1. 9d86551 Remove unnecessary private API by Romain Guy · 13 years ago
  2. e3c2685 Improve rendering performance on some GPUs by Romain Guy · 13 years ago
  3. 77a8116 Add TextureView.getBitmap() by Romain Guy · 14 years ago
  4. 54be1cd Batch glCopyTexImage() calls to get about 15 fps back on SGX. by Romain Guy · 14 years ago
  5. 726aeba Add support to OpenGLRendere to draw BiDi text. Bug #4350336 by Romain Guy · 14 years ago
  6. f09ef51 Fix issue with drawColor(color, Mode.Clear) by Romain Guy · 14 years ago
  7. 9dec462 Merge "Prepare OpenGLRenderer to use glyphs from TextLayoutCache" by Fabrice Di Meglio · 14 years ago
  8. 2ea75880 Prepare OpenGLRenderer to use glyphs from TextLayoutCache by Fabrice Di Meglio · 14 years ago
  9. 858aa93 Antialiasing for rectangles by Chet Haase · 14 years ago
  10. ed30fd8 Add ability for hierarchyviewer to output displaylist info by Chet Haase · 14 years ago
  11. a17de9b Revert "Add ability for hierarchyviewer to output displaylist info" by Chet Haase · 14 years ago
  12. b2a4b52 Add ability for hierarchyviewer to output displaylist info by Chet Haase · 14 years ago
  13. df0a7fb Merge "Allows to render with an OpenGL context inside a TextureView." by Romain Guy · 14 years ago
  14. 8f0095c Allows to render with an OpenGL context inside a TextureView. by Romain Guy · 14 years ago
  15. 99585ad Line endcaps for AA lines are now antialiased. by Chet Haase · 14 years ago
  16. ad44445 Merge "New widget: TextureView Bug #4343984" by Romain Guy · 14 years ago
  17. aa6c24c New widget: TextureView Bug #4343984 by Romain Guy · 14 years ago
  18. 8a5cc92 Fix various hw-accelerated line/point bugs by Chet Haase · 14 years ago
  19. 5b0200b Enable anti-aliasing for hw-accelerated lines by Chet Haase · 14 years ago
  20. ed6fcb0 Add support for drawPoint() and drawPoints(). by Romain Guy · 14 years ago
  21. a168d73 Correctly apply filters to Alpha8 bitmaps. by Romain Guy · 14 years ago
  22. 7b5b6ab Fix rendering artifact in edge fades. Bug #4092053 by Romain Guy · 14 years ago
  23. cabfcc1 Add support for partial invalidates in WebView Bug #3461349 by Romain Guy · 14 years ago
  24. 3a3133d Update layers based on the dirty region. Bug #3413433 by Romain Guy · 14 years ago
  25. 2b1847e Remove unused API by Romain Guy · 14 years ago
  26. 7d7b549 Enable partial invalidates when rendering with OpenGL. by Romain Guy · 14 years ago
  27. daf98e9 Use optimized display lists for all hwaccelerated rendering by Chet Haase · 14 years ago
  28. 8b2f526 Add support for arcs. by Romain Guy · 14 years ago
  29. c1cd9ba3 Add support for ovals and stroked rectangles. by Romain Guy · 14 years ago
  30. 5a7b466 Add support for drawBitmapMesh(). by Romain Guy · 14 years ago
  31. 01d58e4 Add rounded rects and circles support to OpenGLRenderer. by Romain Guy · 14 years ago
  32. 42f3a4b Make embedded hardware layers work. Bug #3369474 by Romain Guy · 14 years ago
  33. 807daf7 Add support for skew() by Romain Guy · 14 years ago
  34. f219da5 Don't blend transparent pixels when rendering layers. by Romain Guy · 14 years ago
  35. 1bd1bad Preapre region tracking in layers by Romain Guy · 14 years ago
  36. ffac7fc Add debug logs for display lists. by Romain Guy · 14 years ago
  37. ada830f Cleanup implementation of hardware layers. by Romain Guy · 14 years ago
  38. 6c319ca Better backend for hardware layers. by Romain Guy · 14 years ago
  39. 8d0d478 Cleanup OpenGLRenderer::drawLines() by Romain Guy · 14 years ago
  40. 8656819 Continue cleanup refactoring in OpenGLRenderer. by Romain Guy · 14 years ago
  41. 5536841 OpenGLRenderer would not render colors < ALPHA_THRESHOLD Bug #3282805 by Romain Guy · 14 years ago
  42. 70ca14e Refactor OpenGLRenderer to simplify OpenGL drawing code. by Romain Guy · 14 years ago
  43. 6620c6d Correctly render text when coordinates are not integers. Bug #3225632 by Romain Guy · 14 years ago
  44. a5ef39a Don't render degenerate triangles in 9patches. Bug #3251983 by Romain Guy · 14 years ago
  45. c15008e Move all debug flags in a single place. by Romain Guy · 14 years ago
  46. 0fe478e Support nested display lists. by Romain Guy · 14 years ago
  47. 7f78b0c Lines would not set the scissor before drawing. by Romain Guy · 14 years ago
  48. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  49. 746b740 Remove unnecessary GL calls. by Romain Guy · 14 years ago
  50. 8164c2d Don't change textures wrap modes on every draw. by Romain Guy · 14 years ago
  51. 5c13d89 Optimizing display lists by referencing pointers to resources instead of copying them by Chet Haase · 14 years ago
  52. 03750a0 Use VBOs to render most geometries. by Romain Guy · 14 years ago
  53. 99bcdc5 Return identity matrix when rendering in an FBO. by Romain Guy · 14 years ago
  54. 41030da Add a getNativeMatrix() API. by Romain Guy · 14 years ago
  55. 4bb9420 Optimize 9patch rendering. by Romain Guy · 14 years ago
  56. 6b7bd24 Don't clear the framebuffer when not needed. by Romain Guy · 14 years ago
  57. eb99356 Optimize saveLayer() when the clip flag is set. by Romain Guy · 14 years ago
  58. b051e89 Add display lists caching. by Romain Guy · 14 years ago
  59. 4aa9057 Adding display lists to the GL renderer (checkpoint.) by Romain Guy · 14 years ago
  60. e2d345e Add debug mode to measure performance. by Romain Guy · 14 years ago
  61. 29d8997 Fix OpenGL errors in various places. by Romain Guy · 14 years ago
  62. c95c8d6 Add support for non AA lines. by Romain Guy · 14 years ago
  63. 759ea80 Add support for drawLines(), with anti-aliasing by Romain Guy · 14 years ago
  64. b025b9c Better error handling in the OpenGL renderer. by Romain Guy · 14 years ago
  65. 6820ac8 Fix 9patch rendering. by Romain Guy · 14 years ago
  66. 1c740bc Document the implementation of saveLayer(). by Romain Guy · 14 years ago
  67. 8694230 Optimize calls to glCopyTexImage2D(). by Romain Guy · 14 years ago
  68. f607bdc Correct implementation of saveLayer(). by Romain Guy · 14 years ago
  69. a5aed0d Add support for advanced blend modes with the framebuffer. by Romain Guy · 14 years ago
  70. 8aef54f Add support for Canvas flags on save. by Romain Guy · 14 years ago
  71. da8532c Add hooks for hardware accelerated WebView. by Romain Guy · 14 years ago
  72. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  73. 2542d19 Layers were using an extra Snapshot causing extra clipping. by Romain Guy · 14 years ago
  74. 0a41749 Cleanup, better code reuse. by Romain Guy · 14 years ago
  75. 1e45aae Add drop shadows. by Romain Guy · 14 years ago
  76. 7fbcc04 Add support for paths. by Romain Guy · 14 years ago
  77. db1938e Add support for ColorFilters. by Romain Guy · 14 years ago
  78. 06f96e2 Refactor Skia shaders handling. by Romain Guy · 14 years ago
  79. ae5575b Fix gradients rendering and destructor crashes. by Romain Guy · 14 years ago
  80. 889f8d1 Moved all the rendering code to the new shader generator. by Romain Guy · 14 years ago
  81. ac670c0 Generate shaders to cover all possible cases. by Romain Guy · 14 years ago
  82. e8e62a4 Add text alignment support to drawText(). by Romain Guy · 14 years ago
  83. 51769a6 Cleanup, added properties for the FontRenderer. by Romain Guy · 14 years ago
  84. bd0e6aa Add a way to query GL extensions. by Romain Guy · 14 years ago
  85. 694b519 Add text rendering. by Romain Guy · 14 years ago
  86. a1db574 Add preliminary support for text rendering. by Romain Guy · 14 years ago
  87. c0ac193 Add support for linear gradients. by Romain Guy · 14 years ago
  88. f9764a4 Add program for linear gradient. by Romain Guy · 14 years ago
  89. 7fac2e1 Add plumbing to support gradients in OpenGL renderer. by Romain Guy · 14 years ago
  90. 1e79386 Optimize textures binding. by Romain Guy · 14 years ago
  91. 079ba2c Improve clip support (add intersect, union and replace.) by Romain Guy · 14 years ago
  92. d27977d Add support for BitmapShader. by Romain Guy · 14 years ago
  93. 3d58c03 Do not apply transforms when using drawColor(). by Romain Guy · 14 years ago
  94. a979474 Cleanup: remove unnecessary parameters. by Romain Guy · 14 years ago
  95. 92429d9 Fix premultiplied alpha. by Romain Guy · 14 years ago
  96. 6926c72 Correctly support pre-multiplied alpha, optimizations, more stuff. by Romain Guy · 14 years ago
  97. 260e102 Optimize shader binding changes. by Romain Guy · 14 years ago
  98. fb5e23c Refactoring to move vertex computing to the Patch class. by Romain Guy · 14 years ago
  99. 82ba814 Optimize blending state changes. by Romain Guy · 14 years ago
  100. f7f9355 Draw n-patches using OpenGL. by Romain Guy · 14 years ago