- bedc023 More header untangling. by Alex Sakhartchouk · 13 years ago
- 2123b46 Piping texture names through shader builder. Fixing uint size_t mismatch. by Alex Sakhartchouk · 13 years ago
- 2d8ef49 Fixing FBO font rendering bug that resulted from using old surface size. by Alex Sakhartchouk · 13 years ago
- 5ef2f53 Remove ObjBaseRef from the hal struct by Alex Sakhartchouk · 13 years ago
- 117abdb Fixing asynchronous performance issues. by Alex Sakhartchouk · 13 years ago
- 17a8a19 More work to make libRS buildable on the host. by Alex Sakhartchouk · 14 years ago
- 7e8aae7 Start splitting allocation into hal and core. by Jason Sams · 14 years ago
- 407cae9 rsLib cleanup by Alex Sakhartchouk · 14 years ago
- a89094a Code Cleanup and better Sampler creation method by Alex Sakhartchouk · 14 years ago
- 4a36b45 Moving renderscript GL code into the HAL by Alex Sakhartchouk · 14 years ago
- fcf7231 Create runtime stubs for compute driver. by Jason Sams · 14 years ago
- d0f5bd1 Cleaning up the serialization change. by Alex Sakhartchouk · 14 years ago
- 5476b45 Allocation API update. by Jason Sams · 14 years ago
- add9d96 More error checks by Jason Sams · 14 years ago
- 67f2e44 Support for cubemaps. by Alex Sakhartchouk · 14 years ago
- ed9f210 Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
- 9d71e21 Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 14 years ago
- 31a7e42 Begin adding async allocation creation. by Jason Sams · 14 years ago
- b38d534 Fix refcounting bugs where the sys refcount by Jason Sams · 14 years ago
- d209163 changing vec4 to vec2 for perf reasons. by Alex Sakhartchouk · 14 years ago
- feede2a fixing bugs 3053960, 3044804, 3044798 by Alex Sakhartchouk · 14 years ago
- 4378f11 More robust attribute binding by Alex Sakhartchouk · 14 years ago
- 7215b51 Error checking for MVP matrix computation. Fixing more padding bugs. by Alex Sakhartchouk · 14 years ago
- b89aaac Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
- d081fff Cleanup GL setup code and remove legacy 1.1 paths. by Jason Sams · 14 years ago
- c984dd7 Shader changes to allow for more flexible constant binding. by Alex Sakhartchouk · 14 years ago
- deb0008 Remove ACC and other legacy bits from RS. by Jason Sams · 14 years ago
- 49bdaf0 SubElementData data upload functions. by Jason Sams · 14 years ago
- 8442e0b Fixing uniform binding for fragment shader. by Alex Sakhartchouk · 14 years ago
- a41174e Fixing renderscript uniform binding bugs. Working on custom shaders. by Alex Sakhartchouk · 14 years ago
- cbed752 Added frustum plane extraction and sphere culling code. by Alex Sakhartchouk · 14 years ago
- 442a647 Support constant and varying colors in ProgramFragment. by Jason Sams · 14 years ago
- 53a93d5 Remove points from fixed function. Add basic GL performance test. by Jason Sams · 14 years ago
- 7c1f4c3 Re-enable optimization for detecting nop state changes in fragment by Jason Sams · 15 years ago
- f110d4b Move ImageProcessing and ModelViewer to reflected files. by Jason Sams · 15 years ago
- 6d1cf41 Remove legacy drawing functions. Skip element names starting with '#' by Jason Sams · 15 years ago
- 8cb39de Remove RS_KIND from vertex arrays types. by Jason Sams · 15 years ago
- aa7d288 Removed unnecessary change based on comments. by Alex Sakhartchouk · 15 years ago
- f603d21 Change RS to use the passed surface size rather than EGL size. by Jason Sams · 15 years ago
- e4c487a Implement type collapsing for Elements and Types. Now if a user creates two or more identical objects we simply reuse the existing object rather than create a new one. by Jason Sams · 15 years ago
- 5dbfe93 Fix some minor bugs with GL state setup that were exposed by Droids driver. by Jason Sams · 15 years ago
- df48b57 Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names. by Jason Sams · 15 years ago
- e17e365 Remove excessive logging, fix error in GLSL uniform generation. by Jason Sams · 15 years ago
- ea87e96 Implement type generation for user uniforms in vertex shader. by Jason Sams · 15 years ago
- 6286953 Change user attribs to look for empty slot rather than using them in order. Prevents conflict with numbered legacy slots. by Jason Sams · 15 years ago
- a09a6e1 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
- e17964e Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
- 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
- ce9adcc Fix emulated glColor in es2 mode. by Jason Sams · 15 years ago
- 5dad8b4 Place shader logging behind prop to declutter logs. by Jason Sams · 15 years ago
- 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
- 54c0ec1 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 15 years ago
- bb51c40 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
- eb4b031 Make default vertex program correctly track surface size. by Jason Sams · 15 years ago
- e9ad9a7 Implement screen aligned bitmap drawing support. by Jason Sams · 15 years ago
- 61f08d6 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
- a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
- b6f2b13 Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. by Jason Sams · 15 years ago
- 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
- b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
- b62627e Add lighting to animated water ripples. by Romain Guy · 15 years ago
- 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
- b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
- ee41112 Enable light sources and update film test app. by Jason Sams · 15 years ago
- f29ca50 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 16 years ago
- 4b962e5 Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 16 years ago
- 9c54bdb Implement default programs and implement defaults and parents for imports. by Jason Sams · 16 years ago
- b37c0a5 Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts. by Jason Sams · 16 years ago
- 0826a6f Bug fixes. TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex. Add matrix support classes. Add test app rollo by Jason Sams · 16 years ago
- 3eaa338 Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 16 years ago
- d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 16 years ago