1. 76240da Disable DisplayList properties pending fixes for AlphaAnimation by Chet Haase · 12 years ago
  2. b85967b Re-enabling DisplayList properties by Chet Haase · 12 years ago
  3. 6554943 Use a status_t return type for GL functors by Romain Guy · 12 years ago
  4. a9dd820 Prevent random crashes on SGX architecture Bug #6219894 by Romain Guy · 12 years ago
  5. ad13c81 Disable DisplayList properties by Chet Haase · 12 years ago
  6. b031798 Plug memory leak. Bug #6196903 by Romain Guy · 12 years ago
  7. bdd896c Enable DisplayList properties by Chet Haase · 12 years ago
  8. 4bf8b20 Merge "Optimizing DisplayList properties" by Chet Haase · 12 years ago
  9. 9d1992d Optimizing DisplayList properties by Chet Haase · 12 years ago
  10. acdd4b9 Set the default text length to -1, not 1 by Romain Guy · 12 years ago
  11. 390f882 Correctly compute the number of bytes written by each op. Bug #6157792 by Romain Guy · 12 years ago
  12. 491189f Fix garbage deref with DisplayList property structures by Chet Haase · 12 years ago
  13. 3c9d9c1 Merge "Follow the include style used elsewhere in the library" by Romain Guy · 12 years ago
  14. d5a85fb Follow the include style used elsewhere in the library by Romain Guy · 12 years ago
  15. 866ed81 Fix garbage deref in DisplayList structures by Chet Haase · 12 years ago
  16. a1cff50 Handle view properties at the native level by Chet Haase · 12 years ago
  17. 3fe4eb9 Turn down the number of glGetError() calls. by Romain Guy · 12 years ago
  18. 55fd2c9 Don't bind data to missing uniforms by Romain Guy · 12 years ago
  19. 6d15945 Merge "Add missing includes for Mutex.h" by Derek Sollenberger · 12 years ago
  20. 029f643 Add missing includes for Mutex.h by Derek Sollenberger · 12 years ago
  21. bb0acdf Delete display list objects and resources on the UI thread by Romain Guy · 12 years ago
  22. fb9c41c Merge "Deferred layer updates" by Romain Guy · 12 years ago
  23. 2bf68f0 Deferred layer updates by Romain Guy · 12 years ago
  24. ad1daaa Remove stray log by Romain Guy · 12 years ago
  25. dd7c8e4c Small tweak to Canvas.drawPath() GL implementation by Romain Guy · 12 years ago
  26. 9777173 Full implementation of Canvas.drawPath() by Romain Guy · 12 years ago
  27. 03d5852 More infrastructure for Canvas.drawTextOnPath by Romain Guy · 12 years ago
  28. 325740f Add hooks to implement Canvas.drawTextOnPath() in GL by Romain Guy · 12 years ago
  29. 4bcb746 Only recreate path textures when necessary by Romain Guy · 12 years ago
  30. 9c10ab0 Reduce logs by Romain Guy · 12 years ago
  31. 96ebc6b Only copy paths, paints and shaders when we need to. by Romain Guy · 12 years ago
  32. 33f6beb Record possible clip rejects when recording display lists by Romain Guy · 12 years ago
  33. 21c9c85 Fix the system by Romain Guy · 12 years ago
  34. 967e2bf Preliminary support for clipRect(Rect, Op) by Romain Guy · 12 years ago
  35. ada4d53 Separate interface definition and implementation of Snapshot by Romain Guy · 12 years ago
  36. b629490 Disable debugging code in the font renderer by Romain Guy · 12 years ago
  37. 211370f Add optional metadata to initiliaze the render threat. by Romain Guy · 12 years ago
  38. 13631f3 Add debug markers to OpenGLRenderer by Romain Guy · 12 years ago
  39. 530041d Add stencil buffer to the EGL config by Romain Guy · 12 years ago
  40. 5ff9df6 Add full support for Canvas.setDrawFilter() by Romain Guy · 12 years ago
  41. 22d4184 Fix the build, for real by Romain Guy · 13 years ago
  42. 671d6cf Full support for Canvas.drawPosText by Romain Guy · 13 years ago
  43. eb9a536 First pass at implementing Canvas.drawPosText() in GL by Romain Guy · 13 years ago
  44. 3762c31 Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE by Steve Block · 13 years ago
  45. 8564c8d Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE by Steve Block · 13 years ago
  46. d4a69b4 Merge "Fix bug #5753006 Garbled Labels in Maps" by Fabrice Di Meglio · 13 years ago
  47. c511bee8 Fix bug #5753006 Garbled Labels in Maps by Fabrice Di Meglio · 13 years ago
  48. 5baa3a6 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE by Steve Block · 13 years ago
  49. 82bc7a7 Properly restore the GL scissor after a GL draw functor Bug #5781254 by Romain Guy · 13 years ago
  50. 9a82456 De-allocate caches for large glyphs when trimming memory by Chet Haase · 13 years ago
  51. 0904c20 Merge "Fix issues from recent glyph caching change" by Chet Haase · 13 years ago
  52. 2a47c14 Fix issues from recent glyph caching change by Chet Haase · 13 years ago
  53. 8f85e80 Generate even fewer GL commands by Romain Guy · 13 years ago
