1. 912a7b3 Make sure we have a current EGL context when invoking EGL Bug #5081795 by Romain Guy · 13 years ago
  2. e3c2685 Improve rendering performance on some GPUs by Romain Guy · 13 years ago
  3. b37cbec Correctly blend translucent GIF bitmaps. by Romain Guy · 13 years ago
  4. f683447 Always render text underline extra. Bug #3381287 by Romain Guy · 14 years ago
  5. c9855a5 Log only 1 line per process when using OpenGLRenderer. by Romain Guy · 14 years ago
  6. fe48f65 Free resources only from the GL context thread. Bug #3179882 by Romain Guy · 14 years ago
  7. e190aa6 Add new runtime debug flags. by Romain Guy · 14 years ago
  8. 9e10841 Correctly remove unused paths from the cache. by Romain Guy · 14 years ago
  9. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  10. d98aa2d DisplayList optimizations and fixes. by Chet Haase · 14 years ago
  11. 7adaf3d Add support for paletted textures. by Romain Guy · 14 years ago
  12. 29d8997 Fix OpenGL errors in various places. by Romain Guy · 14 years ago
  13. 8c749f8 Fix texture corruption issue, faster re-upload of textures. by Romain Guy · 14 years ago
  14. a2341a9 Purge Skia objects from GL caches as needed. by Romain Guy · 14 years ago
  15. 9aaa826 Fix possible infinite loop when purging textures. by Romain Guy · 14 years ago
  16. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  17. e9e7fd0 Update OpenGLRenderer test to test opaque ARGB8888 bitmaps. by Romain Guy · 14 years ago
  18. 1639351 Make libhwui entirely optional. by Romain Guy · 14 years ago
  19. 9cccc2b Enforce maximum texture size. by Romain Guy · 14 years ago
  20. 22158e1 Automatically cleanup textures that don't fit in the cache. by Romain Guy · 14 years ago
  21. bd0e6aa Add a way to query GL extensions. by Romain Guy · 14 years ago
  22. c0ac193 Add support for linear gradients. by Romain Guy · 14 years ago
  23. 1e79386 Optimize textures binding. by Romain Guy · 14 years ago
  24. 594f406 Enable 32-bits only assets. by Romain Guy · 14 years ago
  25. 6c81893 Simpler way to deal with the FBO multi-cache. by Romain Guy · 14 years ago
  26. 5f0c6a4 Optimize FBO cache. by Romain Guy · 14 years ago
  27. dda5702 Add a layer (FBO) cache. by Romain Guy · 14 years ago
  28. 7d139ba Remove extra leftover logs and use uint32_t instead of unsigned int. by Romain Guy · 14 years ago
  29. 121e224 Track the size in memory of the texture cache. by Romain Guy · 14 years ago
  30. 8ba548f Add implementation for drawBitmap(Bitmap, Rect, Rect, Paint) by Romain Guy · 14 years ago
  31. c1396e9 Add implementation for drawBitmap(). by Romain Guy · 14 years ago
  32. fe88094 Remove unnecessary return and add bitmap generation ID tracking. by Romain Guy · 14 years ago
  33. 364703c Fix the build. by Romain Guy · 14 years ago
  34. ce0537b Add hooks for drawBitmap(). by Romain Guy · 14 years ago