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gerrit-public.fairphone.software
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platform
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frameworks
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base
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64b0acf07b035f2ef576309807c4e3ed1aac845f
/
libs
/
hwui
d9e688c
Clean up GenerationCache.
by Jeff Brown
· 13 years ago
1333742
am cb0db030: Merge branch \'ics-mr1-plus-aosp\' of ssh://android-git:29418/platform/frameworks/base into ics-mr1-plus-aosp
by Akwasi Boateng
· 13 years ago
8ff6b9e
Terminate EGL when an app goes in the background
by Romain Guy
· 13 years ago
9039e43
am 2ccc47b8: Merge "Memory optimizations for libhwui Bug #5566149" into ics-mr1
by Romain Guy
· 13 years ago
eca0ca2
Memory optimizations for libhwui Bug #5566149
by Romain Guy
· 13 years ago
ef9bb3c
Fix bug #5438102 Double Arabic harakat overlap instead of stack In TextView
by Fabrice Di Meglio
· 13 years ago
e707859
Load identity matrix when calling Canvas.setMatrix(null) Bug #5446826
by Romain Guy
· 13 years ago
5e7c469
Make sure 9patches are not filtered when not necessary Bug #5383406
by Romain Guy
· 13 years ago
a62f172
Correctly dump DrawPatch operations in display lists
by Romain Guy
· 13 years ago
5cd5c3f
Return early when we cannot allocate a hardware layer Bug #5462308
by Romain Guy
· 13 years ago
71e36aa
Add missing public native API
by Romain Guy
· 13 years ago
7953745
Reduce the size of libhwui by 50%
by Romain Guy
· 13 years ago
a9dc86b
Correctly apply transforms when getting a TextureView's bitmap Bug #5439406
by Romain Guy
· 13 years ago
5a6d3a4
Stupid fixed point math. Bug #5423215
by Romain Guy
· 13 years ago
ed7a8fc
Canvas.getClipBounds() was broken and unreliable with OpenGL ES 2.0
by Romain Guy
· 13 years ago
59c7f80
TextureView works best when it draws stuff. Bug #5391188
by Romain Guy
· 13 years ago
83b186a
fix the float Rect in OpenGLRenderer to handle NANs
by Mathias Agopian
· 13 years ago
13ede62
Make LTE_FLOAT a strict weak order. Bug: 5327776
by Jeff Brown
· 13 years ago
2ffefd4
Add support for 3 new blend modes when blending with framebuffer:
by Romain Guy
· 13 years ago
8a3957d
Add reminder in the code to fix T-junctions
by Romain Guy
· 13 years ago
799833a
Text would disappear when the font size is 75px. Bug #5230196
by Romain Guy
· 13 years ago
04c9d8c
Optimize display lists
by Romain Guy
· 13 years ago
631582f
Enable linear filter when scaling bitmaps Bug #5205673
by Romain Guy
· 13 years ago
6816972
Don't use bilinear filtering on unscaled bitmaps Bug #5198590
by Romain Guy
· 13 years ago
28d8ff6
Move constants to the correct header
by Romain Guy
· 13 years ago
302a9df
Add an API to set the transform on a TextureView's surface texture. Bug #5156689
by Romain Guy
· 13 years ago
e5df231
Make sure we correctly copy caches keys. Bug #5136067
by Romain Guy
· 13 years ago
9d86551
Remove unnecessary private API
by Romain Guy
· 13 years ago
4974bc1
Prevent crash when purging the gradients cache. Bug #5133876
by Romain Guy
· 13 years ago
bd496bc
Paint style and stroke width affect text rendering. Bug #5112207
by Romain Guy
· 13 years ago
6203f6c
Reduce the amount of data cached by the gradients cache.
by Romain Guy
· 13 years ago
a60c388
Use high precision iterators on specific GPUs Bug #5098359
by Romain Guy
· 13 years ago
b501498
Correctly apply linear filter to drawBitmap(Rect, Rect)
by Romain Guy
· 13 years ago
65b345f
Reclaim more memory, more often.
by Romain Guy
· 13 years ago
6d7475d
Destroy layers and flush layers cache when a window is destroyed.
by Romain Guy
· 13 years ago
eea6069
Improve layers debugging
by Romain Guy
· 13 years ago
912a7b3
Make sure we have a current EGL context when invoking EGL Bug #5081795
by Romain Guy
· 13 years ago
e3c2685
Improve rendering performance on some GPUs
by Romain Guy
· 13 years ago
162a021
Decouple GLES20RecordingCanvas lifetime from GLES20DisplayList. Bug: 5062011
by Jeff Brown
· 13 years ago
f2fc460
Reduce the fade area to save bandwidth.
by Romain Guy
· 13 years ago
bdf7609
Trim OpenGLRenderer's memory usage whenever possible
by Romain Guy
· 13 years ago
042f7d6
Fix debugging for hwui caches
by Kenny Root
· 13 years ago
40c4b86
Align paths on pixel boundaries when rasterizing in bitmaps. Bug #5003739
by Romain Guy
· 13 years ago
b247915
Correctly position layers.
by Romain Guy
· 13 years ago
ec19b4a
Use NEAREST filtering mode for TextureView.getBitmap().
by Romain Guy
· 13 years ago
9ace8f5
Use NEAREST filtering for layers whenever possible.
by Romain Guy
· 13 years ago
9ff3cb5
Fix parameter order evaluation issue.
by Romain Guy
· 13 years ago
4a5a715
Don't set texture parameters on every frame.
