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gerrit-public.fairphone.software
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platform
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frameworks
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base
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6909447b40c78be0e563f4d14b2169f839847161
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graphics
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jni
991040c
Cleanup logs.
by Jason Sams
· 14 years ago
fb9f82c
Implement more of copy2DRange*
by Jason Sams
· 14 years ago
f708609
Cleanup bitmap uploads Implement standalone mipmap generation.
by Jason Sams
· 14 years ago
b0253ea
Additional loading methods for fonts and a3d files. Cleaned up error messages.
by Alex Sakhartchouk
· 14 years ago
49a05d7
Move adapter2D to a derived class from Allocation.
by Jason Sams
· 14 years ago
eeca435
Stale cache management to address a P1 bug # 3296131.
by Shih-wei Liao
· 14 years ago
e27cdee
API reaview cleanup
by Alex Sakhartchouk
· 14 years ago
6b32fab
1. Add Context to a RenderScript or RenderScriptGL instance.
by Shih-wei Liao
· 14 years ago
d4b23b5
More API updates.
by Jason Sams
· 14 years ago
4ef6650
Remove CreateFromBitmapRef and add CopyTo(bitmap) replacement.
by Jason Sams
· 14 years ago
5476b45
Allocation API update.
by Jason Sams
· 14 years ago
bf6ef8d
API review cleanup.
by Jason Sams
· 14 years ago
67f2e44
Support for cubemaps.
by Alex Sakhartchouk
· 14 years ago
a914f34
Add caching support of BCC binaries.
by Shih-wei Liao
· 14 years ago
6f4cf0b
Fix ref counting for globals when set from java code.
by Jason Sams
· 14 years ago
1c41517
Handle user message ID 0
by Jason Sams
· 14 years ago
9d71e21
Moving attrib creation to Mesh. Adding arrays as shader inputs.
by Alex Sakhartchouk
· 14 years ago
c1d6210
More RS exceptions cleanup. Remove some dead code.
by Jason Sams
· 14 years ago
581cc64
Adding nvidia extension for limited npot support.
by Alex Sakhartchouk
· 14 years ago
31a7e42
Begin adding async allocation creation.
by Jason Sams
· 14 years ago
9c25aee
Fix object cast.
by Jason Sams
· 14 years ago
3b9c52a
Async type creation.
by Jason Sams
· 14 years ago
11c8af9
Begin hooking up SurfaceConfig.
by Jason Sams
· 14 years ago
26ae390
Update allocation from bitmap. GL attribute cleanup in type.
by Alex Sakhartchouk
· 14 years ago
031ec58c
Fix support for 64-bit integers.
by Stephen Hines
· 14 years ago
2222aa9
Cleanup error message for null binding address.
by Jason Sams
· 14 years ago
5edc608
Implement allocation resizing.
by Jason Sams
· 14 years ago
f5b3510
Adding anisotropic filtering and related samples.
by Alex Sakhartchouk
· 14 years ago
b89aaac
Adding support for all allowed textures.
by Alex Sakhartchouk
· 14 years ago
ca54ec3
Add support for Float64 (double) to RenderScript.
by Stephen Hines
· 14 years ago
cfc0436
Fix partial NP2 support and restrict mipmaps and clamp
by Jason Sams
· 14 years ago
70d4e50
Add arrays to elements.
by Jason Sams
· 14 years ago
deb0008
Remove ACC and other legacy bits from RS.
by Jason Sams
· 14 years ago
e447a78
Remove functions for reflecting dalvik classes to rs types.
by Jason Sams
· 14 years ago
49bdaf0
SubElementData data upload functions.
by Jason Sams
· 14 years ago
1d45c47
Add matrix component types. Fix potental overflow in script -> java messages.
by Jason Sams
· 14 years ago
ee95605
Make sure we have a native Surface in nContextSetSurface.
by Jim Miller
· 14 years ago
d78be37
Remove OOB object destruction.
by Jason Sams
· 14 years ago
2e1872f
Make java entry points for native fifo synchronized.
by Jason Sams
· 14 years ago
fb10c16
Added ability to set font color.
by Alex Sakhartchouk
· 14 years ago
dfac814
Populate java objects with native data from a3d file.
by Alex Sakhartchouk
· 14 years ago
80a4c2c
Work on synchronizing a3d created files and java layer.
by Alex Sakhartchouk
· 14 years ago
53a93d5
Remove points from fixed function. Add basic GL performance test.
by Jason Sams
· 14 years ago
8287a9b
Cleanup pass on the mesh api change.
by Alex Sakhartchouk
· 14 years ago
164aaed
Start of mesh API cleanup.
by Alex Sakhartchouk
· 14 years ago
9b949fc
Adding freetype font rendering to renderscript.
by Alex Sakhartchouk
· 14 years ago
96ed4cf
Remove InvokeData and add ContextFinish to generate a sync point.
