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gerrit-public.fairphone.software
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platform
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frameworks
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base
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604445b0f80f60003d1a1b4c193fb261f515bb28
/
libs
/
hwui
/
DamageAccumulator.cpp
c71bfca
Fix layer shadow transform crash
by Chris Craik
· 10 years ago
69e5adf
Define shadow casting behavior within layers
by Chris Craik
· 10 years ago
a7c2ea2
Fix damage for layers for projection receivers
by John Reck
· 10 years ago
ce9f308
Fix dirty calculation for layer updates
by John Reck
· 10 years ago
81efa15
Merge "Make sure the root node has a type"
by John Reck
· 10 years ago
2dc223d
Make sure the root node has a type
by John Reck
· 10 years ago
293e868
Handle Z in DA
by John Reck
· 10 years ago
25fbb3f
Move LayerType to RenderNode
by John Reck
· 11 years ago
a447d29
Fix DA bugs
by John Reck
· 11 years ago
e4267ea
Even FASTER damage calculations!
by John Reck
· 11 years ago