1. 5dbfe93 Fix some minor bugs with GL state setup that were exposed by Droids driver. by Jason Sams · 15 years ago
  2. a1d302e Turn the debugging back on. by Jason Sams · 15 years ago
  3. df48b57 Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names. by Jason Sams · 15 years ago
  4. af07b59 am b3699b14: am 836e1666: Merge "add drawSpriteScreenspaceCropped to renderscript" into eclair by Joe Onorato · 15 years ago
  5. e20e3b4 Fix RS mipmap generation for 8 bit alpha textures. by Jason Sams · 15 years ago
  6. 6656c1b add drawSpriteScreenspaceCropped to renderscript by Joe Onorato · 15 years ago
  7. 22550a1 Merge "Remove excessive logging, fix error in GLSL uniform generation." by Jason Sams · 15 years ago
  8. e17e365 Remove excessive logging, fix error in GLSL uniform generation. by Jason Sams · 15 years ago
  9. b9c56e3 Merge "Implement type generation for user uniforms in vertex shader." by Jason Sams · 15 years ago
  10. ea87e96 Implement type generation for user uniforms in vertex shader. by Jason Sams · 15 years ago
  11. 980a938 Deprecate fill_parent and introduce match_parent. Bug: #2361749. by Romain Guy · 15 years ago
  12. f5d95cb less log spew by Joe Onorato · 15 years ago
  13. 917cd4f Fix npot but where mipmap level sizes were rounding in the wrong direction. Should always be floor. by Jason Sams · 15 years ago
  14. 6286953 Change user attribs to look for empty slot rather than using them in order. Prevents conflict with numbered legacy slots. by Jason Sams · 15 years ago
  15. 74e02ef Support npot on es 2.0 HW. by Jason Sams · 15 years ago
  16. a09a6e1 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  17. ca328e7 explicit set an "optional" tag by Jean-Baptiste Queru · 15 years ago
  18. e17964e Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
  19. 7d46f61 Disable excessive RS logging. by Jason Sams · 15 years ago
  20. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  21. 68afd01 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 15 years ago
  22. 7b7f29a Fix live wallpaper many. Z coordinate was being ignored for draw quad call. by Jason Sams · 15 years ago
  23. ce9adcc Fix emulated glColor in es2 mode. by Jason Sams · 15 years ago
  24. 5dad8b4 Place shader logging behind prop to declutter logs. by Jason Sams · 15 years ago
  25. 7e5ab3b Continue es2 shader dev by Jason Sams · 15 years ago
  26. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  27. 3b7d39b Implement RS tracked defered texture and buffer object uploads. by Jason Sams · 15 years ago
  28. aad442e am b62954b6: am 8f31c230: am 57ce0888: Merge change Id22c0137 into eclair by Jason Sams · 15 years ago
  29. 8f31c23 am 57ce0888: Merge change Id22c0137 into eclair by Jason Sams · 15 years ago
  30. b9d5c57 Throttle low priority RS threads by sleeping once per frame to avoid starving other apps. by Jason Sams · 15 years ago
  31. c73ec39 DO NOT MERGE. Implement WAR which should prevent the white square bug from appearing on user devices. If we see a 0 texture id during bind for rendering, attempt to re-upload. If this fails log debug info and restart the app. by Jason Sams · 15 years ago
  32. 54c0ec1 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 15 years ago
  33. 7efde12 Fix film by Jason Sams · 15 years ago
  34. bb51c40 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  35. 0a2e7a3 am e4df64bd: am 66358e24: am 9dab667e: Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
  36. 9dab667 Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
  37. 79e2646 am 9f96a37a: am 6a2500a3: am 39dbb099: Merge change I36176536 into eclair by Jason Sams · 15 years ago
  38. 36176536 Fix ref counting bug that could cause memory leak in allApps. by Jason Sams · 15 years ago
  39. 857d2b1 am 93f409b5: am d581b1a8: am ddac83a5: Fix extended logging for object dumping. by Jason Sams · 15 years ago
  40. ddac83a Fix extended logging for object dumping. by Jason Sams · 15 years ago
  41. f5fac58 Merge change Id10824da by Android (Google) Code Review · 15 years ago
  42. d10824d Fix film init by Jason Sams · 15 years ago
  43. 9390931b Merge change I948415fd by Android (Google) Code Review · 15 years ago
  44. 948415f Delete the old rollo sample which is obsolete. by Jason Sams · 15 years ago
  45. 644a0e3 resolved conflicts for merge of f6309041 to master by Jason Sams · 15 years ago
  46. 715333b Add support for dumping RS objects to aid in debugging of white blocks bug. by Jason Sams · 15 years ago
  47. 4130125 am 234e509a: am 22186a2c: am ec8178eb: Merge change I9c1bad53 into eclair by Jason Sams · 15 years ago
  48. 7d787b4 Add setPriority to allow wallpapers to run at lower cpu priority than default. by Jason Sams · 15 years ago
  49. d7bc5e9 am 8dcb4233: am 4834887e: am 4dd6fee7: Merge change Ieb4b0318 into eclair by Jason Sams · 15 years ago
  50. bc4d75b am adf38939: am da8bb292: am 59175ac2: Merge change I81b1421a into eclair by Jason Sams · 15 years ago
  51. eb4b031 Make default vertex program correctly track surface size. by Jason Sams · 15 years ago
  52. 3bc47d4 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
