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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
6e86915e8f5dfffa60ae5d1a4ca9aa74912fd026
/
libs
/
rs
/
RenderScript.h
156cce6
Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received.
by Jason Sams
· 15 years ago
8a64743
Add support for linking to a skia bitmap rather than always copying the data from the bitmap.
by Jason Sams
· 15 years ago
7eecbf2
Begin implementation of generated java files from RS files.
by Jason Sams
· 15 years ago
704ff64
Preview seperating RenderScript into RenderScript and RenderScriptGL
by Jason Sams
· 15 years ago
a09a6e1
More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
by Jason Sams
· 15 years ago
718cd1f
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
by Jason Sams
· 15 years ago
68afd01
Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode.
by Jason Sams
· 15 years ago
7e5ab3b
Continue es2 shader dev
by Jason Sams
· 15 years ago
0011bcf
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
by Jason Sams
· 15 years ago
3bc47d4
Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state.
by Jason Sams
· 15 years ago
516c319
Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state.
by Jason Sams
· 15 years ago
b6f2b13
Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks.
by Jason Sams
· 15 years ago
6b9dec0
Remove depricated triangleMesh.
by Jason Sams
· 15 years ago
ebfb436
Add raster object to control point and line params. Add flag to force SW rendering.
by Jason Sams
· 15 years ago
b13ada5
Add support for selecting the color bit depth and if the application used a depth buffer.
by Jason Sams
· 15 years ago
25ffcdc
Point Sprites
by Jason Sams
· 15 years ago
730ee65
Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects.
by Jason Sams
· 15 years ago
1bada8c
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 15 years ago
b0ec1b4
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
by Jason Sams
· 15 years ago
64676f3
1st cut of a3d file loader.
by Jason Sams
· 15 years ago
7c878f3
Begin adding mesh
by Jason Sams
· 15 years ago
bba134c
All light source objects.
by Jason Sams
· 15 years ago
ffe9f48
Improve bitmap support and do conversion in native rather than java code to reduce conversion time.
by Jason Sams
· 16 years ago
fe08d99
Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object.
by Jason Sams
· 16 years ago
d19f10d
Add the Renderscript library. (Not in the build by default yet.)
by Jason Sams
· 16 years ago