1. 4387190 Eliminate recents upload jank by John Reck · 8 years ago
  2. 48a8f43 Move several property queries to Properties class by Chris Craik · 9 years ago
  3. 38e0c32 Track texture memory globally by John Reck · 9 years ago
  4. 15c3f19 Merged op dispatch in OpReorderer by Chris Craik · 9 years ago
  5. 68f5b8a Move texture upload behavior to TextureState by Chris Craik · 9 years ago
  6. 272a685 Replace most usages of utils/Vector.h by John Reck · 9 years ago
  7. c052a9a am a2fd3234: am 3bfe4b47: am 1cd5afc1: am 9317d0b9: am 1fddd3ef: Merge "Mark isInUse per-window" into mnc-dev by John Reck · 9 years ago
  8. 00e79c9 Mark isInUse per-window by John Reck · 9 years ago
  9. 011550e am 3699c603: am 62a2696c: am fbd2d949: am b6e41a08: am 0bb5c26b: Merge "Fix AssetAtlas usage in BitmapShaders" into mnc-dev by Chris Craik · 9 years ago
  10. 6ad690e Fix AssetAtlas usage in BitmapShaders by Chris Craik · 9 years ago
  11. 5a4690b Clean up unncessary defines by Chris Craik · 9 years ago
  12. df72b63 Switch from fminf/fmaxf to std::min/max by Chris Craik · 9 years ago
  13. 4538ef2 Delete unused by John Reck · 9 years ago
  14. 2507c34 Cleanup properties by Chris Craik · 10 years ago
  15. 8e93a7c Simplify Texture member initialization by Chris Craik · 10 years ago
  16. 117bdbc Glop ColorFilter & VertexBuffer support, initial enable by Chris Craik · 10 years ago
  17. 44eb2c0 Refactor blending and texture gl state by Chris Craik · 10 years ago
  18. 8076b5a8 Merge "Simplify and correct texture upload unpack alignment parameter" by Chris Craik · 10 years ago
  19. 37424b3 Simplify and correct texture upload unpack alignment parameter by Chris Craik · 10 years ago
  20. 3d4eed7 Update HWUI to store its own SkBitmap objects by Derek Sollenberger · 10 years ago
  21. d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 10 years ago
  22. 59cf734 resolved conflicts for merge of d67bb501 to master by Yohann Roussel · 10 years ago
  23. ebd5261 Don't preload textures for AssetAtlas by John Reck · 10 years ago
  24. fb7ff70 am 5ab86ba0: am 89a63f02: am 0c31d97a: Merge "Switch TextureCache to SkPixelRef::fStableId" into lmp-mr1-dev by John Reck · 10 years ago
  25. 71d08a0 Switch TextureCache to SkPixelRef::fStableId by John Reck · 10 years ago
  26. 06e7fe5 resolve merge conflicts of f2235b6 to master. by Chris Craik · 10 years ago
  27. 70850ea Improve logging around performance critical events by Chris Craik · 10 years ago
  28. 2dc236b Clean up physical coupling by Tom Hudson · 10 years ago
  29. ec4cefc Add layer/texture creation tracing by John Reck · 10 years ago
  30. 1103b32 SkBitmap::Config is deprecated, use SkColorType by Mike Reed · 10 years ago
  31. b933055 stop using (deprecated) SkBitmap::Config by Mike Reed · 10 years ago
  32. 2357d72 resolved conflicts for merge of ecae1ffd to master by ztenghui · 10 years ago
  33. ecae1ff am df36dd20: am 386caf6c: Merge "update parameters in uploadToTexture() for GLES20" by Tenghui Zhu · 10 years ago
  34. c5e0a29 update parameters in uploadToTexture() for GLES20 by Lu, Shenghua · 11 years ago
  35. d1ad5e6 Inspect SkShader to determine hw shader. by Leon Scroggins III · 11 years ago
  36. 860d155 Fix issue with bitmap uploading by John Reck · 11 years ago
  37. 2488727a Update framework to use M33 Skia. DO NOT MERGE by Leon Scroggins III · 11 years ago
  38. 96978ee am f8d8777d: Update framework to use M33 Skia. DO NOT MERGE by Leon Scroggins III · 11 years ago
  39. f8d8777 Update framework to use M33 Skia. DO NOT MERGE by Leon Scroggins III · 11 years ago
  40. fa03b57 am 7b4cce68: am c3bac8a0: Merge "Fix graphics corruption caused by HWUI caches" by Chris Craik · 11 years ago
  41. 5e49b49 Update framework to use M33 Skia. DO NOT MERGE by Leon Scroggins III · 11 years ago
  42. 300bdfa am 328b7ee6: am aecb8c43: am 7b4cce68: am c3bac8a0: Merge "Fix graphics corruption caused by HWUI caches" by Chris Craik · 11 years ago
  43. 36fad8f Fix graphics corruption caused by HWUI caches by Sangkyu Lee · 11 years ago
  44. 8790be6 Remove calls to deprecated SkBitmap::setIsOpaque() by Leon Scroggins III · 11 years ago
  45. d218a92 Use const where possible for drawing parameters by Chris Craik · 11 years ago
  46. 4b9a19a Call SkBitmap::config() instead of ::getConfig() by Leon Scroggins III · 11 years ago
  47. e63f7c62 Clean unused parameters, disable warnings by Chris Craik · 11 years ago
