1. 03c00b5 Batch 9-patches in a single mesh whenever possible by Romain Guy · 11 years ago
  2. 3b748a4 Pack preloaded framework assets in a texture atlas by Romain Guy · 11 years ago
  3. 13ba005 Remove obsolete header file by Romain Guy · 11 years ago
  4. 5341cea Cleanup 9patch mesh matching code Bug #7970966 by Romain Guy · 12 years ago
  5. 41d35ae Allow 9patches to shrink Bug #7307304 by Romain Guy · 12 years ago
  6. f504a2f Correctly implement the CLEAR xfermode. by Romain Guy · 13 years ago
  7. eb6a4a1 Fix 9patches, again... Bug #3365243 by Romain Guy · 14 years ago
  8. 7444da5 Yet another fix for 9patch rendering. Bug #3362133 by Romain Guy · 14 years ago
  9. fb13abd Fix 9patch rendering in ExpandableListView. by Romain Guy · 14 years ago
  10. 8ab4079 Fix 9patch rendering Bug #3253396 by Romain Guy · 14 years ago
  11. a5ef39a Don't render degenerate triangles in 9patches. Bug #3251983 by Romain Guy · 14 years ago
  12. 6f72beb Update 9patch structure when rendering with different divs/colors. Bug #3221488 by Romain Guy · 14 years ago
  13. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  14. 2665b85 Small cleanup. by Romain Guy · 14 years ago
  15. 03750a0 Use VBOs to render most geometries. by Romain Guy · 14 years ago
  16. 4bb9420 Optimize 9patch rendering. by Romain Guy · 14 years ago
  17. 2728f96 Don't update 9patches on every frame. by Romain Guy · 14 years ago
  18. 759ea80 Add support for drawLines(), with anti-aliasing by Romain Guy · 14 years ago
  19. 6820ac8 Fix 9patch rendering. by Romain Guy · 14 years ago
  20. fb5e23c Refactoring to move vertex computing to the Patch class. by Romain Guy · 14 years ago
  21. f7f9355 Draw n-patches using OpenGL. by Romain Guy · 14 years ago