1. c89b14b It seems that apparently useless public APIs are actually useful Bug #6953651 by Romain Guy · 12 years ago
  2. 17112ad Cleanup of libhwui by Romain Guy · 12 years ago
  3. c252595 Rename drawGeneralText to drawText by Romain Guy · 12 years ago
  4. 996e57c Hardware implementation of glyph positioning (bug 5443796) by Raph Levien · 12 years ago
  5. 416a847 Add drop shadow for drawPosText in hwui renderer. by Raph Levien · 12 years ago
  6. 8a4ac61 Don't clear the dirty clip flag if it's not applied Bug #6833979 by Romain Guy · 12 years ago
  7. 4121063 Add shader-based text gamma correction by Romain Guy · 12 years ago
  8. be6f9dc Don't copy paints for 9patches by Romain Guy · 12 years ago
  9. 9c0b188 Text shadow alpha handling incorrect by Romain Guy · 12 years ago
  10. 44b2fe3 Track canvas clearing for swap buffers logic. by Chet Haase · 12 years ago
  11. 4865909 Skip eglSwapBuffers() call when we do not draw to GL by Chet Haase · 12 years ago
  12. ddf7437 Ensure we always set the proper blending mode Bug #6527305 by Romain Guy · 12 years ago
  13. f26c8be Sanitize display list properties by Romain Guy · 12 years ago
  14. 49c5fc0 Avoid unnecessary copy when invoking drawBitmap(int[]) Bug #6483390 by Romain Guy · 12 years ago
  15. e651cc6 Remove all Dalvik allocations from Cavnas.drawBitmap(int[], ...) by Romain Guy · 12 years ago
  16. ba6be8a Prevent WebView from crashing when detached from the window Bug #6365056 by Romain Guy · 12 years ago
  17. 1271e2c Remove USE_DISPLAY_LIST_PROPERTIES flag by Chet Haase · 12 years ago
  18. a23eed8 Fix layer blending bug by Chet Haase · 12 years ago
  19. fda531c Merge "Disable AA lines vertex attrib arrays after rendering" by Romain Guy · 12 years ago
  20. 7b63142 Disable AA lines vertex attrib arrays after rendering by Romain Guy · 12 years ago
  21. db8c9a6 Optimization of alpha with DisplayList properties by Chet Haase · 12 years ago
  22. 8f3b8e3 Allow fine-grained control over functors execution by Romain Guy · 12 years ago
  23. 6554943 Use a status_t return type for GL functors by Romain Guy · 12 years ago
  24. 325740f Add hooks to implement Canvas.drawTextOnPath() in GL by Romain Guy · 12 years ago
  25. 33f6beb Record possible clip rejects when recording display lists by Romain Guy · 12 years ago
  26. 13631f3 Add debug markers to OpenGLRenderer by Romain Guy · 13 years ago
  27. 530041d Add stencil buffer to the EGL config by Romain Guy · 13 years ago
  28. 5ff9df6 Add full support for Canvas.setDrawFilter() by Romain Guy · 13 years ago
  29. eb9a536 First pass at implementing Canvas.drawPosText() in GL by Romain Guy · 13 years ago
  30. 15bc643 Reduce the number of GL commands generated by the UI by Romain Guy · 13 years ago
  31. cac5fd3 Faster text clipping by Romain Guy · 13 years ago
  32. 7953745 Reduce the size of libhwui by 50% by Romain Guy · 13 years ago
  33. 9d86551 Remove unnecessary private API by Romain Guy · 13 years ago
  34. e3c2685 Improve rendering performance on some GPUs by Romain Guy · 13 years ago
  35. 77a8116 Add TextureView.getBitmap() by Romain Guy · 13 years ago
  36. 54be1cd Batch glCopyTexImage() calls to get about 15 fps back on SGX. by Romain Guy · 13 years ago
  37. 726aeba Add support to OpenGLRendere to draw BiDi text. Bug #4350336 by Romain Guy · 13 years ago
  38. f09ef51 Fix issue with drawColor(color, Mode.Clear) by Romain Guy · 13 years ago
  39. 9dec462 Merge "Prepare OpenGLRenderer to use glyphs from TextLayoutCache" by Fabrice Di Meglio · 13 years ago
  40. 2ea75880 Prepare OpenGLRenderer to use glyphs from TextLayoutCache by Fabrice Di Meglio · 13 years ago
  41. 858aa93 Antialiasing for rectangles by Chet Haase · 13 years ago
  42. ed30fd8 Add ability for hierarchyviewer to output displaylist info by Chet Haase · 13 years ago
  43. a17de9b Revert "Add ability for hierarchyviewer to output displaylist info" by Chet Haase · 13 years ago
  44. b2a4b52 Add ability for hierarchyviewer to output displaylist info by Chet Haase · 13 years ago
  45. df0a7fb Merge "Allows to render with an OpenGL context inside a TextureView." by Romain Guy · 13 years ago
  46. 8f0095c Allows to render with an OpenGL context inside a TextureView. by Romain Guy · 13 years ago
  47. 99585ad Line endcaps for AA lines are now antialiased. by Chet Haase · 13 years ago
  48. ad44445 Merge "New widget: TextureView Bug #4343984" by Romain Guy · 13 years ago
