1. 991040c Cleanup logs. by Jason Sams · 14 years ago
  2. fb9f82c Implement more of copy2DRange* by Jason Sams · 14 years ago
  3. f708609 Cleanup bitmap uploads Implement standalone mipmap generation. by Jason Sams · 14 years ago
  4. b0253ea Additional loading methods for fonts and a3d files. Cleaned up error messages. by Alex Sakhartchouk · 14 years ago
  5. 49a05d7 Move adapter2D to a derived class from Allocation. by Jason Sams · 14 years ago
  6. eeca435 Stale cache management to address a P1 bug # 3296131. by Shih-wei Liao · 14 years ago
  7. e27cdee API reaview cleanup by Alex Sakhartchouk · 14 years ago
  8. 6b32fab 1. Add Context to a RenderScript or RenderScriptGL instance. by Shih-wei Liao · 14 years ago
  9. d4b23b5 More API updates. by Jason Sams · 14 years ago
  10. 4ef6650 Remove CreateFromBitmapRef and add CopyTo(bitmap) replacement. by Jason Sams · 14 years ago
  11. 5476b45 Allocation API update. by Jason Sams · 14 years ago
  12. bf6ef8d API review cleanup. by Jason Sams · 14 years ago
  13. 67f2e44 Support for cubemaps. by Alex Sakhartchouk · 14 years ago
  14. a914f34 Add caching support of BCC binaries. by Shih-wei Liao · 14 years ago
  15. 6f4cf0b Fix ref counting for globals when set from java code. by Jason Sams · 14 years ago
  16. 1c41517 Handle user message ID 0 by Jason Sams · 14 years ago
  17. 9d71e21 Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 14 years ago
  18. c1d6210 More RS exceptions cleanup. Remove some dead code. by Jason Sams · 14 years ago
  19. 581cc64 Adding nvidia extension for limited npot support. by Alex Sakhartchouk · 14 years ago
  20. 31a7e42 Begin adding async allocation creation. by Jason Sams · 14 years ago
  21. 9c25aee Fix object cast. by Jason Sams · 14 years ago
  22. 3b9c52a Async type creation. by Jason Sams · 14 years ago
  23. 11c8af9 Begin hooking up SurfaceConfig. by Jason Sams · 14 years ago
  24. 26ae390 Update allocation from bitmap. GL attribute cleanup in type. by Alex Sakhartchouk · 14 years ago
  25. 031ec58c Fix support for 64-bit integers. by Stephen Hines · 14 years ago
  26. 2222aa9 Cleanup error message for null binding address. by Jason Sams · 14 years ago
  27. 5edc608 Implement allocation resizing. by Jason Sams · 14 years ago
  28. f5b3510 Adding anisotropic filtering and related samples. by Alex Sakhartchouk · 14 years ago
  29. b89aaac Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
  30. ca54ec3 Add support for Float64 (double) to RenderScript. by Stephen Hines · 14 years ago
  31. cfc0436 Fix partial NP2 support and restrict mipmaps and clamp by Jason Sams · 14 years ago
  32. 70d4e50 Add arrays to elements. by Jason Sams · 14 years ago
  33. deb0008 Remove ACC and other legacy bits from RS. by Jason Sams · 14 years ago
  34. e447a78 Remove functions for reflecting dalvik classes to rs types. by Jason Sams · 14 years ago
  35. 49bdaf0 SubElementData data upload functions. by Jason Sams · 14 years ago
  36. 1d45c47 Add matrix component types. Fix potental overflow in script -> java messages. by Jason Sams · 14 years ago
  37. ee95605 Make sure we have a native Surface in nContextSetSurface. by Jim Miller · 14 years ago
  38. d78be37 Remove OOB object destruction. by Jason Sams · 14 years ago
  39. 2e1872f Make java entry points for native fifo synchronized. by Jason Sams · 14 years ago
  40. fb10c16 Added ability to set font color. by Alex Sakhartchouk · 14 years ago
  41. dfac814 Populate java objects with native data from a3d file. by Alex Sakhartchouk · 14 years ago
  42. 80a4c2c Work on synchronizing a3d created files and java layer. by Alex Sakhartchouk · 14 years ago
  43. 53a93d5 Remove points from fixed function. Add basic GL performance test. by Jason Sams · 14 years ago
  44. 8287a9b Cleanup pass on the mesh api change. by Alex Sakhartchouk · 14 years ago
  45. 164aaed Start of mesh API cleanup. by Alex Sakhartchouk · 14 years ago
  46. 9b949fc Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 14 years ago
  47. 96ed4cf Remove InvokeData and add ContextFinish to generate a sync point. by Jason Sams · 15 years ago
  48. aae74ad Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 15 years ago
