1. d0f5bd1 Cleaning up the serialization change. by Alex Sakhartchouk · 14 years ago
  2. a3b5960 Making sure we can build libRS on the host for serialization. by Alex Sakhartchouk · 14 years ago
  3. b0253ea Additional loading methods for fonts and a3d files. Cleaned up error messages. by Alex Sakhartchouk · 14 years ago
  4. ed9f210 Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  5. 581cc64 Adding nvidia extension for limited npot support. by Alex Sakhartchouk · 14 years ago
  6. 76322af Adding average fps counter. Removing rsLight from libRS by Alex Sakhartchouk · 14 years ago
  7. b89aaac Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
  8. 164aaed Start of mesh API cleanup. by Alex Sakhartchouk · 14 years ago
  9. 9b949fc Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 14 years ago
  10. aae74ad Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 15 years ago
  11. aa7d288 Removed unnecessary change based on comments. by Alex Sakhartchouk · 15 years ago
  12. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  13. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  14. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  15. 7aa4f3a More test app work by Jason Sams · 15 years ago
  16. 64676f3 1st cut of a3d file loader. by Jason Sams · 15 years ago