1. 71e36aa Add missing public native API by Romain Guy · 13 years ago
  2. 302a9df Add an API to set the transform on a TextureView's surface texture. Bug #5156689 by Romain Guy · 13 years ago
  3. 181d0a6 Don't apply AA to rects with no rotation/perspective. by Romain Guy · 13 years ago
  4. 807daf7 Add support for skew() by Romain Guy · 14 years ago
  5. 6620c6d Correctly render text when coordinates are not integers. Bug #3225632 by Romain Guy · 14 years ago
  6. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  7. e8cb9c14 Apply bilinear filtering on text only when necessary. by Romain Guy · 14 years ago
  8. ddb80be Add support for circular gradients to the GL renderer. by Romain Guy · 14 years ago
  9. 0ba681b Fix GC issue, fix local shader transformations. by Romain Guy · 14 years ago
  10. af28b51 Better support for rotation and perspective matrices. by Romain Guy · 14 years ago
  11. 079ba2c Improve clip support (add intersect, union and replace.) by Romain Guy · 14 years ago
  12. 3d58c03 Do not apply transforms when using drawColor(). by Romain Guy · 14 years ago
  13. bd6b79b Add implementations for saveLayerAlpha() and textured rects. by Romain Guy · 14 years ago
  14. 7ae7ac4 Convert tabs to spaces. by Romain Guy · 14 years ago
  15. c7d5349 Implement quickReject() and drawRect(). by Romain Guy · 14 years ago
  16. 9d5316e Add colored rectangles implementation in OpenGLRenderer. by Romain Guy · 14 years ago
  17. f6a11b8 Add support for transformations. by Romain Guy · 14 years ago
  18. 85bf02f Fix the simulator build. by Romain Guy · 14 years ago[Renamed (96%) from libs/hwui/UIMatrix.h]
  19. 08ae317 Add glOrtho equivalent to the OpenGL ES 2.0 renderer. by Romain Guy · 14 years ago