  49. d79b2e9 Begin naming cleanup for renderscript runtime. by Jason Sams · 15 years ago
  50. 1de0b87 Remove more pieces of setRoot. Add pointer to allocation lookup for scripts. by Jason Sams · 15 years ago
  51. ec67275 Delete legacy setDefine API. by Jason Sams · 15 years ago
  52. 54db59c Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 15 years ago
  53. 4d33993 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 15 years ago
  54. 8b13832 don't hardcode "mSurface" throughout our source code by Mathias Agopian · 15 years ago
  55. 8a64743 Add support for linking to a skia bitmap rather than always copying the data from the bitmap. by Jason Sams · 15 years ago
  56. c2908e6 Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain. by Jason Sams · 15 years ago
  57. 000479f split libsurfaceflinger_client and libcamera_client out of libui by Mathias Agopian · 15 years ago
  58. 704ff64 Preview seperating RenderScript into RenderScript and RenderScriptGL by Jason Sams · 15 years ago
  59. e17964e Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
  60. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  61. 68afd01 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 15 years ago
  62. 7e5ab3b Continue es2 shader dev by Jason Sams · 15 years ago
  63. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  64. 54c0ec1 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 15 years ago
  65. 715333b Add support for dumping RS objects to aid in debugging of white blocks bug. by Jason Sams · 15 years ago
  66. 7d787b4 Add setPriority to allow wallpapers to run at lower cpu priority than default. by Jason Sams · 15 years ago
  67. 3bc47d4 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
  68. efd9b6fb Support applications changing the surface attached to the RS. by Jason Sams · 15 years ago
  69. 516c319 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
  70. 65e7aa5 Implement pause/resume for the RS thread. by Jason Sams · 15 years ago
  71. 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 15 years ago
  72. ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
  73. 768bc02 Implement more type checks on Allocations. by Jason Sams · 15 years ago
  74. d342fd7 Clean up some debugging and add 2 math lib routines. by Jason Sams · 15 years ago
  75. be2e841 Implement renderscript Invokables. by Jason Sams · 15 years ago
  76. 5f43fd2 Implement Object readback. by Jason Sams · 15 years ago
  77. ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 15 years ago
  78. 2525a81 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 15 years ago
  79. ae209ac Don't leak jni refs. by Joe Onorato · 15 years ago
  80. 650a3eb Load bitmap resources entirely from native code. by Romain Guy · 15 years ago
  81. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  82. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  83. 25ffcdc Point Sprites by Jason Sams · 15 years ago
  84. 730ee65 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 15 years ago
  85. 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  86. bc948de Remove global IO context and integrate it into the RS context. by Jason Sams · 15 years ago
  87. 334ea0c Update fountain and add writable flag to script slots. by Jason Sams · 15 years ago
  88. fbf0b9e Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 15 years ago
  89. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  90. a8f2ace readData should read the data, not write the data. by Joe Onorato · 15 years ago
  91. 3f8f9da8 Fix the simulator build by removing librs_jni and libRS from it. by Marco Nelissen · 15 years ago
  92. 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
  93. 01e5fbd build libRS by Joe Onorato · 15 years ago
  94. d7b3774 Let java put #defines into renderscript by Joe Onorato · 15 years ago
  95. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  96. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  97. 2253417 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 15 years ago
  98. bd1c3ad Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 15 years ago
  99. 584a375 First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 15 years ago
  100. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago