1. e3b0a01 Refcount 9-patches and properly handle GC events by Romain Guy · 11 years ago
  2. 03c00b5 Batch 9-patches in a single mesh whenever possible by Romain Guy · 11 years ago
  3. 4c2547f Avoid 9patch cache lookups when possible by Romain Guy · 11 years ago
  4. 7d9b1b3 Re-initialize the 9patch cache if cleared with onTrimMemory by Romain Guy · 11 years ago
  5. 1f8a0db Remove stray log by Romain Guy · 11 years ago
  6. 3b748a4 Pack preloaded framework assets in a texture atlas by Romain Guy · 11 years ago
  7. 9935abc Correct PatchCache comparison logic by Chris Craik · 11 years ago
  8. 13ba005 Remove obsolete header file by Romain Guy · 11 years ago
  9. 5341cea Cleanup 9patch mesh matching code Bug #7970966 by Romain Guy · 12 years ago
  10. 6f72beb Update 9patch structure when rendering with different divs/colors. Bug #3221488 by Romain Guy · 14 years ago
  11. 03750a0 Use VBOs to render most geometries. by Romain Guy · 14 years ago
  12. 054dc18 Don't draw entirely transparent 9patch meshes. by Romain Guy · 14 years ago
  13. 4bb9420 Optimize 9patch rendering. by Romain Guy · 14 years ago
  14. 21b028a Move GenerationCache to the utils directory. by Romain Guy · 14 years ago
  15. 2728f96 Don't update 9patches on every frame. by Romain Guy · 14 years ago
  16. 4aa9057 Adding display lists to the GL renderer (checkpoint.) by Romain Guy · 14 years ago
  17. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  18. f7f9355 Draw n-patches using OpenGL. by Romain Guy · 14 years ago