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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
51f2d606dcbfba3cc5b03dfea37c1304b91c232f
/
core
/
java
/
android
/
view
/
ThreadedRenderer.java
51f2d60
Fix some edge cases
by John Reck
· 8 years ago
44b49f0
Add a callback for rendernode parentcount=0
by John Reck
· 8 years ago
350e652
End staging animators when destroy RootRenderNode
by Doris Liu
· 9 years ago
910beb8
updates to FrameStatsObserver API
by Andres Morales
· 9 years ago
03d8f768
Adding plumbing for passing the lib directory.
by Michael Lentine
· 9 years ago
06f5bc7
expose hwui frame stats through FrameStatsObserver
by Andres Morales
· 9 years ago
bf4b31f
resolve merge conflicts of 04ce46db64 to master.
by John Reck
· 9 years ago
0bcd0cb
libhwui: make setSurface asynchronous
by Thomas Buhot
· 9 years ago
51aaf90
Nuke HardwareRenderer abstract base
by John Reck
· 9 years ago
b816087
Rendering the window frame with a second thread
by Skuhne
· 9 years ago
ea7a7fb
MultiThreaded rendering of different renderNodes
by Skuhne
· 9 years ago
e248bd1
Serializing display lists
by John Reck
· 9 years ago
828698b
Make querying the graphics stats service more defensive
by John Reck
· 9 years ago
63005e6
Reduce wasted buffer allocations
by John Reck
· 9 years ago
50210d9
Adjust light source for window position
by Alan Viverette
· 9 years ago
2507c34
Cleanup properties
by Chris Craik
· 9 years ago
1641c0c
Merge "Move AssetAtlas off of SkBitmap*" into mnc-dev
by John Reck
· 9 years ago
c6e2e8f
Move AssetAtlas off of SkBitmap*
by John Reck
· 9 years ago
31a2d06
Revert "Revert "Merge getDisplayList and updateDisplayListIfDirty""
by Chris Craik
· 9 years ago
5c705c5
Merge "Fix build." into mnc-dev
by Chris Craik
· 9 years ago
b2847af
Fix build.
by Chris Craik
· 9 years ago
f4ff8f7
Merge "Merge getDisplayList and updateDisplayListIfDirty" into mnc-dev
by Chris Craik
· 9 years ago
f85d064
Merge getDisplayList and updateDisplayListIfDirty
by Chris Craik
· 9 years ago
3731dc2
A bunch more cleanups
by John Reck
· 9 years ago
9d4efdf
Revert "A bunch more cleanups"
by John Reck
· 9 years ago
7809f83
Revert "Move AssetAtlas off of SkBitmap*"
by John Reck
· 9 years ago
87ffb63
Move AssetAtlas off of SkBitmap*
by John Reck
· 9 years ago
c294d12
A bunch more cleanups
by John Reck
· 9 years ago
edc524c
Add GraphicsStatsService
by John Reck
· 9 years ago
43c410e
Merge "Remove HardwareCanvas"
by Chris Craik
· 9 years ago
b36016c
Cleanups & simplifications
by John Reck
· 9 years ago
f6829a0
Remove HardwareCanvas
by Chris Craik
· 9 years ago
f4faeac
Cleanup Bitmap JNI attempt #2
by John Reck
· 10 years ago
c02977e
Revert "Cleanup Bitmap JNI"
by Chad Jones
· 10 years ago
b291524
Cleanup Bitmap JNI
by John Reck
· 10 years ago
ba6adf6
Initial attempt at jank-tracking stat collection
by John Reck
· 10 years ago
dad7d84c
Teach AssetAtlas about more drawables
by John Reck
· 10 years ago
01a5ea3
Resume RT-animations after a pauseSurface
by John Reck
· 10 years ago
83fb64e
Merge "If the surface is lost, release it" into lmp-mr1-dev
by John Reck
· 10 years ago
b13de07
If the surface is lost, release it
by John Reck
· 10 years ago
70850ea
Improve logging around performance critical events
by Chris Craik
· 10 years ago
aa95a88
Have an actual fallback if the surface is lost
by John Reck
· 10 years ago
3aa1ffb
Fix inset check in ThreadedRenderer
by Alan Viverette
· 10 years ago
23d307c
Cleanup debug options
by John Reck
· 10 years ago
749906b
Cleanup DeferredLayerUpdater
by John Reck
· 10 years ago
61375a8
Revert "Make starting window hw-accelerated"
by John Reck
· 10 years ago
4f52b34
Make starting window hw-accelerated
by Chet Haase
· 10 years ago
17035b0
Have destroy call freePrefetchedLayers
by John Reck
· 10 years ago
abedca3
Support Z reorder/shadows in root render node