  49. aa6c24c New widget: TextureView Bug #4343984 by Romain Guy · 13 years ago
  50. 8a5cc92 Fix various hw-accelerated line/point bugs by Chet Haase · 13 years ago
  51. 5b0200b Enable anti-aliasing for hw-accelerated lines by Chet Haase · 13 years ago
  52. ed6fcb0 Add support for drawPoint() and drawPoints(). by Romain Guy · 13 years ago
  53. a168d73 Correctly apply filters to Alpha8 bitmaps. by Romain Guy · 13 years ago
  54. 7b5b6ab Fix rendering artifact in edge fades. Bug #4092053 by Romain Guy · 13 years ago
  55. cabfcc1 Add support for partial invalidates in WebView Bug #3461349 by Romain Guy · 13 years ago
  56. 3a3133d Update layers based on the dirty region. Bug #3413433 by Romain Guy · 14 years ago
  57. 2b1847e Remove unused API by Romain Guy · 14 years ago
  58. 7d7b549 Enable partial invalidates when rendering with OpenGL. by Romain Guy · 14 years ago
  59. daf98e9 Use optimized display lists for all hwaccelerated rendering by Chet Haase · 14 years ago
  60. 8b2f526 Add support for arcs. by Romain Guy · 14 years ago
  61. c1cd9ba3 Add support for ovals and stroked rectangles. by Romain Guy · 14 years ago
  62. 5a7b466 Add support for drawBitmapMesh(). by Romain Guy · 14 years ago
  63. 01d58e4 Add rounded rects and circles support to OpenGLRenderer. by Romain Guy · 14 years ago
  64. 42f3a4b Make embedded hardware layers work. Bug #3369474 by Romain Guy · 14 years ago
  65. 807daf7 Add support for skew() by Romain Guy · 14 years ago
  66. f219da5 Don't blend transparent pixels when rendering layers. by Romain Guy · 14 years ago
  67. 1bd1bad Preapre region tracking in layers by Romain Guy · 14 years ago
  68. ffac7fc Add debug logs for display lists. by Romain Guy · 14 years ago
  69. ada830f Cleanup implementation of hardware layers. by Romain Guy · 14 years ago
  70. 6c319ca Better backend for hardware layers. by Romain Guy · 14 years ago
  71. 8d0d478 Cleanup OpenGLRenderer::drawLines() by Romain Guy · 14 years ago
  72. 8656819 Continue cleanup refactoring in OpenGLRenderer. by Romain Guy · 14 years ago
  73. 5536841 OpenGLRenderer would not render colors < ALPHA_THRESHOLD Bug #3282805 by Romain Guy · 14 years ago
  74. 70ca14e Refactor OpenGLRenderer to simplify OpenGL drawing code. by Romain Guy · 14 years ago
  75. 6620c6d Correctly render text when coordinates are not integers. Bug #3225632 by Romain Guy · 14 years ago
  76. a5ef39a Don't render degenerate triangles in 9patches. Bug #3251983 by Romain Guy · 14 years ago
  77. c15008e Move all debug flags in a single place. by Romain Guy · 14 years ago
  78. 0fe478e Support nested display lists. by Romain Guy · 14 years ago
  79. 7f78b0c Lines would not set the scissor before drawing. by Romain Guy · 14 years ago
  80. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  81. 746b740 Remove unnecessary GL calls. by Romain Guy · 14 years ago
  82. 8164c2d Don't change textures wrap modes on every draw. by Romain Guy · 14 years ago
  83. 5c13d89 Optimizing display lists by referencing pointers to resources instead of copying them by Chet Haase · 14 years ago
  84. 03750a0 Use VBOs to render most geometries. by Romain Guy · 14 years ago
  85. 99bcdc5 Return identity matrix when rendering in an FBO. by Romain Guy · 14 years ago
  86. 41030da Add a getNativeMatrix() API. by Romain Guy · 14 years ago
  87. 4bb9420 Optimize 9patch rendering. by Romain Guy · 14 years ago
  88. 6b7bd24 Don't clear the framebuffer when not needed. by Romain Guy · 14 years ago
  89. eb99356 Optimize saveLayer() when the clip flag is set. by Romain Guy · 14 years ago
  90. b051e89 Add display lists caching. by Romain Guy · 14 years ago
  91. 4aa9057 Adding display lists to the GL renderer (checkpoint.) by Romain Guy · 14 years ago
  92. e2d345e Add debug mode to measure performance. by Romain Guy · 14 years ago
  93. 29d8997 Fix OpenGL errors in various places. by Romain Guy · 14 years ago
  94. c95c8d6 Add support for non AA lines. by Romain Guy · 14 years ago
  95. 759ea80 Add support for drawLines(), with anti-aliasing by Romain Guy · 14 years ago
  96. b025b9c Better error handling in the OpenGL renderer. by Romain Guy · 14 years ago
  97. 6820ac8 Fix 9patch rendering. by Romain Guy · 14 years ago
  98. 1c740bc Document the implementation of saveLayer(). by Romain Guy · 14 years ago
  99. 8694230 Optimize calls to glCopyTexImage2D(). by Romain Guy · 14 years ago
  100. f607bdc Correct implementation of saveLayer(). by Romain Guy · 14 years ago