by Chris Craik · 11 years ago
  55. f5ca8b4 Merge close vertices in a better way. by ztenghui · 11 years ago
  56. 5e1814e Merge "Remove logging of DisplayList staleness" by Chris Craik · 11 years ago
  57. e742799 Merge "Native-side proxy" by John Reck · 11 years ago
  58. 4f02bf4 Native-side proxy by John Reck · 11 years ago
  59. 3783e70 Remove logging of DisplayList staleness by Chris Craik · 11 years ago
  60. 15a07a2 Use path outlines to define shadow shapes by Chris Craik · 11 years ago
  61. bb615a6 Clear root level reorder lists to prevent accessing stale DisplayLists by Chris Craik · 11 years ago
  62. 3ed1927 Fix for positioning of glyphs within a bitmap by Alexander Toresson · 11 years ago
  63. cc3c256 Property support for light positioning. by ztenghui · 11 years ago
  64. 3a3bdd0 am ee846d3e: am 38cf0704: am e9a7d229: am 66b5a2b2: am 5150eb8f: Merge "Initialize pointer members to NULL to avoid illegal reference" by Chris Craik · 11 years ago
  65. 9202873 Initialize pointer members to NULL to avoid illegal reference by lina.x.pi · 11 years ago
  66. 8191eff Merge "Map shadow light position globally" by Chris Craik · 11 years ago
  67. ed0f7cb Merge "Fix view z translation with 3d projection disabled" by Chris Craik · 11 years ago
  68. 7b3dfa4 Transform shadow casters correctly in 3d by Chris Craik · 11 years ago
  69. cf8d9d4 Fix view z translation with 3d projection disabled by Chris Craik · 11 years ago
  70. 3197cde Map shadow light position globally by Chris Craik · 11 years ago
  71. f533e94 Support projection of DisplayLists onto ancestors. by Chris Craik · 11 years ago
  72. 81155da Merge "Remove dead code" by John Reck · 11 years ago
  73. 2114aef Remove dead code by John Reck · 11 years ago
  74. 8790be6 Remove calls to deprecated SkBitmap::setIsOpaque() by Leon Scroggins III · 11 years ago
  75. 255fd80 Merge "Simplify Z reordering logic" by Chris Craik · 11 years ago
  76. 9f68c09 Simplify Z reordering logic by Chris Craik · 11 years ago
  77. 8a3452e Merge "Calculate and show the shadow from a spot light." by ztenghui · 11 years ago
  78. 7b4516e Calculate and show the shadow from a spot light. by ztenghui · 11 years ago
  79. 58f09b3 Add DisplayList bit for projecting onto a contained volume by Alan Viverette · 11 years ago
  80. 23b797a EGL migration to native by John Reck · 11 years ago
  81. d218a92 Use const where possible for drawing parameters by Chris Craik · 11 years ago
  82. 8523706 Merge "Fix Clang warnings/errors" by Chris Craik · 11 years ago
  83. 564acf7 Fix Clang warnings/errors by Chris Craik · 11 years ago
  84. 406af02 Fix isRecording override by Chris Craik · 11 years ago
  85. d6b65f6 Use const access to snapshot from OpenGLRenderer by Chris Craik · 11 years ago
  86. 14e5130 Move Snapshot management to intermediate StatefulBaseRenderer class by Chris Craik · 11 years ago
  87. b458942 Create abstract base class for OpenGLRenderer by Chris Craik · 11 years ago
  88. d863a10 Add initial APIs for 3d view manipulation. by Chris Craik · 11 years ago
  89. 69d2513 Track Looper decoupling from ALooper by Brian Carlstrom · 11 years ago
  90. 804ff38 Handle user-defined cache path for RS. by Tim Murray · 11 years ago
  91. 868399c Merge "pass SkGlyphCache into updateGlyphCache()" by Victoria Lease · 11 years ago
  92. 8b62cda Check mDisplayListData before deref by Chris Craik · 11 years ago
  93. 2ee2d59 pass SkGlyphCache into updateGlyphCache() by Victoria Lease · 11 years ago
  94. 3b3508f Merge "Use vertex assignment instead of manual copy" by Chris Craik · 11 years ago
  95. 11a7567 Use vertex assignment instead of manual copy by Chris Craik · 11 years ago
  96. ba9b613 Create private properties on GLCanvas for experimentation with 3d by Chris Craik · 11 years ago
  97. 55bfb4e Calculate and show Ambient shadow. by ztenghui · 11 years ago
  98. a038bb4 Merge "Handle user-defined cache path for RS." by Tim Murray · 11 years ago
  99. 18809c0 Merge "3d view system!" by Chris Craik · 11 years ago
  100. abe55e9 Handle user-defined cache path for RS. by Tim Murray · 11 years ago