by Romain Guy
· 13 years ago
80429c4
Properly tear down TextureView
by Romain Guy
· 13 years ago
02ccac6
Code cleanup
by Romain Guy
· 13 years ago
a948927
Add the ability to specify the opacity of a TextureView
by Romain Guy
· 13 years ago
d586ad9
Fix another memory leak in OpenGLRenderer
by Romain Guy
· 13 years ago
f6a63ae
Fix memory leak in OpenGLRenderer.
by Romain Guy
· 13 years ago
d6b2a00
Add error checking to LayerRenderer::copyLayer
by Romain Guy
· 13 years ago
98029c8
Fix rendering issue with paths when the stroke width is 0
by Romain Guy
· 13 years ago
77a8116
Add TextureView.getBitmap()
by Romain Guy
· 13 years ago
54be1cd
Batch glCopyTexImage() calls to get about 15 fps back on SGX.
by Romain Guy
· 13 years ago
181d0a6
Don't apply AA to rects with no rotation/perspective.
by Romain Guy
· 13 years ago
67ffc36
Measure text with the appropriate text encoding. Bug #4546327
by Romain Guy
· 14 years ago
726aeba
Add support to OpenGLRendere to draw BiDi text. Bug #4350336
by Romain Guy
· 14 years ago
f09ef51
Fix issue with drawColor(color, Mode.Clear)
by Romain Guy
· 14 years ago
d2ba50a
Prettify memory dump.
by Romain Guy
· 14 years ago
1e59f9d
Fix texture coordinates for sub-bitmap rendering.
by Romain Guy
· 14 years ago
f504a2f
Correctly implement the CLEAR xfermode.
by Romain Guy
· 14 years ago
44984ea
Enable large font rendering with GPU acceleration
by Chet Haase
· 14 years ago
d39d1af
Updates resulting from the Skia merge (revision 1327)
by Derek Sollenberger
· 14 years ago
9dec462
Merge "Prepare OpenGLRenderer to use glyphs from TextLayoutCache"
by Fabrice Di Meglio
· 14 years ago
2ea75880
Prepare OpenGLRenderer to use glyphs from TextLayoutCache
by Fabrice Di Meglio
· 14 years ago
858aa93
Antialiasing for rectangles
by Chet Haase
· 14 years ago
c54ed96
Minor javadoc enhancements
by Chet Haase
· 14 years ago
3825fef
Merge "Fix for scaled AA lines"
by Chet Haase
· 14 years ago
99ecdc4
Fix for scaled AA lines
by Chet Haase
· 14 years ago
ed30fd8
Add ability for hierarchyviewer to output displaylist info
by Chet Haase
· 14 years ago
a17de9b
Revert "Add ability for hierarchyviewer to output displaylist info"
by Chet Haase
· 14 years ago
b2a4b52
Add ability for hierarchyviewer to output displaylist info
by Chet Haase
· 14 years ago
df0a7fb
Merge "Allows to render with an OpenGL context inside a TextureView."
by Romain Guy
· 14 years ago
8f0095c
Allows to render with an OpenGL context inside a TextureView.
by Romain Guy
· 14 years ago
99585ad
Line endcaps for AA lines are now antialiased.
by Chet Haase
· 14 years ago
ad44445
Merge "New widget: TextureView Bug #4343984"
by Romain Guy
· 14 years ago
aa6c24c
New widget: TextureView Bug #4343984
by Romain Guy
· 14 years ago
75e3ef0
Merge "Fix various hw-accelerated line/point bugs"
by Chet Haase
· 14 years ago
8a5cc92
Fix various hw-accelerated line/point bugs
by Chet Haase
· 14 years ago
9fc2781
Correctly compute tex coords for rect layers. Bug #4192695
by Romain Guy
· 14 years ago
740bf2b
Apply shaders/filters to text drop shadows. Bug #4318323
by Romain Guy
· 14 years ago
6fca988
Minor cleanup in GLrenderer code
by Chet Haase
· 14 years ago
6cfdf45
Fix bitfield bug with vertex shader selection
by Chet Haase
· 14 years ago
5b0200b
Enable anti-aliasing for hw-accelerated lines
by Chet Haase
· 14 years ago
9c1e23b
Add logging of graphics acceleration info to bugreports
by Chet Haase
· 14 years ago
ad575f4
Merge "When deleting a path, remove it from the path cache. Bug #4170585"
by Romain Guy
· 14 years ago
8a40f6a
Merge "Fix bug with accelerated translucent rendering"
by Chet Haase
· 14 years ago
1af23a3
When deleting a path, remove it from the path cache. Bug #4170585
by Romain Guy
· 14 years ago
f147340
Fix bug with accelerated translucent rendering
by Chet Haase
· 14 years ago
aaceeb0
Use the correct API to query system properties.
by Romain Guy
· 14 years ago
5b7a3150
Don't crash when omitting paint to drawBitmap() with A8 configs.
by Romain Guy
· 14 years ago
80bbfb1
Fix shaders generation on IMG GPUs.
by Romain Guy
· 14 years ago
c7b25be
Take fake bold font property into account. Bug #4159731
by Romain Guy
· 14 years ago
ed6fcb0
Add support for drawPoint() and drawPoints().
by Romain Guy
· 14 years ago
67ac217
Fix hairline rendering.
by Romain Guy
· 14 years ago
a168d73
Correctly apply filters to Alpha8 bitmaps.
by Romain Guy
· 14 years ago
b29cfbf
Fix paths rendering issues.
by Romain Guy
· 14 years ago
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