1. ada4d53 Separate interface definition and implementation of Snapshot by Romain Guy · 13 years ago
  2. b629490 Disable debugging code in the font renderer by Romain Guy · 13 years ago
  3. 211370f Add optional metadata to initiliaze the render threat. by Romain Guy · 13 years ago
  4. 13631f3 Add debug markers to OpenGLRenderer by Romain Guy · 13 years ago
  5. 530041d Add stencil buffer to the EGL config by Romain Guy · 13 years ago
  6. 5ff9df6 Add full support for Canvas.setDrawFilter() by Romain Guy · 13 years ago
  7. 22d4184 Fix the build, for real by Romain Guy · 13 years ago
  8. 671d6cf Full support for Canvas.drawPosText by Romain Guy · 13 years ago
  9. eb9a536 First pass at implementing Canvas.drawPosText() in GL by Romain Guy · 13 years ago
  10. 3762c31 Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE by Steve Block · 13 years ago
  11. 8564c8d Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE by Steve Block · 13 years ago
  12. d4a69b4 Merge "Fix bug #5753006 Garbled Labels in Maps" by Fabrice Di Meglio · 13 years ago
  13. c511bee8 Fix bug #5753006 Garbled Labels in Maps by Fabrice Di Meglio · 13 years ago
  14. 5baa3a6 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE by Steve Block · 13 years ago
  15. 82bc7a7 Properly restore the GL scissor after a GL draw functor Bug #5781254 by Romain Guy · 13 years ago
  16. 9a82456 De-allocate caches for large glyphs when trimming memory by Chet Haase · 13 years ago
  17. 0904c20 Merge "Fix issues from recent glyph caching change" by Chet Haase · 13 years ago
  18. 2a47c14 Fix issues from recent glyph caching change by Chet Haase · 13 years ago
  19. 8f85e80 Generate even fewer GL commands by Romain Guy · 13 years ago
  20. 2d4fd36 Reduce the number of active texture changes by Romain Guy · 13 years ago
  21. ec31f83 <Insert something improper about OpenGL> by Romain Guy · 13 years ago
  22. a1d3c91 Further reduce the number of GL commands sent to the driver by Romain Guy · 13 years ago
  23. e829bc0 Merge "Make glyph cache more flexible" by Chet Haase · 13 years ago
  24. 7de0cb1 Make glyph cache more flexible by Chet Haase · 13 years ago
  25. 15bc643 Reduce the number of GL commands generated by the UI by Romain Guy · 13 years ago
  26. f3a910b4 Optimize state changes by Romain Guy · 13 years ago
  27. d71dd36 Minimize the amount of data uploaded to draw text by Romain Guy · 13 years ago
  28. 39d252a Various OpenGL optimizations by Romain Guy · 13 years ago
  29. f44e66f Remove leftover debugging code by Romain Guy · 13 years ago
  30. 3e263fa Keep shaders to render properly by Romain Guy · 13 years ago
  31. 6752d0a Mark color uniform fetched after fetching it by Romain Guy · 13 years ago
  32. 24edca8 Code cleanup by Romain Guy · 13 years ago
  33. 05bbde7 Free up resources by deleting shaders early on by Romain Guy · 13 years ago
  34. 9c4b79a Discard framebuffer rendering queues when discarding layers Bug #5581817 by Romain Guy · 13 years ago
  35. 8f9a9f6 Clip text correctly Bug #5706056 by Romain Guy · 13 years ago
  36. cac5fd3 Faster text clipping by Romain Guy · 13 years ago
  37. d21b6e1 Optimize away unnecessary state changes by Romain Guy · 13 years ago
  38. cb52d67 am 02e88f23: am 46685db9: Merge "Fix crash in existing applications Bug #5659476" into ics-mr1 by Romain Guy · 13 years ago
  39. 46685db Merge "Fix crash in existing applications Bug #5659476" into ics-mr1 by Romain Guy · 13 years ago
  40. d3ea6b4 am 38928899: am 8990cb57: Merge "Fix flashing wifi dialog after rotating back from landscape." into ics-mr1 by Chet Haase · 13 years ago
  41. 08837c2 Fix flashing wifi dialog after rotating back from landscape. by Chet Haase · 13 years ago
  42. ff98fa5 Fix crash in existing applications Bug #5659476 by Romain Guy · 13 years ago
  43. c28e574 am a2fabf4a: am 303a0695: Merge "Draw in the correct FBO after invoking a GL functor Bug #5650514" into ics-mr1 by Romain Guy · 13 years ago
  44. 421458a Draw in the correct FBO after invoking a GL functor Bug #5650514 by Romain Guy · 13 years ago
  45. 7077506 Revert "Discard framebuffer rendering queues when discarding layers" by Dave Burke · 13 years ago
  46. d9e688c Clean up GenerationCache. by Jeff Brown · 13 years ago
  47. 1333742 am cb0db030: Merge branch \'ics-mr1-plus-aosp\' of ssh://android-git:29418/platform/frameworks/base into ics-mr1-plus-aosp by Akwasi Boateng · 13 years ago
  48. da96f8a Discard framebuffer rendering queues when discarding layers Bug #5581817 by Romain Guy · 13 years ago
  49. 8ff6b9e Terminate EGL when an app goes in the background by Romain Guy · 13 years ago
  50. 9039e43 am 2ccc47b8: Merge "Memory optimizations for libhwui Bug #5566149" into ics-mr1 by Romain Guy · 13 years ago
  51. eca0ca2 Memory optimizations for libhwui Bug #5566149 by Romain Guy · 13 years ago
  52. ef9bb3c Fix bug #5438102 Double Arabic harakat overlap instead of stack In TextView by Fabrice Di Meglio · 13 years ago
  53. e707859 Load identity matrix when calling Canvas.setMatrix(null) Bug #5446826 by Romain Guy · 13 years ago
  54. 5e7c469 Make sure 9patches are not filtered when not necessary Bug #5383406 by Romain Guy · 13 years ago
  55. a62f172 Correctly dump DrawPatch operations in display lists by Romain Guy · 13 years ago
  56. 5cd5c3f Return early when we cannot allocate a hardware layer Bug #5462308 by Romain Guy · 13 years ago
  57. 71e36aa Add missing public native API by Romain Guy · 13 years ago
  58. 7953745 Reduce the size of libhwui by 50% by Romain Guy · 13 years ago
  59. a9dc86b Correctly apply transforms when getting a TextureView's bitmap Bug #5439406 by Romain Guy · 13 years ago
  60. 5a6d3a4 Stupid fixed point math. Bug #5423215 by Romain Guy · 13 years ago
  61. ed7a8fc Canvas.getClipBounds() was broken and unreliable with OpenGL ES 2.0 by Romain Guy · 13 years ago
  62. 59c7f80 TextureView works best when it draws stuff. Bug #5391188 by Romain Guy · 13 years ago
  63. 83b186a fix the float Rect in OpenGLRenderer to handle NANs by Mathias Agopian · 13 years ago
  64. 13ede62 Make LTE_FLOAT a strict weak order. Bug: 5327776 by Jeff Brown · 13 years ago
  65. 2ffefd4 Add support for 3 new blend modes when blending with framebuffer: by Romain Guy · 13 years ago
  66. 8a3957d Add reminder in the code to fix T-junctions by Romain Guy · 13 years ago
  67. 799833a Text would disappear when the font size is 75px. Bug #5230196 by Romain Guy · 13 years ago
  68. 04c9d8c Optimize display lists by Romain Guy · 13 years ago
  69. 631582f Enable linear filter when scaling bitmaps Bug #5205673 by Romain Guy · 13 years ago
  70. 6816972 Don't use bilinear filtering on unscaled bitmaps Bug #5198590 by Romain Guy · 13 years ago
  71. 28d8ff6 Move constants to the correct header by Romain Guy · 13 years ago
  72. 302a9df Add an API to set the transform on a TextureView's surface texture. Bug #5156689 by Romain Guy · 13 years ago
  73. e5df231 Make sure we correctly copy caches keys. Bug #5136067 by Romain Guy · 13 years ago
  74. 9d86551 Remove unnecessary private API by Romain Guy · 13 years ago
  75. 4974bc1 Prevent crash when purging the gradients cache. Bug #5133876 by Romain Guy · 13 years ago
  76. bd496bc Paint style and stroke width affect text rendering. Bug #5112207 by Romain Guy · 13 years ago
  77. 6203f6c Reduce the amount of data cached by the gradients cache. by Romain Guy · 13 years ago
  78. a60c388 Use high precision iterators on specific GPUs Bug #5098359 by Romain Guy · 13 years ago
  79. b501498 Correctly apply linear filter to drawBitmap(Rect, Rect) by Romain Guy · 13 years ago
  80. 65b345f Reclaim more memory, more often. by Romain Guy · 13 years ago
  81. 6d7475d Destroy layers and flush layers cache when a window is destroyed. by Romain Guy · 13 years ago
  82. eea6069 Improve layers debugging by Romain Guy · 13 years ago
  83. 912a7b3 Make sure we have a current EGL context when invoking EGL Bug #5081795 by Romain Guy · 13 years ago
  84. e3c2685 Improve rendering performance on some GPUs by Romain Guy · 13 years ago
  85. 162a021 Decouple GLES20RecordingCanvas lifetime from GLES20DisplayList. Bug: 5062011 by Jeff Brown · 13 years ago
  86. f2fc460 Reduce the fade area to save bandwidth. by Romain Guy · 13 years ago
  87. bdf7609 Trim OpenGLRenderer's memory usage whenever possible by Romain Guy · 13 years ago
  88. 042f7d6 Fix debugging for hwui caches by Kenny Root · 13 years ago
  89. 40c4b86 Align paths on pixel boundaries when rasterizing in bitmaps. Bug #5003739 by Romain Guy · 13 years ago
  90. b247915 Correctly position layers. by Romain Guy · 13 years ago
  91. ec19b4a Use NEAREST filtering mode for TextureView.getBitmap(). by Romain Guy · 13 years ago
  92. 9ace8f5 Use NEAREST filtering for layers whenever possible. by Romain Guy · 13 years ago
  93. 9ff3cb5 Fix parameter order evaluation issue. by Romain Guy · 13 years ago
  94. 4a5a715 Don't set texture parameters on every frame. by Romain Guy · 13 years ago
  95. 80429c4 Properly tear down TextureView by Romain Guy · 13 years ago
  96. 02ccac6 Code cleanup by Romain Guy · 13 years ago
  97. a948927 Add the ability to specify the opacity of a TextureView by Romain Guy · 13 years ago
  98. d586ad9 Fix another memory leak in OpenGLRenderer by Romain Guy · 13 years ago
  99. f6a63ae Fix memory leak in OpenGLRenderer. by Romain Guy · 13 years ago
  100. d6b2a00 Add error checking to LayerRenderer::copyLayer by Romain Guy · 13 years ago