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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
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58d30ae2098ce9c6fc01dfb7dfe576e5b4bc4e79
/
libs
/
hwui
/
renderstate
/
RenderState.h
4979645
Fix clang-tidy warnings in libs/hwui.
by Chih-Hung Hsieh
· 8 years ago
0b8d067
Fix copyLayerInto
by John Reck
· 9 years ago
a55b5d6
Fix "leak" in FrameBuilder.textureLayer test
by John Reck
· 9 years ago
9fded23
Recycle OffscreenBuffers
by Chris Craik
· 9 years ago
5854b34
Rework receiver/dispatcher design slightly, and replace Layer usage.
by Chris Craik
· 9 years ago
818c9fb
Initial version of clipped saveLayer in new pipeline
by Chris Craik
· 9 years ago
12efe64
Move ortho matrix out of glop
by Chris Craik
· 9 years ago
117bdbc
Glop ColorFilter & VertexBuffer support, initial enable
by Chris Craik
· 10 years ago
6c15ffa
Refactoring of Program ownership/lifecycle, and WIP Glop rendering path
by Chris Craik
· 10 years ago
44eb2c0
Refactor blending and texture gl state
by Chris Craik
· 10 years ago
49bc4ac
resolved conflicts for merge of fe5ac4fc to master
by John Reck
· 10 years ago
96a5c4c
Move more GL state management to RenderState and its directory
by Chris Craik
· 10 years ago
65fe5ee
Move scissor state to RenderState
by Chris Craik
· 10 years ago
[Renamed (96%) from libs/hwui/RenderState.h]
59cf734
resolved conflicts for merge of d67bb501 to master
by Yohann Roussel
· 10 years ago
ebd5261
Don't preload textures for AssetAtlas
by John Reck
· 10 years ago
bfed827
partially fix build.
by Nick Kralevich
· 10 years ago
9481684
am e05575e9: am a8d83d63: Merge "Layer changes" into lmp-mr1-dev automerge: a51fba0
by John Reck
· 10 years ago
0e89e2b
Layer changes
by John Reck
· 10 years ago
2dc236b
Clean up physical coupling
by Tom Hudson
· 10 years ago
21029ef
Disable layer leak tracking
by Chris Craik
· 10 years ago
599e254
Additional layer logging, and added mutex
by Chris Craik
· 10 years ago
443a714
Yet more layer tracking logging
by John Reck
· 10 years ago
17035b0
Have destroy call freePrefetchedLayers
by John Reck
· 10 years ago
1d47742
Crash instead of leaking layers/textures between GL contexts
by Chris Craik
· 10 years ago
3b20251
No-fail invokeFunctor
by John Reck
· 10 years ago