1. e9ad9a7 Implement screen aligned bitmap drawing support. by Jason Sams · 15 years ago
  2. 61f08d6 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  3. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  4. b6f2b13 Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. by Jason Sams · 15 years ago
  5. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  6. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  7. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  8. ee41112 Enable light sources and update film test app. by Jason Sams · 15 years ago
  9. 9c54bdb Implement default programs and implement defaults and parents for imports. by Jason Sams · 15 years ago
  10. b37c0a5 Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts. by Jason Sams · 15 years ago
  11. 0826a6f Bug fixes. TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex. Add matrix support classes. Add test app rollo by Jason Sams · 15 years ago
  12. d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago