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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
560d1d9cb24498643cea26c35a1a2481b70a9e68
/
libs
/
hwui
/
PatchCache.cpp
6056e10
Solve three memory leaks related to PatchCache
by Jens Gulin
· 11 years ago
36fad8f
Fix graphics corruption caused by HWUI caches
by Sangkyu Lee
· 11 years ago
e3b0a01
Refcount 9-patches and properly handle GC events
by Romain Guy
· 11 years ago
03c00b5
Batch 9-patches in a single mesh whenever possible
by Romain Guy
· 12 years ago
4c2547f
Avoid 9patch cache lookups when possible
by Romain Guy
· 12 years ago
7d9b1b3
Re-initialize the 9patch cache if cleared with onTrimMemory
by Romain Guy
· 12 years ago
1f8a0db
Remove stray log
by Romain Guy
· 12 years ago
3b748a4
Pack preloaded framework assets in a texture atlas
by Romain Guy
· 12 years ago
9935abc
Correct PatchCache comparison logic
by Chris Craik
· 12 years ago
13ba005
Remove obsolete header file
by Romain Guy
· 12 years ago
5341cea
Cleanup 9patch mesh matching code Bug #7970966
by Romain Guy
· 12 years ago
6f72beb
Update 9patch structure when rendering with different divs/colors. Bug #3221488
by Romain Guy
· 14 years ago
03750a0
Use VBOs to render most geometries.
by Romain Guy
· 14 years ago
054dc18
Don't draw entirely transparent 9patch meshes.
by Romain Guy
· 14 years ago
4bb9420
Optimize 9patch rendering.
by Romain Guy
· 14 years ago
21b028a
Move GenerationCache to the utils directory.
by Romain Guy
· 14 years ago
2728f96
Don't update 9patches on every frame.
by Romain Guy
· 14 years ago
4aa9057
Adding display lists to the GL renderer (checkpoint.)
by Romain Guy
· 14 years ago
fb8b763
Use only one GL context per process, share chaches.
by Romain Guy
· 14 years ago
f7f9355
Draw n-patches using OpenGL.
by Romain Guy
· 14 years ago