- 4a36b45 Moving renderscript GL code into the HAL by Alex Sakhartchouk · 14 years ago
- be8ac6a Move TLS behind hal. by Jason Sams · 14 years ago
- fcf7231 Create runtime stubs for compute driver. by Jason Sams · 14 years ago
- 803626f Migrate most GL from context to driver. by Jason Sams · 14 years ago
- 8e90f2b First draft of fbo in renderscript. Updating samples and benchmark by Alex Sakhartchouk · 14 years ago
- 55d2a25 Migrate thread launch to driver. by Jason Sams · 14 years ago
- e4a06c5 Start seperating out RS compute implementation. Create hal by Jason Sams · 14 years ago
- 2c74ad9 Fix for bug 3434228 by Alex Sakhartchouk · 14 years ago
- d0f5bd1 Cleaning up the serialization change. by Alex Sakhartchouk · 14 years ago
- 9333e64 Re-implement img npot support in HC. by Jason Sams · 14 years ago
- 1ac9da6 Split time functions into rs_time.rsh header. by Stephen Hines · 14 years ago
- 5c68a71 Fix teardown bug found in books. by Jason Sams · 14 years ago
- 6b5222d Perf test by Alex Sakhartchouk · 14 years ago
- 5476b45 Allocation API update. by Jason Sams · 14 years ago
- add9d96 More error checks by Jason Sams · 14 years ago
- a17af04 Create holder inner class for pushing context state. by Jason Sams · 14 years ago
- ed9f210 Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
- 1c41517 Handle user message ID 0 by Jason Sams · 14 years ago
- d5f0630 RS Error cleanup. by Jason Sams · 14 years ago
- 581cc64 Adding nvidia extension for limited npot support. by Alex Sakhartchouk · 14 years ago
- 11c8af9 Begin hooking up SurfaceConfig. by Jason Sams · 14 years ago
- 76322af Adding average fps counter. Removing rsLight from libRS by Alex Sakhartchouk · 14 years ago
- feede2a fixing bugs 3053960, 3044804, 3044798 by Alex Sakhartchouk · 14 years ago
- f166d9b Add object validity checking. by Jason Sams · 14 years ago
- 4378f11 More robust attribute binding by Alex Sakhartchouk · 14 years ago
- f3470ed Fix safe for mp check in ScriptC. by Jason Sams · 14 years ago
- b89aaac Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
- d081fff Cleanup GL setup code and remove legacy 1.1 paths. by Jason Sams · 14 years ago
- d78be37 Remove OOB object destruction. by Jason Sams · 14 years ago
- 6de5550 Adding onscreen frame and script time for debugging. by Alex Sakhartchouk · 14 years ago
- c7f4e41 Update imageprocessing to remove generated files. by Jason Sams · 14 years ago
- 8e6c17f Threading RS ForEach. by Jason Sams · 14 years ago
- 164aaed Start of mesh API cleanup. by Alex Sakhartchouk · 14 years ago
- efcd774 am 177c405a: am c6e1d880: Merge "Introduce official public NativeWindow type." into gingerbread by Dianne Hackborn · 14 years ago
- 8b49bd1 Introduce official public NativeWindow type. by Dianne Hackborn · 14 years ago
- 9b949fc Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 14 years ago
- f17bccc Rough implemetation of ForEach. Remove launchID from root graphics script. by Jason Sams · 14 years ago
- d79b2e9 Begin naming cleanup for renderscript runtime. by Jason Sams · 14 years ago
- f603d21 Change RS to use the passed surface size rather than EGL size. by Jason Sams · 14 years ago
- 54db59c Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 14 years ago
- 4d33993 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 14 years ago
- c1d726c Seperate out Mutex and Signal code into reusable classes. by Jason Sams · 15 years ago
- f468700 checkpoint animations by Jason Sams · 15 years ago
- 156cce6 Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. by Jason Sams · 15 years ago
- 2978bfc beging np2 extension check work. by Jason Sams · 15 years ago
- 5cbb940 Revert "Revert "RenderScript should not depend on libsurfaceflinger_client.so"" by Mathias Agopian · 15 years ago
- a0659aa Revert "RenderScript should not depend on libsurfaceflinger_client.so" by Jack Palevich · 15 years ago
- 88b55fb RenderScript should not depend on libsurfaceflinger_client.so by Mathias Agopian · 15 years ago
- 000479f split libsurfaceflinger_client and libcamera_client out of libui by Mathias Agopian · 15 years ago
- 704ff64 Preview seperating RenderScript into RenderScript and RenderScriptGL by Jason Sams · 15 years ago
- e17964e Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
