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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
7243729c6477901ab55bb2659b5cd7fa93b0b3da
/
libs
/
rs
/
rsElement.cpp
add9d96
More error checks
by Jason Sams
· 14 years ago
ed9f210
Code cleanup to make formatting consistent across all the renderscript files.
by Alex Sakhartchouk
· 14 years ago
9d71e21
Moving attrib creation to Mesh. Adding arrays as shader inputs.
by Alex Sakhartchouk
· 14 years ago
581cc64
Adding nvidia extension for limited npot support.
by Alex Sakhartchouk
· 14 years ago
31a7e42
Begin adding async allocation creation.
by Jason Sams
· 14 years ago
b38d534
Fix refcounting bugs where the sys refcount
by Jason Sams
· 14 years ago
9e401bc
Changing scenegraph sample to use arrays.
by Alex Sakhartchouk
· 14 years ago
26ae390
Update allocation from bitmap. GL attribute cleanup in type.
by Alex Sakhartchouk
· 14 years ago
b89aaac
Adding support for all allowed textures.
by Alex Sakhartchouk
· 14 years ago
c984dd7
Shader changes to allow for more flexible constant binding.
by Alex Sakhartchouk
· 14 years ago
70d4e50
Add arrays to elements.
by Jason Sams
· 14 years ago
ee73498
Fix field packer bug for U32 data.
by Jason Sams
· 14 years ago
2ce0e3f
Adding allocation reference counting to the a3d models.
by Alex Sakhartchouk
· 14 years ago
b28ca96f
Refcounting in allocations.
by Jason Sams
· 14 years ago
dfac814
Populate java objects with native data from a3d file.
by Alex Sakhartchouk
· 14 years ago
f110d4b
Move ImageProcessing and ModelViewer to reflected files.
by Jason Sams
· 14 years ago
aae74ad
Creating the jni and java layer to integrate a3d
by Alex Sakhartchouk
· 15 years ago
aa7d288
Removed unnecessary change based on comments.
by Alex Sakhartchouk
· 15 years ago
e4c487a
Implement type collapsing for Elements and Types. Now if a user creates two or more identical objects we simply reuse the existing object rather than create a new one.
by Jason Sams
· 15 years ago
e17964e
Add RS support for generic attribs as input to vertex programs.
by Jason Sams
· 15 years ago
7d46f61
Disable excessive RS logging.
by Jason Sams
· 15 years ago
718cd1f
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
by Jason Sams
· 15 years ago
0011bcf
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
by Jason Sams
· 15 years ago
3c0dfba
Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
by Jason Sams
· 15 years ago
61f08d6
Improved object lifecycle tracking and fix leaks.
by Jason Sams
· 15 years ago
a9e7a05
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
by Jason Sams
· 15 years ago
b6f2b13
Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks.
by Jason Sams
· 15 years ago
07ae406
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
by Jason Sams
· 15 years ago
7ce033d
Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
by Jason Sams
· 15 years ago
43ee0685
Implement reflecting Java objects into the ACC enviroment.
by Jason Sams
· 15 years ago
1bada8c
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 15 years ago
f29ca50
Cleanup logging and fix a startup race condition that manifested on Firestone.
by Jason Sams
· 15 years ago
e2ae85f
Generalize bitmap support and add remaining GL formats.
by Jason Sams
· 16 years ago
fe08d99
Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object.
by Jason Sams
· 16 years ago
d19f10d
Add the Renderscript library. (Not in the build by default yet.)
by Jason Sams
· 16 years ago