1. 1bcacfd Format the world (or just HWUI) by John Reck · 7 years ago
  2. 98fa4f9 Use Bitmap in Texture.upload by sergeyv · 8 years ago
  3. cecec70 Fatal abort on invalid state by John Reck · 8 years ago
  4. 4a3b0c7 resolve merge conflicts of 24e38ab to stage-aosp-master by John Reck · 8 years ago
  5. 4b50537 Fix native memory leak caused by small HWUI path cache creation by caiqinl · 8 years ago
  6. d93b9bd HWUI: Cleanup PathCache by sergeyv · 8 years ago
  7. 05160d7 resolve merge conflicts of 5152fd9 to stage-aosp-master by Chih-Hung Hsieh · 8 years ago
  8. faecb78 Fix google-explicit-constructor warnings in frameworks/base by Chih-Hung Hsieh · 8 years ago
  9. 7224e2b Stop comparing Descriptions with memcmp by sergeyv · 8 years ago
  10. 48a8f43 Move several property queries to Properties class by Chris Craik · 8 years ago
  11. 38e0c32 Track texture memory globally by John Reck · 9 years ago
  12. 9557dcd5 Merge "Fix HWUI Path Cache dangling pointer" am: 37bf3ec9d2 am: 7516d4d866 by John Reck · 9 years ago
  13. 2e4f67c Fix HWUI Path Cache dangling pointer by Digish Pandya · 9 years ago
  14. 272a685 Replace most usages of utils/Vector.h by John Reck · 9 years ago
  15. 42455fc Remove usage of Texture::cleanup in PathCache by Chris Craik · 9 years ago
  16. e2bb380 Use glops for text rendering by Chris Craik · 9 years ago
  17. ee24859 Refactor DisplayList path caching. by Derek Sollenberger · 9 years ago
  18. 96a5c4c Move more GL state management to RenderState and its directory by Chris Craik · 9 years ago
  19. e84a208 Add overrides and switch to nullptr keyword by Chris Craik · 10 years ago
  20. 2dc236b Clean up physical coupling by Tom Hudson · 10 years ago
  21. 906d47f Deep copy SkPath parameter to PathCache task by Chris Craik · 10 years ago
  22. 1e5cf9a am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-dev by Chris Craik · 10 years ago
  23. 05f3d6e Tessellate on worker threads by Chris Craik · 10 years ago
  24. 25e40de resolved conflicts for merge of b68f5f09 to master by Kenny Root · 10 years ago
  25. 7061f7d Fix a resource race bug in PathCache by yuyang · 10 years ago
  26. d218a92 Use const where possible for drawing parameters by Chris Craik · 11 years ago
  27. 564acf7 Fix Clang warnings/errors by Chris Craik · 11 years ago
  28. e3b0a01 Refcount 9-patches and properly handle GC events by Romain Guy · 11 years ago
  29. 8aa195d Introduce Caches::bindTexture() to reduce glBindTexture calls by Romain Guy · 11 years ago
  30. 4500a8d Path precaching creates duplicate cache entries Bug #8478275 by Romain Guy · 11 years ago
  31. c5cbee7 Stop worker threads on memory trim & fix bad pointer access by Romain Guy · 11 years ago
  32. c46d07a Merge all shapes/paths caches to PathCache by Romain Guy · 11 years ago
  33. 5dc7fa7 Add TaskManager API by Romain Guy · 11 years ago
  34. ca89e2a Precache paths from a worker thread by Romain Guy · 11 years ago
  35. 059e12c Use LruCache instead of GenerationCache in libhwui by Romain Guy · 12 years ago
  36. e5df231 Make sure we correctly copy caches keys. Bug #5136067 by Romain Guy · 13 years ago
  37. b29cfbf Fix paths rendering issues. by Romain Guy · 13 years ago
  38. ff26a0c Remove unnecessary code. by Romain Guy · 13 years ago
  39. fe48f65 Free resources only from the GL context thread. Bug #3179882 by Romain Guy · 14 years ago
  40. e190aa6 Add new runtime debug flags. by Romain Guy · 14 years ago
  41. c15008e Move all debug flags in a single place. by Romain Guy · 14 years ago
  42. 9e10841 Correctly remove unused paths from the cache. by Romain Guy · 14 years ago
  43. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  44. 2665b85 Small cleanup. by Romain Guy · 14 years ago
  45. 03750a0 Use VBOs to render most geometries. by Romain Guy · 14 years ago
  46. 4bb9420 Optimize 9patch rendering. by Romain Guy · 14 years ago
  47. 21b028a Move GenerationCache to the utils directory. by Romain Guy · 14 years ago
  48. a2341a9 Purge Skia objects from GL caches as needed. by Romain Guy · 14 years ago
  49. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  50. 9cccc2b Enforce maximum texture size. by Romain Guy · 14 years ago
  51. 22158e1 Automatically cleanup textures that don't fit in the cache. by Romain Guy · 14 years ago
  52. 7fbcc04 Add support for paths. by Romain Guy · 14 years ago