1. a039182 Delete a bunch of dead code by John Reck · 10 years ago
  2. c6e2e8f Move AssetAtlas off of SkBitmap* by John Reck · 10 years ago
  3. 7809f83 Revert "Move AssetAtlas off of SkBitmap*" by John Reck · 10 years ago
  4. 87ffb63 Move AssetAtlas off of SkBitmap* by John Reck · 10 years ago
  5. d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 10 years ago
  6. 30839ce am ec9b598c: am b9a4d15d: Merge "Force-flush state sync on texid change" into lmp-mr1-dev automerge: b21a7ad by John Reck · 10 years ago
  7. 9a7fe1a Force-flush state sync on texid change by John Reck · 10 years ago
  8. 59cf734 resolved conflicts for merge of d67bb501 to master by Yohann Roussel · 10 years ago
  9. ebd5261 Don't preload textures for AssetAtlas by John Reck · 10 years ago
  10. 27eaec2 am 842697a3: am decc26df: am f0f68117: Merge "Trace some interesting events" into lmp-mr1-dev by John Reck · 10 years ago
  11. fbc8df0 Trace some interesting events by John Reck · 10 years ago
  12. 2dc236b Clean up physical coupling by Tom Hudson · 10 years ago
  13. 17ab38f AArch64: Make AssetAtlasService 64-bit compatible by Ashok Bhat · 11 years ago
  14. d218a92 Use const where possible for drawing parameters by Chris Craik · 11 years ago
  15. 7f6d6b0 Split assets atlas batches Bug #10185769 by Romain Guy · 11 years ago
  16. 55b6f95 Track the atlas' generation ID Bug #9589379 by Romain Guy · 11 years ago
  17. 8aa195d Introduce Caches::bindTexture() to reduce glBindTexture calls by Romain Guy · 12 years ago
  18. a404e16 Make sure atlas antries can correctly filter/wrap textures by Romain Guy · 12 years ago
  19. d5207b2 Fix double-free in AssetAtlas Bug #8833153 by Romain Guy · 12 years ago
  20. 877cfe0 Wrap EGLImage with a C++ API by Romain Guy · 12 years ago
  21. 3b748a4 Pack preloaded framework assets in a texture atlas by Romain Guy · 12 years ago