- 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
- 5dad8b4 Place shader logging behind prop to declutter logs. by Jason Sams · 15 years ago
- 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
- 3b7d39b Implement RS tracked defered texture and buffer object uploads. by Jason Sams · 15 years ago
- aad442e am b62954b6: am 8f31c230: am 57ce0888: Merge change Id22c0137 into eclair by Jason Sams · 15 years ago
- b9d5c57 Throttle low priority RS threads by sleeping once per frame to avoid starving other apps. by Jason Sams · 15 years ago
- bb51c40 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
- 0a2e7a3 am e4df64bd: am 66358e24: am 9dab667e: Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
- 9dab667 Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
- 4130125 am 234e509a: am 22186a2c: am ec8178eb: Merge change I9c1bad53 into eclair by Jason Sams · 15 years ago
- 7d787b4 Add setPriority to allow wallpapers to run at lower cpu priority than default. by Jason Sams · 15 years ago
- bc4d75b am adf38939: am da8bb292: am 59175ac2: Merge change I81b1421a into eclair by Jason Sams · 15 years ago
- 3bc47d4 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
- bd98f10 am eb7e27e8: am a1c3681f: am decc139b: Merge change I7a824efc into eclair by Jason Sams · 15 years ago
- efd9b6fb Support applications changing the surface attached to the RS. by Jason Sams · 15 years ago
- 060746b am 3c249da7: am 21e799ed: am e9e50b57: Merge change I7136220b into eclair by Jason Sams · 15 years ago
- 7136220 Fix egl cleanup code on context teardown. by Jason Sams · 15 years ago
- 83f1c63 Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached. by Jason Sams · 15 years ago
- 41c19db9 Remove hack in RS that called exit to WAR now fixed driver bugs. Make gloabal init safe by locking around the critical code. by Jason Sams · 15 years ago
- bd2197f Add script to script call support. Add exception to catch out of bound index data when added to TriangleMeshBuilder. by Jason Sams · 15 years ago
- 516c319 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
- 66b2771 Reduce debugging spew and add props to selectivly re-enable it. by Jason Sams · 15 years ago
- a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
- 65e7aa5 Implement pause/resume for the RS thread. by Jason Sams · 15 years ago
- 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 15 years ago
- 9ac2c66 Make the renderscript timing logging available by setting debug.rs.profile=1 by Joe Onorato · 15 years ago
- ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
- 2525a81 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 15 years ago
- b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
- f4d1606 Improved RS timing code to monitor where we spend CPU time. by Jason Sams · 15 years ago
- 730ee65 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 15 years ago
- bc948de Remove global IO context and integrate it into the RS context. by Jason Sams · 15 years ago
- 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
- 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
- d7b3774 Let java put #defines into renderscript by Joe Onorato · 15 years ago
- 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
- 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
- b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
- ee41112 Enable light sources and update film test app. by Jason Sams · 15 years ago
- 399bfce Fix master build errors post merge with master_gl branch. by Jason Sams · 15 years ago
- dfe983b Merge commit 'goog/master' into merge_master by Mathias Agopian · 15 years ago
- 7c878f3 Begin adding mesh by Jason Sams · 15 years ago
- f31868e merge master in master_gl by Mathias Agopian · 15 years ago
- f29ca50 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago
- 3142f4f update renderscript to master_gl APIs by Mathias Agopian · 15 years ago
- 4b962e5 Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 15 years ago
- bba134c All light source objects. by Jason Sams · 15 years ago
- 462d11b checkpoint filmstrip, implemented TLS. by Jason Sams · 15 years ago
- 9c54bdb Implement default programs and implement defaults and parents for imports. by Jason Sams · 15 years ago