1. 8e6c17f Threading RS ForEach. by Jason Sams · 14 years ago
  2. 96d719c Remove float8/16 from RS type list. by Jason Sams · 14 years ago
  3. aae74ad Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  4. aa7d288 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  5. 4d33993 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 14 years ago
  6. a1d302e Turn the debugging back on. by Jason Sams · 15 years ago
  7. f5d95cb less log spew by Joe Onorato · 15 years ago
  8. 3bc47d4 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
  9. 9ac2c66 Make the renderscript timing logging available by setting debug.rs.profile=1 by Joe Onorato · 15 years ago
  10. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  11. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  12. 399bfce Fix master build errors post merge with master_gl branch. by Jason Sams · 15 years ago
  13. f29ca50 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago
  14. 4b962e5 Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 15 years ago
  15. e2ae85f Generalize bitmap support and add remaining GL formats. by Jason Sams · 15 years ago
  16. ffe9f48 Improve bitmap support and do conversion in native rather than java code to reduce conversion time. by Jason Sams · 15 years ago
  17. d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago