1. 3762c31 Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE by Steve Block · 13 years ago
  2. 2d4fd36 Reduce the number of active texture changes by Romain Guy · 13 years ago
  3. f3a910b4 Optimize state changes by Romain Guy · 13 years ago
  4. f44e66f Remove leftover debugging code by Romain Guy · 13 years ago
  5. 3e263fa Keep shaders to render properly by Romain Guy · 13 years ago
  6. 6752d0a Mark color uniform fetched after fetching it by Romain Guy · 13 years ago
  7. 24edca8 Code cleanup by Romain Guy · 13 years ago
  8. 05bbde7 Free up resources by deleting shaders early on by Romain Guy · 13 years ago
  9. 8a5cc92 Fix various hw-accelerated line/point bugs by Chet Haase · 14 years ago
  10. 67f2795 Correctly release the OpenGL Canvas on EGL error. by Romain Guy · 14 years ago
  11. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  12. 707b2f7 Optimize GLSL shaders. by Romain Guy · 14 years ago
  13. 31529ff Correctly free memory. by Romain Guy · 14 years ago
  14. 98173a2 Delete shaders after a compile error. Also disable extra logging. by Romain Guy · 14 years ago
  15. 889f8d1 Moved all the rendering code to the new shader generator. by Romain Guy · 14 years ago
  16. ac670c0 Generate shaders to cover all possible cases. by Romain Guy · 14 years ago
  17. 694b519 Add text rendering. by Romain Guy · 14 years ago
  18. c0ac193 Add support for linear gradients. by Romain Guy · 14 years ago
  19. f9764a4 Add program for linear gradient. by Romain Guy · 14 years ago
  20. 6926c72 Correctly support pre-multiplied alpha, optimizations, more stuff. by Romain Guy · 14 years ago
  21. 260e102 Optimize shader binding changes. by Romain Guy · 14 years ago
  22. 0b9db91 Remove math from the vertex shader. by Romain Guy · 14 years ago
  23. 16202fc Fix alpha blending and improve fragment shaders performance. by Romain Guy · 14 years ago
  24. 5cbbce5 Reduced the complexity of layers composition. by Romain Guy · 14 years ago