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gerrit-public.fairphone.software
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platform
/
frameworks
/
base
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75ef7bea320f06ece5e405ec4f373c1dde7b0dab
/
libs
/
hwui
ada4d53
Separate interface definition and implementation of Snapshot
by Romain Guy
· 13 years ago
b629490
Disable debugging code in the font renderer
by Romain Guy
· 13 years ago
211370f
Add optional metadata to initiliaze the render threat.
by Romain Guy
· 13 years ago
13631f3
Add debug markers to OpenGLRenderer
by Romain Guy
· 13 years ago
530041d
Add stencil buffer to the EGL config
by Romain Guy
· 13 years ago
5ff9df6
Add full support for Canvas.setDrawFilter()
by Romain Guy
· 13 years ago
22d4184
Fix the build, for real
by Romain Guy
· 13 years ago
671d6cf
Full support for Canvas.drawPosText
by Romain Guy
· 13 years ago
eb9a536
First pass at implementing Canvas.drawPosText() in GL
by Romain Guy
· 13 years ago
3762c31
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
8564c8d
Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
d4a69b4
Merge "Fix bug #5753006 Garbled Labels in Maps"
by Fabrice Di Meglio
· 13 years ago
c511bee8
Fix bug #5753006 Garbled Labels in Maps
by Fabrice Di Meglio
· 13 years ago
5baa3a6
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
82bc7a7
Properly restore the GL scissor after a GL draw functor Bug #5781254
by Romain Guy
· 13 years ago
9a82456
De-allocate caches for large glyphs when trimming memory
by Chet Haase
· 13 years ago
0904c20
Merge "Fix issues from recent glyph caching change"
by Chet Haase
· 13 years ago
2a47c14
Fix issues from recent glyph caching change
by Chet Haase
· 13 years ago
8f85e80
Generate even fewer GL commands
by Romain Guy
· 13 years ago
2d4fd36
Reduce the number of active texture changes
by Romain Guy
· 13 years ago
ec31f83
<Insert something improper about OpenGL>
by Romain Guy
· 13 years ago
a1d3c91
Further reduce the number of GL commands sent to the driver
by Romain Guy
· 13 years ago
e829bc0
Merge "Make glyph cache more flexible"
by Chet Haase
· 13 years ago
7de0cb1
Make glyph cache more flexible
by Chet Haase
· 13 years ago
15bc643
Reduce the number of GL commands generated by the UI
by Romain Guy
· 13 years ago
f3a910b4
Optimize state changes
by Romain Guy
· 13 years ago
d71dd36
Minimize the amount of data uploaded to draw text
by Romain Guy
· 13 years ago
39d252a
Various OpenGL optimizations
by Romain Guy
· 13 years ago
f44e66f
Remove leftover debugging code
by Romain Guy
· 13 years ago
3e263fa
Keep shaders to render properly
by Romain Guy
· 13 years ago
6752d0a
Mark color uniform fetched after fetching it
by Romain Guy
· 13 years ago
24edca8
Code cleanup
by Romain Guy
· 13 years ago
05bbde7
Free up resources by deleting shaders early on
by Romain Guy
· 13 years ago
9c4b79a
Discard framebuffer rendering queues when discarding layers Bug #5581817
by Romain Guy
· 13 years ago
8f9a9f6
Clip text correctly Bug #5706056
by Romain Guy
· 13 years ago
cac5fd3
Faster text clipping
by Romain Guy
· 13 years ago
d21b6e1
Optimize away unnecessary state changes
by Romain Guy
· 13 years ago
cb52d67
am 02e88f23: am 46685db9: Merge "Fix crash in existing applications Bug #5659476" into ics-mr1
by Romain Guy
· 13 years ago
46685db
Merge "Fix crash in existing applications Bug #5659476" into ics-mr1
by Romain Guy
· 13 years ago
d3ea6b4
am 38928899: am 8990cb57: Merge "Fix flashing wifi dialog after rotating back from landscape." into ics-mr1
by Chet Haase
· 13 years ago
08837c2
Fix flashing wifi dialog after rotating back from landscape.
by Chet Haase
· 13 years ago
ff98fa5
Fix crash in existing applications Bug #5659476
by Romain Guy
· 13 years ago
c28e574
am a2fabf4a: am 303a0695: Merge "Draw in the correct FBO after invoking a GL functor Bug #5650514" into ics-mr1
by Romain Guy
· 13 years ago
421458a
Draw in the correct FBO after invoking a GL functor Bug #5650514
by Romain Guy
· 13 years ago
7077506
Revert "Discard framebuffer rendering queues when discarding layers"
by Dave Burke
· 13 years ago
d9e688c
Clean up GenerationCache.
by Jeff Brown
· 13 years ago
1333742
am cb0db030: Merge branch \'ics-mr1-plus-aosp\' of ssh://android-git:29418/platform/frameworks/base into ics-mr1-plus-aosp
by Akwasi Boateng
· 13 years ago
da96f8a
Discard framebuffer rendering queues when discarding layers Bug #5581817
by Romain Guy
· 13 years ago
8ff6b9e
Terminate EGL when an app goes in the background
by Romain Guy
· 13 years ago
9039e43
am 2ccc47b8: Merge "Memory optimizations for libhwui Bug #5566149" into ics-mr1
by Romain Guy
· 13 years ago
eca0ca2
Memory optimizations for libhwui Bug #5566149
by Romain Guy
· 13 years ago
ef9bb3c
Fix bug #5438102 Double Arabic harakat overlap instead of stack In TextView
by Fabrice Di Meglio
· 13 years ago
e707859
Load identity matrix when calling Canvas.setMatrix(null) Bug #5446826
by Romain Guy
· 13 years ago
5e7c469
Make sure 9patches are not filtered when not necessary Bug #5383406
by Romain Guy
· 13 years ago
a62f172
Correctly dump DrawPatch operations in display lists
by Romain Guy
· 13 years ago
5cd5c3f
Return early when we cannot allocate a hardware layer Bug #5462308
by Romain Guy
· 13 years ago
71e36aa
Add missing public native API
by Romain Guy
· 13 years ago
7953745
Reduce the size of libhwui by 50%
by Romain Guy
· 13 years ago
a9dc86b
Correctly apply transforms when getting a TextureView's bitmap Bug #5439406
by Romain Guy
· 13 years ago
5a6d3a4
Stupid fixed point math. Bug #5423215
by Romain Guy
· 13 years ago
ed7a8fc
Canvas.getClipBounds() was broken and unreliable with OpenGL ES 2.0
by Romain Guy
· 13 years ago
59c7f80
TextureView works best when it draws stuff. Bug #5391188
by Romain Guy
· 13 years ago
83b186a
fix the float Rect in OpenGLRenderer to handle NANs
by Mathias Agopian
· 13 years ago
13ede62
Make LTE_FLOAT a strict weak order. Bug: 5327776
by Jeff Brown
· 13 years ago
2ffefd4
Add support for 3 new blend modes when blending with framebuffer:
by Romain Guy
· 13 years ago
8a3957d
Add reminder in the code to fix T-junctions
by Romain Guy
· 13 years ago
799833a
Text would disappear when the font size is 75px. Bug #5230196
by Romain Guy
· 13 years ago
04c9d8c
Optimize display lists
by Romain Guy
· 13 years ago
631582f
Enable linear filter when scaling bitmaps Bug #5205673
by Romain Guy
· 13 years ago
6816972
Don't use bilinear filtering on unscaled bitmaps Bug #5198590
by Romain Guy
· 13 years ago
28d8ff6
Move constants to the correct header
by Romain Guy
· 13 years ago
302a9df
Add an API to set the transform on a TextureView's surface texture. Bug #5156689
by Romain Guy
· 13 years ago
e5df231
Make sure we correctly copy caches keys. Bug #5136067
by Romain Guy
· 13 years ago
9d86551
Remove unnecessary private API
by Romain Guy
· 13 years ago
4974bc1
Prevent crash when purging the gradients cache. Bug #5133876
by Romain Guy
· 13 years ago
bd496bc
Paint style and stroke width affect text rendering. Bug #5112207
by Romain Guy
· 13 years ago
6203f6c
Reduce the amount of data cached by the gradients cache.
by Romain Guy
· 13 years ago
a60c388
Use high precision iterators on specific GPUs Bug #5098359
by Romain Guy
· 13 years ago
b501498
Correctly apply linear filter to drawBitmap(Rect, Rect)
by Romain Guy
· 13 years ago
65b345f
Reclaim more memory, more often.
by Romain Guy
· 13 years ago
6d7475d
Destroy layers and flush layers cache when a window is destroyed.
by Romain Guy
· 13 years ago
eea6069
Improve layers debugging
by Romain Guy
· 13 years ago
912a7b3
Make sure we have a current EGL context when invoking EGL Bug #5081795
by Romain Guy
· 13 years ago
e3c2685
Improve rendering performance on some GPUs
by Romain Guy
· 13 years ago
162a021
Decouple GLES20RecordingCanvas lifetime from GLES20DisplayList. Bug: 5062011
by Jeff Brown
· 13 years ago
f2fc460
Reduce the fade area to save bandwidth.
by Romain Guy
· 13 years ago
bdf7609
Trim OpenGLRenderer's memory usage whenever possible
by Romain Guy
· 13 years ago
042f7d6
Fix debugging for hwui caches
by Kenny Root
· 13 years ago
40c4b86
Align paths on pixel boundaries when rasterizing in bitmaps. Bug #5003739
by Romain Guy
· 13 years ago
b247915
Correctly position layers.
by Romain Guy
· 13 years ago
ec19b4a
Use NEAREST filtering mode for TextureView.getBitmap().
by Romain Guy
· 13 years ago
9ace8f5
Use NEAREST filtering for layers whenever possible.
by Romain Guy
· 13 years ago
9ff3cb5
Fix parameter order evaluation issue.
by Romain Guy
· 13 years ago
4a5a715
Don't set texture parameters on every frame.
by Romain Guy
· 13 years ago
80429c4
Properly tear down TextureView
by Romain Guy
· 13 years ago
02ccac6
Code cleanup
by Romain Guy
· 13 years ago
a948927
Add the ability to specify the opacity of a TextureView
by Romain Guy
· 13 years ago
d586ad9
Fix another memory leak in OpenGLRenderer
by Romain Guy
· 13 years ago
f6a63ae
Fix memory leak in OpenGLRenderer.
by Romain Guy
· 13 years ago
d6b2a00
Add error checking to LayerRenderer::copyLayer
by Romain Guy
· 13 years ago
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