  53. 28ffcc4 am e614f938: am dac92e6f: am 3e584fc9: Merge change I5975651f into eclair by Romain Guy · 15 years ago
  54. baed727 Don't feed the timezone to RenderScript time functions, let the library figure it out. by Romain Guy · 15 years ago
  55. 237d247 am 4909b554: am a8f2c2b4: am 902051df: Merge change I0e27b5ca into eclair by Jason Sams · 15 years ago
  56. 0e27b5c Fix texture upload bug for narrow texture of less than 32bpp. by Jason Sams · 15 years ago
  57. bd98f10 am eb7e27e8: am a1c3681f: am decc139b: Merge change I7a824efc into eclair by Jason Sams · 15 years ago
  58. 7480776 am 03fa848a: am ebca5eec: am 83665194: Merge change I9d5e03db into eclair by Jason Sams · 15 years ago
  59. efd9b6fb Support applications changing the surface attached to the RS. by Jason Sams · 15 years ago
  60. 9d5e03d Fix RS bugs. We were holding a pointer to the script text from the java vm. Move freeing of objects to before context teardown to allow allocations to clean up their data. by Jason Sams · 15 years ago
  61. 46f3854 am 15ec511b: am 38f95586: am 03e778b9: Merge change Ic4918c30 into eclair by Jason Sams · 15 years ago
  62. 43b5a56 am 766df995: am d31b0e44: am 3bbb5e9a: Merge change Ib7a6c434 into eclair by Jason Sams · 15 years ago
  63. c4918c3 Fix a build break. Too many branches to keep track of. by Jason Sams · 15 years ago
  64. b7a6c43 Fix some leaks. This fixes the major malloc memory leak in allApps. Still tracking some much more minor issues. by Jason Sams · 15 years ago
  65. a6e385c am 923f2cf0: am a89a059e: am 04104665: Merge change I911458a0 into eclair by Marco Nelissen · 15 years ago
  66. 060746b am 3c249da7: am 21e799ed: am e9e50b57: Merge change I7136220b into eclair by Jason Sams · 15 years ago
  67. 911458a Fix x offset for boxed textures by Marco Nelissen · 15 years ago
  68. 7136220 Fix egl cleanup code on context teardown. by Jason Sams · 15 years ago
  69. 83f1c63 Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached. by Jason Sams · 15 years ago
  70. 741a610 Fix bug where dirty messages for allocations attached to programVertex objects could be lost. by Jason Sams · 15 years ago
  71. 41c19db9 Remove hack in RS that called exit to WAR now fixed driver bugs. Make gloabal init safe by locking around the critical code. by Jason Sams · 15 years ago
  72. c7412b3 Minor bug fixes and add glError check. by Jason Sams · 15 years ago
  73. 6a17e16 Add egl init start message to help debug driver init hangs. by Jason Sams · 15 years ago
  74. d7fa122 Add new RenderScript sample: ImageProcessing. by Romain Guy · 15 years ago
  75. bd2197f Add script to script call support. Add exception to catch out of bound index data when added to TriangleMeshBuilder. by Jason Sams · 15 years ago
  76. 996db8d Fix tls crash on startup if more than one RS contexts are created in one process. by Jason Sams · 15 years ago
  77. 516c319 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
  78. 7f04778 Update the SimpleMesh API to support new attribute types. Also spilt add/set commands to avoid permutation explosion. by Jason Sams · 15 years ago
  79. 9e384dd Add a test pattern as rollo's icon by Joe Onorato · 15 years ago
  80. e9ad9a7 Implement screen aligned bitmap drawing support. by Jason Sams · 15 years ago
  81. bd5b572 absf() -> fabsf() instead of fabs() by Romain Guy · 15 years ago
  82. 5235cf3 Fix but processing raster state pragma. rename stateFragmentStore to stateStore by Jason Sams · 15 years ago
  83. 3c0dfba Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 15 years ago
  84. f075b4e Fix fountain crash. by Jason Sams · 15 years ago
  85. a57e982 Fix remaining object leaks. Change FountainView to tear down the rsContext and recreate on rotation to test teardown. by Jason Sams · 15 years ago
  86. 61f08d6 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  87. 66b2771 Reduce debugging spew and add props to selectivly re-enable it. by Jason Sams · 15 years ago
  88. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  89. 65e7aa5 Implement pause/resume for the RS thread. by Jason Sams · 15 years ago
  90. d3f2eaf Minor cleanup of profile and compile logging. by Jason Sams · 15 years ago
  91. e60446b Fix invokables to make sure script pointers are setup before invoking function calls. Reduce app startup time up to 1s. by Jason Sams · 15 years ago
  92. b6f2b13 Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. by Jason Sams · 15 years ago
  93. 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 15 years ago
  94. 9ac2c66 Make the renderscript timing logging available by setting debug.rs.profile=1 by Joe Onorato · 15 years ago
  95. ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
  96. 59038ca Update viewport when height or width change. by Jason Sams · 15 years ago
  97. d342fd7 Clean up some debugging and add 2 math lib routines. by Jason Sams · 15 years ago
  98. be2e841 Implement renderscript Invokables. by Jason Sams · 15 years ago
  99. 988f6eb Minor perf tweak for fountain. by Jason Sams · 15 years ago
  100. fa736d7 Remove the FallRS demo, now promoted as a wallpaper. by Romain Guy · 15 years ago