  48. 318ae7b Take SkBitmap's stride into account when uploading textures Bug #10151807 by Romain Guy · 11 years ago
  49. be1b127 Assume a texture is unbound after deleting it Bug #9316260 by Romain Guy · 11 years ago
  50. 8aa195d Introduce Caches::bindTexture() to reduce glBindTexture calls by Romain Guy · 11 years ago
  51. ca89e2a Precache paths from a worker thread by Romain Guy · 12 years ago
  52. 3bbacf2 Add a RenderBuffer object to store stencil buffers. Bug #7146141 by Romain Guy · 12 years ago
  53. 059e12c Use LruCache instead of GenerationCache in libhwui by Romain Guy · 12 years ago
  54. 5243957 Enable mipmapping, without a deadlock this time Bug #7353771 by Romain Guy · 12 years ago
  55. a33d161 workaround to unbreak the build (deadlock during boot) by Mathias Agopian · 12 years ago
  56. 713e1bb Add API to enable mipmaps on Bitmap Bug #7353771 by Romain Guy · 12 years ago
  57. d43b22d Always use the correct pixel store size Bug #7357394 by Romain Guy · 12 years ago
  58. e651cc6 Remove all Dalvik allocations from Cavnas.drawBitmap(int[], ...) by Romain Guy · 12 years ago
  59. 3762c31 Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE by Steve Block · 13 years ago
  60. 8564c8d Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE by Steve Block · 13 years ago
  61. 5baa3a6 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE by Steve Block · 13 years ago
  62. 8f9a9f6 Clip text correctly Bug #5706056 by Romain Guy · 13 years ago
  63. d21b6e1 Optimize away unnecessary state changes by Romain Guy · 13 years ago
  64. eca0ca2 Memory optimizations for libhwui Bug #5566149 by Romain Guy · 13 years ago
  65. 912a7b3 Make sure we have a current EGL context when invoking EGL Bug #5081795 by Romain Guy · 13 years ago
  66. e3c2685 Improve rendering performance on some GPUs by Romain Guy · 13 years ago
  67. b37cbec Correctly blend translucent GIF bitmaps. by Romain Guy · 14 years ago
  68. f683447 Always render text underline extra. Bug #3381287 by Romain Guy · 14 years ago
  69. c9855a5 Log only 1 line per process when using OpenGLRenderer. by Romain Guy · 14 years ago
  70. fe48f65 Free resources only from the GL context thread. Bug #3179882 by Romain Guy · 14 years ago
  71. e190aa6 Add new runtime debug flags. by Romain Guy · 14 years ago
  72. 9e10841 Correctly remove unused paths from the cache. by Romain Guy · 14 years ago
  73. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  74. d98aa2d DisplayList optimizations and fixes. by Chet Haase · 14 years ago
  75. 7adaf3d Add support for paletted textures. by Romain Guy · 14 years ago
  76. 29d8997 Fix OpenGL errors in various places. by Romain Guy · 14 years ago
  77. 8c749f8 Fix texture corruption issue, faster re-upload of textures. by Romain Guy · 14 years ago
  78. a2341a9 Purge Skia objects from GL caches as needed. by Romain Guy · 14 years ago
  79. 9aaa826 Fix possible infinite loop when purging textures. by Romain Guy · 14 years ago
  80. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  81. e9e7fd0 Update OpenGLRenderer test to test opaque ARGB8888 bitmaps. by Romain Guy · 14 years ago
  82. 1639351 Make libhwui entirely optional. by Romain Guy · 14 years ago
  83. 9cccc2b Enforce maximum texture size. by Romain Guy · 14 years ago
  84. 22158e1 Automatically cleanup textures that don't fit in the cache. by Romain Guy · 14 years ago
  85. bd0e6aa Add a way to query GL extensions. by Romain Guy · 14 years ago
  86. c0ac193 Add support for linear gradients. by Romain Guy · 14 years ago
  87. 1e79386 Optimize textures binding. by Romain Guy · 14 years ago
  88. 594f406 Enable 32-bits only assets. by Romain Guy · 14 years ago
  89. 6c81893 Simpler way to deal with the FBO multi-cache. by Romain Guy · 14 years ago
  90. 5f0c6a4 Optimize FBO cache. by Romain Guy · 14 years ago
  91. dda5702 Add a layer (FBO) cache. by Romain Guy · 14 years ago
  92. 7d139ba Remove extra leftover logs and use uint32_t instead of unsigned int. by Romain Guy · 14 years ago
  93. 121e224 Track the size in memory of the texture cache. by Romain Guy · 14 years ago
  94. 8ba548f Add implementation for drawBitmap(Bitmap, Rect, Rect, Paint) by Romain Guy · 14 years ago
  95. c1396e9 Add implementation for drawBitmap(). by Romain Guy · 14 years ago
  96. fe88094 Remove unnecessary return and add bitmap generation ID tracking. by Romain Guy · 14 years ago
  97. 364703c Fix the build. by Romain Guy · 14 years ago
  98. ce0537b Add hooks for drawBitmap(). by Romain Guy · 14 years ago