by Chris Craik
· 10 years ago
4c5a27b
Merge "Animator stuff" into lmp-dev
by John Reck
· 10 years ago
119907c
Animator stuff
by John Reck
· 10 years ago
ed6f14a
Make shadow alpha properties public, add lighting values for TV
by Alan Viverette
· 10 years ago
3e82495
Implement full View.buildLayer
by John Reck
· 10 years ago
dbed893
Preserve surface insets when view layout is updated
by Alan Viverette
· 10 years ago
058fc64
Connect shadow style attributes to renderer
by Chris Craik
· 10 years ago
514a8b8
Merge "Fix root RenderNode damage calculation" into lmp-dev
by John Reck
· 10 years ago
0a97330
Fix root RenderNode damage calculation
by John Reck
· 10 years ago
57774a8
Ensure surfaces with insets aren't rendered as opaque
by Alan Viverette
· 10 years ago
58c42c3
Specify light and shadow properties in theme
by Alan Viverette
· 10 years ago
ccb11e1
Add API for specifying popup window shadows and shadow insets
by Alan Viverette
· 10 years ago
8360153
Revert "Fix destroyHardwareResources"
by John Reck
· 10 years ago
ec0c925
Fix destroyHardwareResources
by John Reck
· 10 years ago
d907e5b
Merge "Fix onTrimMemory for HardwareRenderer"
by John Reck
· 10 years ago
f47a594
Fix onTrimMemory for HardwareRenderer
by John Reck
· 10 years ago
918ad52
More cleanups
by John Reck
· 10 years ago
f74930b
Merge "Surface: Add allocateBuffers to avoid render delay"
by Dan Stoza
· 10 years ago
cd028f3
Fix contants; RT-enable WebView pt2
by John Reck
· 10 years ago
5795d64
Surface: Add allocateBuffers to avoid render delay
by Dan Stoza
· 10 years ago
3b20251
No-fail invokeFunctor
by John Reck
· 10 years ago
a7090e0
Update 'DisplayList' vs 'RenderNode' naming in several places
by Chris Craik
· 10 years ago
b8802b1
Add atlas map pointer validation
by John Reck
· 10 years ago
25fbb3f
Move LayerType to RenderNode
by John Reck
· 10 years ago
e4267ea
Even FASTER damage calculations!
by John Reck
· 10 years ago
84a4c88
Remove GLRenderer
by John Reck
· 10 years ago
d72e0a3
Re-jigger layers
by John Reck
· 10 years ago
fe5e7b7
Enable debug stuffs
by John Reck
· 10 years ago
e1628b7
Implement FlushCaches TODO
by John Reck
· 10 years ago
a5dda64
Bag of scheduling tweaks
by John Reck
· 10 years ago
797b95b
Define light position (using new lighting spec) in Java
by Chris Craik
· 10 years ago
86faf9e
Workaround double-translate bug
by John Reck
· 10 years ago
d5b2ec4
Fix onHardwarePreDraw call in ThreadedRenderer
by Alan Viverette
· 10 years ago
66f0be6
Wire up texture atlas
by John Reck
· 10 years ago
315c329
Add TimeInterpolator support to RNA
by John Reck
· 10 years ago
ef27453
Merge "Cleanup attachFunctor"
by John Reck
· 10 years ago
832b1514
Cleanup attachFunctor
by John Reck
· 10 years ago
63a0667
Implement TODO(romainguy)
by John Reck
· 10 years ago
e4280ba
Implement loadSystemProperties
by John Reck
· 10 years ago
f9be779
Make RenderNodeAnimator and WebView play nice
by John Reck
· 10 years ago
18f16e6
TIME LORD!
by John Reck
· 10 years ago
e45b1fd
RenderThread animator support
by John Reck
· 10 years ago
ae738a7
Add invokeFunctor call to ViewRootImpl
by Bo Liu
· 10 years ago
05e8584
Add missing try/finallys
by John Reck
· 10 years ago
6313b92
Clear mIgnoreDirtyState after draw
by John Reck
· 10 years ago
fae904d
Fence on destruction
by John Reck
· 10 years ago
bc0cc02
Support onHardwarePostDraw in ThreadedRenderer
by John Reck
· 10 years ago
d3d8daf
Make attachFunctor blocking
by John Reck
· 10 years ago
8e1f918
Merge "Switch DisplayListData to a staging model"
by John Reck
· 10 years ago
8de65a8
Switch DisplayListData to a staging model
by John Reck
· 10 years ago
f7d9c1d
Fix ThreadedRenderer.setEnabled()
by John Reck
· 10 years ago
0ed751d
Don't make HardwareRenderer calls in the finalizer
by John Reck
· 10 years ago
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