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gerrit-public.fairphone.software
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platform
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frameworks
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base
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75f317403f9bf7bbd3de8ec50868cb727f17ac45
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libs
/
hwui
/
ResourceCache.cpp
f5df700
AArch64: Make frameworks/base code more portable
by Ashok Bhat
· 11 years ago
36fad8f
Fix graphics corruption caused by HWUI caches
by Sangkyu Lee
· 11 years ago
0c20c38
Use global references for Bitmap AndroidPixelRefs
by Chris Craik
· 11 years ago
e3b0a01
Refcount 9-patches and properly handle GC events
by Romain Guy
· 11 years ago
547e665
Don't null the reference to Bitmap pixels until we're really ready
by Chet Haase
· 12 years ago
54643d7
make sure to destroy GL objects on the GL thread
by Mathias Agopian
· 12 years ago
56257af
Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815"
by Dave Burke
· 12 years ago
8a13749
Deleting objects on the wrong thread is a silly idea Bug #7195815
by Romain Guy
· 12 years ago
97dc917
Avoid deadlock when deleting layers Bug #7217459
by Romain Guy
· 12 years ago
603f6de
Fix occasional crash bug with layers
by Chet Haase
· 12 years ago
58ecc20
Reduce the number of locks acquired by display lists
by Romain Guy
· 12 years ago
8dcfd5e
Clamp gradient textures to max GL texture size
by Romain Guy
· 12 years ago
49c5fc0
Avoid unnecessary copy when invoking drawBitmap(int[]) Bug #6483390
by Romain Guy
· 13 years ago
5baa3a6
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
6203f6c
Reduce the amount of data cached by the gradients cache.
by Romain Guy
· 13 years ago
d586ad9
Fix another memory leak in OpenGLRenderer
by Romain Guy
· 13 years ago
6062c59
Skia Merge (revision 808)
by Derek Sollenberger
· 14 years ago
5a7e828
Fix crash when Paths are GCd in hw accelerated apps
by Chet Haase
· 14 years ago
43ccf46
Don't crash Launcher on config change.
by Romain Guy
· 14 years ago
f890fab
Ensure bitmaps aren't freed while referenced from a display list
by Patrick Dubroy
· 14 years ago
e4ac2d6
Allocate bitmap backing buffers in the Java heap.
by Patrick Dubroy
· 14 years ago
5cafc52
Fix hang in native bitmap recycling due to nested mutex locks
by Chet Haase
· 14 years ago
e7d2295
make ResourceCache for display lists thread-safe
by Chet Haase
· 14 years ago
fe48f65
Free resources only from the GL context thread. Bug #3179882
by Romain Guy
· 14 years ago
ad93c2b
Optimizing ColorFilter in display lists
by Chet Haase
· 14 years ago
d98aa2d
DisplayList optimizations and fixes.
by Chet Haase
· 14 years ago
5c13d89
Optimizing display lists by referencing pointers to resources instead of copying them
by Chet Haase
· 14 years ago