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gerrit-public.fairphone.software
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platform
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frameworks
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base
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715333b832fb448c32165c7d97d408a3fa43f7cb
/
libs
/
rs
/
rsAllocation.cpp
715333b
Add support for dumping RS objects to aid in debugging of white blocks bug.
by Jason Sams
· 15 years ago
0e27b5c
Fix texture upload bug for narrow texture of less than 32bpp.
by Jason Sams
· 15 years ago
9d5e03d
Fix RS bugs. We were holding a pointer to the script text from the java vm. Move freeing of objects to before context teardown to allow allocations to clean up their data.
by Jason Sams
· 15 years ago
b7a6c43
Fix some leaks. This fixes the major malloc memory leak in allApps. Still tracking some much more minor issues.
by Jason Sams
· 15 years ago
911458a
Fix x offset for boxed textures
by Marco Nelissen
· 15 years ago
3c0dfba
Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
by Jason Sams
· 15 years ago
61f08d6
Improved object lifecycle tracking and fix leaks.
by Jason Sams
· 15 years ago
a9e7a05
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
by Jason Sams
· 15 years ago
b6f2b13
Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks.
by Jason Sams
· 15 years ago
ea84a7c
Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element.
by Jason Sams
· 15 years ago
07ae406
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
by Jason Sams
· 15 years ago
7ce033d
Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
by Jason Sams
· 15 years ago
40a29e8
Implement basic allocation readback. Add Get height, width to ScriptC_Lib.
by Jason Sams
· 15 years ago
1bada8c
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 15 years ago
9bee51c
Remove useless slot from ProgramVertex. Optimize GL state setup.
by Jason Sams
· 15 years ago
faf1520
Filmstrip work and boxed bitmap load bugfixes.
by Jason Sams
· 15 years ago
6f5c61c
Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size.
by Jason Sams
· 15 years ago
b0ec1b4
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
by Jason Sams
· 15 years ago
4244afa
Add support for multitexture and fix allocation ref counting bug in RS. Add plaque to rollo and leave it disabled due to ugly appearance.
by Jason Sams
· 15 years ago
f29ca50
Cleanup logging and fix a startup race condition that manifested on Firestone.
by Jason Sams
· 15 years ago
4b962e5
Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines.
by Jason Sams
· 15 years ago
e2ae85f
Generalize bitmap support and add remaining GL formats.
by Jason Sams
· 15 years ago
fe08d99
Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object.
by Jason Sams
· 15 years ago
d19f10d
Add the Renderscript library. (Not in the build by default yet.)
by Jason Sams
· 15 years ago