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gerrit-public.fairphone.software
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platform
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frameworks
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base
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526f0a0e158cf46c244edc57624c15ebce26c71f
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libs
/
hwui
/
LayerCache.cpp
28d8ff6
Move constants to the correct header
by Romain Guy
· 13 years ago
65b345f
Reclaim more memory, more often.
by Romain Guy
· 13 years ago
eea6069
Improve layers debugging
by Romain Guy
· 13 years ago
912a7b3
Make sure we have a current EGL context when invoking EGL Bug #5081795
by Romain Guy
· 13 years ago
e3c2685
Improve rendering performance on some GPUs
by Romain Guy
· 13 years ago
9ace8f5
Use NEAREST filtering for layers whenever possible.
by Romain Guy
· 13 years ago
aa6c24c
New widget: TextureView Bug #4343984
by Romain Guy
· 13 years ago
09b7c91
Allocate layers from the layers pool. Bug #3413433
by Romain Guy
· 14 years ago
c9855a5
Log only 1 line per process when using OpenGLRenderer.
by Romain Guy
· 14 years ago
171c592
New layers API for Views.
by Romain Guy
· 14 years ago
e910805
Tweak layers caching for better performance in Launcher.
by Romain Guy
· 14 years ago
8550c4c
Better cache for layers, reduce memory usage and increase framerate.
by Romain Guy
· 14 years ago
eb99356
Optimize saveLayer() when the clip flag is set.
by Romain Guy
· 14 years ago
0bb5667
Fix INVALID_OPERATION error with layers rendering.
by Romain Guy
· 14 years ago
38c85b9
Correctly initialize/refresh layers.
by Romain Guy
· 14 years ago
b025b9c
Better error handling in the OpenGL renderer.
by Romain Guy
· 14 years ago
f607bdc
Correct implementation of saveLayer().
by Romain Guy
· 14 years ago
fb8b763
Use only one GL context per process, share chaches.
by Romain Guy
· 14 years ago
1e79386
Optimize textures binding.
by Romain Guy
· 14 years ago
f18fd99
Create FBOs in LayerCache.
by Romain Guy
· 14 years ago
6c81893
Simpler way to deal with the FBO multi-cache.
by Romain Guy
· 14 years ago
5f0c6a4
Optimize FBO cache.
by Romain Guy
· 14 years ago
dda5702
Add a layer (FBO) cache.
by Romain Guy
· 14 years ago