1. a8bb921 Fixing the lockless fifo destory bug. Removing unused code from element. build. by Alex Sakhartchouk · 13 years ago
  2. 117abdb Fixing asynchronous performance issues. by Alex Sakhartchouk · 13 years ago
  3. ed9f210 Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  4. 9d71e21 Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 14 years ago
  5. 26ae390 Update allocation from bitmap. GL attribute cleanup in type. by Alex Sakhartchouk · 14 years ago
  6. b89aaac Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
  7. c984dd7 Shader changes to allow for more flexible constant binding. by Alex Sakhartchouk · 14 years ago
  8. 70d4e50 Add arrays to elements. by Jason Sams · 14 years ago
  9. b28ca96f Refcounting in allocations. by Jason Sams · 14 years ago
  10. f110d4b Move ImageProcessing and ModelViewer to reflected files. by Jason Sams · 14 years ago
  11. aae74ad Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  12. aa7d288 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  13. e4c487a Implement type collapsing for Elements and Types. Now if a user creates two or more identical objects we simply reuse the existing object rather than create a new one. by Jason Sams · 15 years ago
  14. e17964e Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
  15. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  16. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  17. 3c0dfba Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 15 years ago
  18. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  19. b6f2b13 Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. by Jason Sams · 15 years ago
  20. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  21. 4b962e5 Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 15 years ago
  22. e2ae85f Generalize bitmap support and add remaining GL formats. by Jason Sams · 15 years ago
  23. d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago