1. 710f46d Polygonal rendering of simple fill shapes by Chris Craik · 12 years ago
  2. 0990ffb Fix GL shader bugs by Chet Haase · 12 years ago
  3. 1c5c206 Fix bad shader code by Chet Haase · 12 years ago
  4. a938f56 Fix modulation and gamma correction issues by Romain Guy · 12 years ago
  5. 9f44a13 Multiply alpha for AA as late as possible by Chris Craik · 12 years ago
  6. 6ebdc11 Varying-based AA rect drawing by Chris Craik · 12 years ago
  7. a798b95 Use smoothstep to eliminate branches in AA shader by Chris Craik · 12 years ago
  8. 320d46b Reduce gradients textures size whenever possible by Romain Guy · 13 years ago
  9. 211efea Add dithering to gradients by Romain Guy · 13 years ago
  10. 42e1e0d Improve gradients by Romain Guy · 13 years ago
  11. 6355347 Remove vendor specific precision qualifier by Romain Guy · 13 years ago
  12. 8e025de Note to self by Romain Guy · 13 years ago
  13. 4121063 Add shader-based text gamma correction by Romain Guy · 13 years ago
  14. f3a910b4 Optimize state changes by Romain Guy · 13 years ago
  15. a60c388 Use high precision iterators on specific GPUs Bug #5098359 by Romain Guy · 14 years ago
  16. df0a7fb Merge "Allows to render with an OpenGL context inside a TextureView." by Romain Guy · 14 years ago
  17. 8f0095c Allows to render with an OpenGL context inside a TextureView. by Romain Guy · 14 years ago
  18. 99585ad Line endcaps for AA lines are now antialiased. by Chet Haase · 14 years ago
  19. aa6c24c New widget: TextureView Bug #4343984 by Romain Guy · 14 years ago
  20. 740bf2b Apply shaders/filters to text drop shadows. Bug #4318323 by Romain Guy · 14 years ago
  21. 5b0200b Enable anti-aliasing for hw-accelerated lines by Chet Haase · 14 years ago
  22. 80bbfb1 Fix shaders generation on IMG GPUs. by Romain Guy · 14 years ago
  23. ed6fcb0 Add support for drawPoint() and drawPoints(). by Romain Guy · 14 years ago
  24. 67f2795 Correctly release the OpenGL Canvas on EGL error. by Romain Guy · 14 years ago
  25. c15008e Move all debug flags in a single place. by Romain Guy · 14 years ago
  26. 4afdf66 Color filters were ignored by the program cache fast path. by Romain Guy · 14 years ago
  27. 9db9124 Simplify black texture fragment shader. by Romain Guy · 14 years ago
  28. 707b2f7 Optimize GLSL shaders. by Romain Guy · 14 years ago
  29. 7537f85 Improve performance of linear gradients. by Romain Guy · 14 years ago
  30. 1483094 Add 3D transforms support to all gradients. by Romain Guy · 14 years ago
  31. e3095e0 Apply 3D transformations to gradient shaders. by Romain Guy · 14 years ago
  32. ddb80be Add support for circular gradients to the GL renderer. by Romain Guy · 14 years ago
  33. ee916f1 Add support for SweepGradient in the GL renderer. by Romain Guy · 14 years ago
  34. f607bdc Correct implementation of saveLayer(). by Romain Guy · 14 years ago
  35. a5aed0d Add support for advanced blend modes with the framebuffer. by Romain Guy · 14 years ago
  36. 48daa54 Add extra blending modes. by Romain Guy · 15 years ago
  37. 61c8c9c Fix tons of bugs and add new text rendering support. by Romain Guy · 15 years ago
  38. 7fbcc04 Add support for paths. by Romain Guy · 15 years ago
  39. db1938e Add support for ColorFilters. by Romain Guy · 15 years ago
  40. 06f96e2 Refactor Skia shaders handling. by Romain Guy · 15 years ago
  41. 889f8d1 Moved all the rendering code to the new shader generator. by Romain Guy · 15 years ago
  42. ac670c0 Generate shaders to cover all possible cases. by Romain Guy · 15 years ago