  54. 2d4fd36 Reduce the number of active texture changes by Romain Guy · 13 years ago
  55. ec31f83 <Insert something improper about OpenGL> by Romain Guy · 13 years ago
  56. a1d3c91 Further reduce the number of GL commands sent to the driver by Romain Guy · 13 years ago
  57. e829bc0 Merge "Make glyph cache more flexible" by Chet Haase · 13 years ago
  58. 7de0cb1 Make glyph cache more flexible by Chet Haase · 13 years ago
  59. 15bc643 Reduce the number of GL commands generated by the UI by Romain Guy · 13 years ago
  60. f3a910b4 Optimize state changes by Romain Guy · 13 years ago
  61. d71dd36 Minimize the amount of data uploaded to draw text by Romain Guy · 13 years ago
  62. 39d252a Various OpenGL optimizations by Romain Guy · 13 years ago
  63. f44e66f Remove leftover debugging code by Romain Guy · 13 years ago
  64. 3e263fa Keep shaders to render properly by Romain Guy · 13 years ago
  65. 6752d0a Mark color uniform fetched after fetching it by Romain Guy · 13 years ago
  66. 24edca8 Code cleanup by Romain Guy · 13 years ago
  67. 05bbde7 Free up resources by deleting shaders early on by Romain Guy · 13 years ago
  68. 9c4b79a Discard framebuffer rendering queues when discarding layers Bug #5581817 by Romain Guy · 13 years ago
  69. 8f9a9f6 Clip text correctly Bug #5706056 by Romain Guy · 13 years ago
  70. cac5fd3 Faster text clipping by Romain Guy · 13 years ago
  71. d21b6e1 Optimize away unnecessary state changes by Romain Guy · 13 years ago
  72. cb52d67 am 02e88f23: am 46685db9: Merge "Fix crash in existing applications Bug #5659476" into ics-mr1 by Romain Guy · 13 years ago
  73. 46685db Merge "Fix crash in existing applications Bug #5659476" into ics-mr1 by Romain Guy · 13 years ago
  74. d3ea6b4 am 38928899: am 8990cb57: Merge "Fix flashing wifi dialog after rotating back from landscape." into ics-mr1 by Chet Haase · 13 years ago
  75. 08837c2 Fix flashing wifi dialog after rotating back from landscape. by Chet Haase · 13 years ago
  76. ff98fa5 Fix crash in existing applications Bug #5659476 by Romain Guy · 13 years ago
  77. c28e574 am a2fabf4a: am 303a0695: Merge "Draw in the correct FBO after invoking a GL functor Bug #5650514" into ics-mr1 by Romain Guy · 13 years ago
  78. 421458a Draw in the correct FBO after invoking a GL functor Bug #5650514 by Romain Guy · 13 years ago
  79. 7077506 Revert "Discard framebuffer rendering queues when discarding layers" by Dave Burke · 13 years ago
  80. d9e688c Clean up GenerationCache. by Jeff Brown · 13 years ago
  81. 1333742 am cb0db030: Merge branch \'ics-mr1-plus-aosp\' of ssh://android-git:29418/platform/frameworks/base into ics-mr1-plus-aosp by Akwasi Boateng · 13 years ago
  82. da96f8a Discard framebuffer rendering queues when discarding layers Bug #5581817 by Romain Guy · 13 years ago
  83. 8ff6b9e Terminate EGL when an app goes in the background by Romain Guy · 13 years ago
  84. 9039e43 am 2ccc47b8: Merge "Memory optimizations for libhwui Bug #5566149" into ics-mr1 by Romain Guy · 13 years ago
  85. eca0ca2 Memory optimizations for libhwui Bug #5566149 by Romain Guy · 13 years ago
  86. ef9bb3c Fix bug #5438102 Double Arabic harakat overlap instead of stack In TextView by Fabrice Di Meglio · 13 years ago
  87. e707859 Load identity matrix when calling Canvas.setMatrix(null) Bug #5446826 by Romain Guy · 13 years ago
  88. 5e7c469 Make sure 9patches are not filtered when not necessary Bug #5383406 by Romain Guy · 13 years ago
  89. a62f172 Correctly dump DrawPatch operations in display lists by Romain Guy · 13 years ago
  90. 5cd5c3f Return early when we cannot allocate a hardware layer Bug #5462308 by Romain Guy · 13 years ago
  91. 71e36aa Add missing public native API by Romain Guy · 13 years ago
  92. 7953745 Reduce the size of libhwui by 50% by Romain Guy · 13 years ago
  93. a9dc86b Correctly apply transforms when getting a TextureView's bitmap Bug #5439406 by Romain Guy · 13 years ago
  94. 5a6d3a4 Stupid fixed point math. Bug #5423215 by Romain Guy · 13 years ago
  95. ed7a8fc Canvas.getClipBounds() was broken and unreliable with OpenGL ES 2.0 by Romain Guy · 13 years ago
  96. 59c7f80 TextureView works best when it draws stuff. Bug #5391188 by Romain Guy · 13 years ago
  97. 83b186a fix the float Rect in OpenGLRenderer to handle NANs by Mathias Agopian · 13 years ago
  98. 13ede62 Make LTE_FLOAT a strict weak order. Bug: 5327776 by Jeff Brown · 13 years ago
  99. 2ffefd4 Add support for 3 new blend modes when blending with framebuffer: by Romain Guy · 13 years ago
  100. 8a3957d Add reminder in the code to fix T-junctions by Romain Guy · 13 years ago