1. e3b0a01 Refcount 9-patches and properly handle GC events by Romain Guy · 11 years ago
  2. 16c0318 Lazily allocate seldom-used data structures by Romain Guy · 11 years ago
  3. 3b748a4 Pack preloaded framework assets in a texture atlas by Romain Guy · 11 years ago
  4. da12f38 Revert "Clean Paint.mBidiFlags as it is no longer used" by Fabrice Di Meglio · 11 years ago
  5. 6d9fe5b Clean Paint.mBidiFlags as it is no longer used by Fabrice Di Meglio · 11 years ago
  6. ef35927 Tag HardwareRenderers with a name to help debugging by Romain Guy · 11 years ago
  7. abae2a1 Simplification of the poolable management utils. by Svetoslav Ganov · 12 years ago
  8. dfab363 Fix rendering artifacts on tiled renderers Bug #7275145 by Romain Guy · 12 years ago
  9. ca479d4 Make detachViewFromParent more robust by Chet Haase · 12 years ago
  10. 33f6beb Record possible clip rejects when recording display lists by Romain Guy · 12 years ago
  11. 6d7475d Destroy layers and flush layers cache when a window is destroyed. by Romain Guy · 13 years ago
  12. 162a021 Decouple GLES20RecordingCanvas lifetime from GLES20DisplayList. Bug: 5062011 by Jeff Brown · 13 years ago
  13. b39f051 Add 'Property' object by Chet Haase · 13 years ago
  14. 6c319ca Better backend for hardware layers. by Romain Guy · 14 years ago
  15. 9e90a99 Reuse display lists at the java level. by Chet Haase · 14 years ago
  16. f890fab Ensure bitmaps aren't freed while referenced from a display list by Patrick Dubroy · 14 years ago