by Jason Sams
· 15 years ago
aae74ad
Creating the jni and java layer to integrate a3d
by Alex Sakhartchouk
· 15 years ago
d79b2e9
Begin naming cleanup for renderscript runtime.
by Jason Sams
· 15 years ago
1de0b87
Remove more pieces of setRoot. Add pointer to allocation lookup for scripts.
by Jason Sams
· 15 years ago
ec67275
Delete legacy setDefine API.
by Jason Sams
· 15 years ago
54db59c
Rename ProgramFragmentStore to ProgramStore.
by Jason Sams
· 15 years ago
4d33993
Convert renderscript from using ACC to LLVM for its compiler.
by Jason Sams
· 15 years ago
8b13832
don't hardcode "mSurface" throughout our source code
by Mathias Agopian
· 15 years ago
8a64743
Add support for linking to a skia bitmap rather than always copying the data from the bitmap.
by Jason Sams
· 15 years ago
c2908e6
Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain.
by Jason Sams
· 15 years ago
000479f
split libsurfaceflinger_client and libcamera_client out of libui
by Mathias Agopian
· 15 years ago
704ff64
Preview seperating RenderScript into RenderScript and RenderScriptGL
by Jason Sams
· 15 years ago
e17964e
Add RS support for generic attribs as input to vertex programs.
by Jason Sams
· 15 years ago
718cd1f
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
by Jason Sams
· 15 years ago
68afd01
Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode.
by Jason Sams
· 15 years ago
7e5ab3b
Continue es2 shader dev
by Jason Sams
· 15 years ago
0011bcf
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
by Jason Sams
· 15 years ago
54c0ec1
Beging GL2 user shaders. Switch master to using GL2 by default.
by Jason Sams
· 15 years ago
715333b
Add support for dumping RS objects to aid in debugging of white blocks bug.
by Jason Sams
· 15 years ago
7d787b4
Add setPriority to allow wallpapers to run at lower cpu priority than default.
by Jason Sams
· 15 years ago
3bc47d4
Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state.
by Jason Sams
· 15 years ago
efd9b6fb
Support applications changing the surface attached to the RS.
by Jason Sams
· 15 years ago
516c319
Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state.
by Jason Sams
· 15 years ago
65e7aa5
Implement pause/resume for the RS thread.
by Jason Sams
· 15 years ago
6b9dec0
Remove depricated triangleMesh.
by Jason Sams
· 15 years ago
ebfb436
Add raster object to control point and line params. Add flag to force SW rendering.
by Jason Sams
· 15 years ago
768bc02
Implement more type checks on Allocations.
by Jason Sams
· 15 years ago
d342fd7
Clean up some debugging and add 2 math lib routines.
by Jason Sams
· 15 years ago
be2e841
Implement renderscript Invokables.
by Jason Sams
· 15 years ago
5f43fd2
Implement Object readback.
by Jason Sams
· 15 years ago
ea84a7c
Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element.
by Jason Sams
· 15 years ago
2525a81
Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs.
by Jason Sams
· 15 years ago
ae209ac
Don't leak jni refs.
by Joe Onorato
· 15 years ago
650a3eb
Load bitmap resources entirely from native code.
by Romain Guy
· 15 years ago
07ae406
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
by Jason Sams
· 15 years ago
b13ada5
Add support for selecting the color bit depth and if the application used a depth buffer.
by Jason Sams
· 15 years ago
25ffcdc
Point Sprites
by Jason Sams
· 15 years ago
730ee65
Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects.
by Jason Sams
· 15 years ago
7ce033d
Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
by Jason Sams
· 15 years ago
bc948de
Remove global IO context and integrate it into the RS context.
by Jason Sams
· 15 years ago
334ea0c
Update fountain and add writable flag to script slots.
by Jason Sams
· 15 years ago
fbf0b9e
Implement named slots and convert script.addType to script.setType to remove ordering restrictions.
by Jason Sams
· 15 years ago
43ee0685
Implement reflecting Java objects into the ACC enviroment.
by Jason Sams
· 15 years ago
a8f2ace
readData should read the data, not write the data.
by Joe Onorato
· 15 years ago
3f8f9da8
Fix the simulator build by removing librs_jni and libRS from it.
by Marco Nelissen
· 15 years ago
40a29e8
Implement basic allocation readback. Add Get height, width to ScriptC_Lib.
by Jason Sams
· 15 years ago
01e5fbd
build libRS
by Joe Onorato
· 15 years ago
d7b3774
Let java put #defines into renderscript
by Joe Onorato
· 15 years ago
1bada8c
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 15 years ago
9bee51c
Remove useless slot from ProgramVertex. Optimize GL state setup.
by Jason Sams
· 15 years ago
2253417
Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement.
by Jason Sams
· 15 years ago
bd1c3ad
Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps.
by Jason Sams
· 15 years ago
584a375
First pass at implementing the Grass live wallpaper in RenderScript.
by Romain Guy
· 15 years ago
b0ec1b4
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
by Jason Sams
· 15 years ago
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