1. 378e919 Remove CacheTextureLine structure from FontRenderer by Chet Haase · 12 years ago
  2. 2efd5c5 Glyph cache optimization by Chet Haase · 12 years ago
  3. e816bae Optimize interactions with glyph cache by Chet Haase · 12 years ago
  4. b603981 am 05e97e81: am 0be33f2d: Merge "Add shortcut to avoid potential divide by zero in some case" by Jean-Baptiste Queru · 12 years ago
  5. 33fa1f7 Draw an empty border around glyphs to avoid sampling issues Bug #6942209 by Romain Guy · 12 years ago
  6. 0412cfc Add shortcut to avoid potential divide by zero in some case by Chen YANG · 12 years ago
  7. 00755fe Merge "Add drop shadow for drawPosText in hwui renderer." by Raph Levien · 12 years ago
  8. 416a847 Add drop shadow for drawPosText in hwui renderer. by Raph Levien · 12 years ago
  9. 0aa87bb Fix crash with new LookupGammaFontRenderer Bug #6853934 by Romain Guy · 12 years ago
  10. b1d0a4e Refactor GammaFontRenderer by Romain Guy · 12 years ago
  11. 16c8808 Textured text calls could be invisible Bug #6597730 by Romain Guy · 12 years ago
  12. 99a6ddd Forget the name of a texture after freeing Bug #6408362 by Romain Guy · 12 years ago
  13. 9d9758a Fix two memory leaks Bug #6408362 by Romain Guy · 12 years ago
  14. ae91c4c Properly pre-cache latin glyphs Bug #6408362 by Romain Guy · 12 years ago
  15. 6554943 Use a status_t return type for GL functors by Romain Guy · 12 years ago
  16. a9dd820 Prevent random crashes on SGX architecture Bug #6219894 by Romain Guy · 12 years ago
  17. b031798 Plug memory leak. Bug #6196903 by Romain Guy · 12 years ago
  18. dd7c8e4c Small tweak to Canvas.drawPath() GL implementation by Romain Guy · 12 years ago
  19. 9777173 Full implementation of Canvas.drawPath() by Romain Guy · 12 years ago
  20. b629490 Disable debugging code in the font renderer by Romain Guy · 13 years ago
  21. 671d6cf Full support for Canvas.drawPosText by Romain Guy · 13 years ago
  22. 3762c31 Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE by Steve Block · 13 years ago
  23. 9a82456 De-allocate caches for large glyphs when trimming memory by Chet Haase · 13 years ago
  24. 2a47c14 Fix issues from recent glyph caching change by Chet Haase · 13 years ago
  25. 2d4fd36 Reduce the number of active texture changes by Romain Guy · 13 years ago
  26. e829bc0 Merge "Make glyph cache more flexible" by Chet Haase · 13 years ago
  27. 7de0cb1 Make glyph cache more flexible by Chet Haase · 13 years ago
  28. 15bc643 Reduce the number of GL commands generated by the UI by Romain Guy · 13 years ago
  29. f3a910b4 Optimize state changes by Romain Guy · 13 years ago
  30. d71dd36 Minimize the amount of data uploaded to draw text by Romain Guy · 13 years ago
  31. ff98fa5 Fix crash in existing applications Bug #5659476 by Romain Guy · 13 years ago
  32. 5a6d3a4 Stupid fixed point math. Bug #5423215 by Romain Guy · 13 years ago
  33. 799833a Text would disappear when the font size is 75px. Bug #5230196 by Romain Guy · 13 years ago
  34. bd496bc Paint style and stroke width affect text rendering. Bug #5112207 by Romain Guy · 13 years ago
  35. 726aeba Add support to OpenGLRendere to draw BiDi text. Bug #4350336 by Romain Guy · 13 years ago
  36. 44984ea Enable large font rendering with GPU acceleration by Chet Haase · 13 years ago
  37. 8668f8a Fix problem with glyph cache and textScaleX property by Chet Haase · 13 years ago
  38. 894df17 Fixing font renderer attribute slot locations. by Alex Sakhartchouk · 13 years ago
  39. c9855a5 Log only 1 line per process when using OpenGLRenderer. by Romain Guy · 14 years ago
  40. 514fb18 Don't attempt to create empty layers. Bug #3369888 by Romain Guy · 14 years ago
  41. 2577db1 Add support for Paint::setTextSkewX in OpenGLRenderer. Bug #3360888 by Romain Guy · 14 years ago
  42. 325a0f9 The font cache should respect the fake bold flag. by Romain Guy · 14 years ago
  43. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  44. 054dc18 Don't draw entirely transparent 9patch meshes. by Romain Guy · 14 years ago
  45. 5d79441 Small potential performance improvement for fonts rendering. by Romain Guy · 14 years ago
  46. e8cb9c14 Apply bilinear filtering on text only when necessary. by Romain Guy · 14 years ago
  47. 1de1083 Initialize font texture cache. by Romain Guy · 14 years ago
  48. 7975fb6 Apply bilinear filtering to text. by Romain Guy · 14 years ago
  49. e2d345e Add debug mode to measure performance. by Romain Guy · 14 years ago
  50. 58ef7fb Forces windows to draw the first time they show. by Romain Guy · 14 years ago
  51. 2bffd26 Fix text rendering issue with text scaling. by Romain Guy · 14 years ago
  52. b45c0c9 Apply gamma correction to font rendering. by Romain Guy · 14 years ago
  53. 1e45aae Add drop shadows. by Romain Guy · 14 years ago
  54. 61c8c9c Fix tons of bugs and add new text rendering support. by Romain Guy · 14 years ago
  55. 9cccc2b Enforce maximum texture size. by Romain Guy · 14 years ago
  56. f18136c Added drop shadow renderer to the font class. by Alex Sakhartchouk · 14 years ago
  57. 89a524a Adding drop shadow support by Alex Sakhartchouk · 14 years ago
  58. ae5575b Fix gradients rendering and destructor crashes. by Romain Guy · 14 years ago
  59. 889f8d1 Moved all the rendering code to the new shader generator. by Romain Guy · 14 years ago
  60. 65ef909 When font cache still has empty space, by Alex Sakhartchouk · 14 years ago
  61. 9b9902d Updating parts of font cache as needed instead of the entire map. by Alex Sakhartchouk · 14 years ago
  62. 51769a6 Cleanup, added properties for the FontRenderer. by Romain Guy · 14 years ago
  63. 09147fb Add support for text culling. by Romain Guy · 14 years ago
  64. 694b519 Add text rendering. by Romain Guy · 14 years ago